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Build fix.
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@ -433,7 +433,7 @@ void load_menu_game_prepare(void)
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rgui->msg_force = true;
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if (menu_ctx && menu_ctx->iterate)
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menu_ctx->iterate(rgui);
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menu_ctx->iterate(rgui, RGUI_ACTION_NOOP);
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#endif
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// Draw frame for loading message
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@ -850,7 +850,7 @@ bool menu_iterate(void)
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action = RGUI_ACTION_SETTINGS;
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if (menu_ctx && menu_ctx->iterate)
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input_entry_ret = menu_ctx->iterate(rgui, action);
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input_entry_ret = menu_ctx->iterate(rgui, action);
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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