Build fix.

This commit is contained in:
Themaister 2013-09-27 00:09:01 +02:00
parent f74c698822
commit 933844274c

View File

@ -433,7 +433,7 @@ void load_menu_game_prepare(void)
rgui->msg_force = true; rgui->msg_force = true;
if (menu_ctx && menu_ctx->iterate) if (menu_ctx && menu_ctx->iterate)
menu_ctx->iterate(rgui); menu_ctx->iterate(rgui, RGUI_ACTION_NOOP);
#endif #endif
// Draw frame for loading message // Draw frame for loading message
@ -850,7 +850,7 @@ bool menu_iterate(void)
action = RGUI_ACTION_SETTINGS; action = RGUI_ACTION_SETTINGS;
if (menu_ctx && menu_ctx->iterate) if (menu_ctx && menu_ctx->iterate)
input_entry_ret = menu_ctx->iterate(rgui, action); input_entry_ret = menu_ctx->iterate(rgui, action);
if (driver.video_poke && driver.video_poke->set_texture_enable) if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN); driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);