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(XDK) Implement apply_state_changes
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@ -971,11 +971,18 @@ static void xdk_d3d_set_blend(void *data, bool enable)
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, enable);
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}
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static void xdk_d3d_apply_state_changes(void *data)
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{
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gl_t *gl = (gl_t*)data;
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gl->should_resize = true;
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}
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static const video_poke_interface_t d3d_poke_interface = {
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xdk_d3d_set_blend,
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xdk_d3d_set_filtering,
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xdk_d3d_set_fbo_state,
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xdk_d3d_set_aspect_ratio,
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xdk_d3d_apply_state_changes,
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};
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static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface)
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