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fix gong scaling (#7907)
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@ -33,8 +33,8 @@
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#define GONG_CORE_PREFIX(s) s
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#endif
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#define WIDTH 320
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#define HEIGHT 240
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#define WIDTH 356
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#define HEIGHT 200
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#define FPS (60000.0f / 1000.0f)
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static retro_log_printf_t GONG_CORE_PREFIX(log_cb);
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@ -144,7 +144,7 @@ void GONG_CORE_PREFIX(retro_get_system_av_info)(struct retro_system_av_info *inf
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info->geometry.base_height = HEIGHT;
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info->geometry.max_width = WIDTH;
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info->geometry.max_height = HEIGHT;
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info->geometry.aspect_ratio = 4.0f / 3.0f;
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info->geometry.aspect_ratio = 16.0f / 9.0f;
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info->timing.fps = FPS;
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info->timing.sample_rate = 44100.0;
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}
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