Localize some strings

This commit is contained in:
twinaphex 2018-10-06 04:11:01 +02:00
parent 41de006be6
commit 944ca22d76

View File

@ -528,7 +528,8 @@ static int action_bind_sublabel_remap_kbd_sublabel(
input_config_get_device_display_name(user_idx) ?
input_config_get_device_display_name(user_idx) :
(input_config_get_device_name(user_idx) ?
input_config_get_device_name(user_idx) : "N/A"));
input_config_get_device_name(user_idx) :
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE)));
return 0;
}
@ -548,7 +549,9 @@ static int action_bind_sublabel_audio_mixer_stream(
switch (stream->state)
{
case AUDIO_STREAM_STATE_NONE:
strlcpy(msg, "N/A", sizeof(msg));
strlcpy(msg,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE),
sizeof(msg));
break;
case AUDIO_STREAM_STATE_STOPPED:
strlcpy(msg, "Stopped", sizeof(msg));
@ -564,7 +567,8 @@ static int action_bind_sublabel_audio_mixer_stream(
break;
}
snprintf(s, len, "State : %s | Volume: %.2f dB", msg,
snprintf(s, len, "State : %s | %s: %.2f dB", msg,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_MIXER_ACTION_VOLUME),
stream->volume);
return 0;
}
@ -582,7 +586,8 @@ static int action_bind_sublabel_remap_sublabel(
input_config_get_device_display_name(offset) ?
input_config_get_device_display_name(offset) :
(input_config_get_device_name(offset) ?
input_config_get_device_name(offset) : "N/A"));
input_config_get_device_name(offset) :
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE)));
return 0;
}
@ -618,6 +623,7 @@ static int action_bind_sublabel_netplay_room(
const char *gamename = NULL;
const char *core_ver = NULL;
const char *frontend = NULL;
const char *na = NULL;
/* This offset may cause issues if any entries are added to this menu */
unsigned offset = i - 3;
@ -631,13 +637,14 @@ static int action_bind_sublabel_netplay_room(
core_ver = netplay_room_list[offset].coreversion;
gamecrc = netplay_room_list[offset].gamecrc;
frontend = netplay_room_list[offset].frontend;
na = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE);
snprintf(s, len,
"RetroArch: %s (%s)\nCore: %s (%s)\nGame: %s (%08x)",
string_is_empty(ra_version) ? "n/a" : ra_version,
string_is_empty(frontend) ? "n/a" : frontend,
string_is_empty(ra_version) ? na : ra_version,
string_is_empty(frontend) ? na : frontend,
corename, core_ver,
!string_is_equal(gamename, "N/A") ? gamename : "n/a",
!string_is_equal(gamename, na) ? gamename : na,
gamecrc);
#if 0
strlcpy(s, corename, len);