(D3D12) add a font driver.

This commit is contained in:
aliaspider 2018-02-07 21:59:18 +01:00
parent e42015e026
commit 92afd7387d
7 changed files with 477 additions and 10 deletions

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@ -1268,7 +1268,8 @@ ifeq ($(HAVE_D3D11), 1)
endif
ifeq ($(HAVE_D3D12), 1)
OBJ += gfx/drivers/d3d12.o gfx/common/d3d12_common.o
OBJ += gfx/drivers/d3d12.o gfx/common/d3d12_common.o \
gfx/drivers_font/d3d12_font.o
DEFINES += -DHAVE_D3D12
endif

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@ -1376,12 +1376,13 @@ typedef struct
struct
{
D3D12PipelineState pipe;
D3D12PipelineState pipe_font;
D3D12Resource vbo;
int offset;
int capacity;
bool enabled;
D3D12PipelineState pipe;
D3D12PipelineState pipe_font;
D3D12Resource vbo;
D3D12_VERTEX_BUFFER_VIEW vbo_view;
int offset;
int capacity;
bool enabled;
} sprites;
D3D12PipelineState pipes[GFX_MAX_SHADERS];
@ -1432,6 +1433,7 @@ D3D12_GPU_VIRTUAL_ADDRESS
d3d12_create_buffer(D3D12Device device, UINT size_in_bytes, D3D12Resource* buffer);
void d3d12_init_texture(D3D12Device device, d3d12_texture_t* tex);
void d3d12_release_texture(d3d12_texture_t* texture);
void d3d12_update_texture(
int width,

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@ -16,14 +16,17 @@
#define CINTERFACE
#include <assert.h>
#include <stdbool.h>
#include <string/stdstring.h>
#include "../video_driver.h"
#include "../font_driver.h"
#include "../common/win32_common.h"
#include "../common/dxgi_common.h"
#include "../common/d3d12_common.h"
#include "../common/d3dcompiler_common.h"
//#include "../../menu/menu_driver.h"
#include "../../driver.h"
#include "../../verbosity.h"
#include "../../configuration.h"
@ -327,6 +330,10 @@ static void d3d12_gfx_free(void* data)
unsigned i;
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
font_driver_free_osd();
Release(d3d12->sprites.vbo);
Release(d3d12->frame.ubo);
Release(d3d12->frame.vbo);
Release(d3d12->frame.texture.handle);
@ -416,6 +423,12 @@ d3d12_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
d3d12_create_fullscreen_quad_vbo(d3d12->device, &d3d12->frame.vbo_view, &d3d12->frame.vbo);
d3d12_create_fullscreen_quad_vbo(d3d12->device, &d3d12->menu.vbo_view, &d3d12->menu.vbo);
d3d12->sprites.capacity = 4096;
d3d12->sprites.vbo_view.SizeInBytes = sizeof(d3d12_sprite_t) * d3d12->sprites.capacity;
d3d12->sprites.vbo_view.StrideInBytes = sizeof(d3d12_sprite_t);
d3d12->sprites.vbo_view.BufferLocation = d3d12_create_buffer(
d3d12->device, d3d12->sprites.vbo_view.SizeInBytes, &d3d12->sprites.vbo);
d3d12->keep_aspect = video->force_aspect;
d3d12->chain.vsync = video->vsync;
d3d12->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
@ -444,6 +457,8 @@ d3d12_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
d3d12->vp.full_height = video->height;
d3d12->resize_viewport = true;
font_driver_init_osd(d3d12, false, video->is_threaded, FONT_DRIVER_RENDER_D3D12_API);
return d3d12;
error:
@ -471,7 +486,7 @@ static bool d3d12_gfx_frame(
for (i = 0; i < countof(d3d12->chain.renderTargets); i++)
Release(d3d12->chain.renderTargets[i]);
DXGIResizeBuffers(d3d12->chain.handle, 0, 0, 0, (DXGI_FORMAT)0, 0);
DXGIResizeBuffers(d3d12->chain.handle, 0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
for (i = 0; i < countof(d3d12->chain.renderTargets); i++)
{
@ -555,11 +570,30 @@ static bool d3d12_gfx_frame(
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
}
D3D12RSSetViewports(d3d12->queue.cmd, 1, &d3d12->chain.viewport);
D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->chain.scissorRect);
D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe);
D3D12IASetPrimitiveTopology(d3d12->queue.cmd, D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->sprites.vbo_view);
d3d12->sprites.enabled = true;
#if 0
if (d3d12->menu.enabled)
menu_driver_frame(video_info);
#endif
if (msg && *msg)
{
font_driver_render_msg(video_info, NULL, msg, NULL);
dxgi_update_title(video_info);
}
d3d12->sprites.enabled = false;
d3d12_resource_transition(
d3d12->queue.cmd, d3d12->chain.renderTargets[d3d12->chain.frame_index],
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
D3D12ExecuteGraphicsCommandLists(d3d12->queue.handle, 1, &d3d12->queue.cmd);
#if 1
@ -711,6 +745,20 @@ static void d3d12_gfx_apply_state_changes(void* data)
d3d12->resize_viewport = true;
}
static void d3d12_gfx_set_osd_msg(
void* data, video_frame_info_t* video_info, const char* msg, const void* params, void* font)
{
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
if (d3d12)
{
if (d3d12->sprites.enabled)
font_driver_render_msg(video_info, font, msg, params);
else
printf("OSD msg: %s\n", msg);
}
}
static const video_poke_interface_t d3d12_poke_interface = {
NULL, /* set_coords */
NULL, /* set_mvp */
@ -727,7 +775,7 @@ static const video_poke_interface_t d3d12_poke_interface = {
d3d12_gfx_apply_state_changes,
d3d12_set_menu_texture_frame,
d3d12_set_menu_texture_enable,
NULL, /* set_osd_msg */
d3d12_gfx_set_osd_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */

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@ -0,0 +1,374 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <encodings/utf.h>
#include "../font_driver.h"
#include "../video_driver.h"
#include "../common/d3d12_common.h"
#include "../../verbosity.h"
typedef struct
{
d3d12_texture_t texture;
const font_renderer_driver_t* font_driver;
void* font_data;
struct font_atlas* atlas;
} d3d12_font_t;
static void*
d3d12_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded)
{
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
d3d12_font_t* font = (d3d12_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
if (!font_renderer_create_default(
(const void**)&font->font_driver, &font->font_data, font_path, font_size))
{
RARCH_WARN("Couldn't initialize font renderer.\n");
free(font);
return NULL;
}
font->atlas = font->font_driver->get_atlas(font->font_data);
font->texture.sampler = d3d12->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_BORDER];
font->texture.desc.Width = font->atlas->width;
font->texture.desc.Height = font->atlas->height;
font->texture.desc.Format = DXGI_FORMAT_A8_UNORM;
font->texture.srv_heap = &d3d12->desc.srv_heap;
d3d12_init_texture(d3d12->device, &font->texture);
d3d12_update_texture(
font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM,
font->atlas->buffer, &font->texture);
font->atlas->dirty = false;
return font;
}
static void d3d12_font_free_font(void* data, bool is_threaded)
{
d3d12_font_t* font = (d3d12_font_t*)data;
if (!font)
return;
if (font->font_driver && font->font_data && font->font_driver->free)
font->font_driver->free(font->font_data);
d3d12_release_texture(&font->texture);
free(font);
}
static int d3d12_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale)
{
d3d12_font_t* font = (d3d12_font_t*)data;
unsigned i;
int delta_x = 0;
if (!font)
return 0;
for (i = 0; i < msg_len; i++)
{
const struct font_glyph* glyph;
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
glyph = font->font_driver->get_glyph(font->font_data, code);
if (!glyph) /* Do something smarter here ... */
glyph = font->font_driver->get_glyph(font->font_data, '?');
if (!glyph)
continue;
delta_x += glyph->advance_x;
}
return delta_x * scale;
}
static void d3d12_font_render_line(
video_frame_info_t* video_info,
d3d12_font_t* font,
const char* msg,
unsigned msg_len,
float scale,
const unsigned int color,
float pos_x,
float pos_y,
unsigned text_align)
{
unsigned i, count;
void* mapped_vbo;
d3d12_sprite_t* v;
d3d12_sprite_t* vbo_start;
d3d12_video_t* d3d12 = (d3d12_video_t*)video_driver_get_ptr(false);
unsigned width = video_info->width;
unsigned height = video_info->height;
int x = roundf(pos_x * width);
int y = roundf((1.0 - pos_y) * height);
D3D12_RANGE range = { 0, 0 };
if (!d3d12->sprites.enabled || msg_len > (unsigned)d3d12->sprites.capacity)
return;
if (d3d12->sprites.offset + msg_len > (unsigned)d3d12->sprites.capacity)
d3d12->sprites.offset = 0;
switch (text_align)
{
case TEXT_ALIGN_RIGHT:
x -= d3d12_font_get_message_width(font, msg, msg_len, scale);
break;
case TEXT_ALIGN_CENTER:
x -= d3d12_font_get_message_width(font, msg, msg_len, scale) / 2;
break;
}
D3D12Map(d3d12->sprites.vbo, 0, &range, (void**)&vbo_start);
v = vbo_start + d3d12->sprites.offset;
range.Begin = (uintptr_t)v - (uintptr_t)vbo_start;
for (i = 0; i < msg_len; i++)
{
const struct font_glyph* glyph;
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
glyph = font->font_driver->get_glyph(font->font_data, code);
if (!glyph) /* Do something smarter here ... */
glyph = font->font_driver->get_glyph(font->font_data, '?');
if (!glyph)
continue;
v->pos.x = (x + glyph->draw_offset_x) * scale / (float)d3d12->chain.viewport.Width;
v->pos.y = (y + glyph->draw_offset_y) * scale / (float)d3d12->chain.viewport.Height;
v->pos.w = glyph->width * scale / (float)d3d12->chain.viewport.Width;
v->pos.h = glyph->height * scale / (float)d3d12->chain.viewport.Height;
v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width;
v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height;
v->coords.w = glyph->width / (float)font->texture.desc.Width;
v->coords.h = glyph->height / (float)font->texture.desc.Height;
v->params.scaling = 1;
v->params.rotation = 0;
v->colors[0] = color;
v->colors[1] = color;
v->colors[2] = color;
v->colors[3] = color;
v++;
x += glyph->advance_x * scale;
y += glyph->advance_y * scale;
}
range.End = (uintptr_t)v - (uintptr_t)vbo_start;
D3D12Unmap(d3d12->sprites.vbo, 0, &range);
count = v - vbo_start - d3d12->sprites.offset;
if (!count)
return;
if (font->atlas->dirty)
{
d3d12_update_texture(
font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM,
font->atlas->buffer, &font->texture);
font->atlas->dirty = false;
}
if(font->texture.dirty)
d3d12_upload_texture(d3d12->queue.cmd, &font->texture);
D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe_font);
d3d12_set_texture_and_sampler(d3d12->queue.cmd, &font->texture);
D3D12DrawInstanced(d3d12->queue.cmd, count, 1, d3d12->sprites.offset, 0);
D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe);
d3d12->sprites.offset += count;
}
static void d3d12_font_render_message(
video_frame_info_t* video_info,
d3d12_font_t* font,
const char* msg,
float scale,
const unsigned int color,
float pos_x,
float pos_y,
unsigned text_align)
{
int lines = 0;
float line_height;
if (!msg || !*msg)
return;
/* If the font height is not supported just draw as usual */
if (!font->font_driver->get_line_height)
{
d3d12_font_render_line(
video_info, font, msg, strlen(msg), scale, color, pos_x, pos_y, text_align);
return;
}
line_height = font->font_driver->get_line_height(font->font_data) * scale / video_info->height;
for (;;)
{
const char* delim = strchr(msg, '\n');
/* Draw the line */
if (delim)
{
unsigned msg_len = delim - msg;
d3d12_font_render_line(
video_info, font, msg, msg_len, scale, color, pos_x,
pos_y - (float)lines * line_height, text_align);
msg += msg_len + 1;
lines++;
}
else
{
unsigned msg_len = strlen(msg);
d3d12_font_render_line(
video_info, font, msg, msg_len, scale, color, pos_x,
pos_y - (float)lines * line_height, text_align);
break;
}
}
}
static void d3d12_font_render_msg(
video_frame_info_t* video_info, void* data, const char* msg, const void* userdata)
{
float x, y, scale, drop_mod, drop_alpha;
int drop_x, drop_y;
enum text_alignment text_align;
unsigned color, color_dark, r, g, b, alpha, r_dark, g_dark, b_dark, alpha_dark;
d3d12_font_t* font = (d3d12_font_t*)data;
const struct font_params* params = (const struct font_params*)userdata;
unsigned width = video_info->width;
unsigned height = video_info->height;
if (!font || !msg || !*msg)
return;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
text_align = params->text_align;
drop_x = params->drop_x;
drop_y = params->drop_y;
drop_mod = params->drop_mod;
drop_alpha = params->drop_alpha;
r = FONT_COLOR_GET_RED(params->color);
g = FONT_COLOR_GET_GREEN(params->color);
b = FONT_COLOR_GET_BLUE(params->color);
alpha = FONT_COLOR_GET_ALPHA(params->color);
color = DXGI_COLOR_RGBA(r, g, b, alpha);
}
else
{
x = video_info->font_msg_pos_x;
y = video_info->font_msg_pos_y;
scale = 1.0f;
text_align = TEXT_ALIGN_LEFT;
r = (video_info->font_msg_color_r * 255);
g = (video_info->font_msg_color_g * 255);
b = (video_info->font_msg_color_b * 255);
alpha = 255;
color = DXGI_COLOR_RGBA(r, g, b, alpha);
drop_x = -2;
drop_y = -2;
drop_mod = 0.3f;
drop_alpha = 1.0f;
}
if (drop_x || drop_y)
{
r_dark = r * drop_mod;
g_dark = g * drop_mod;
b_dark = b * drop_mod;
alpha_dark = alpha * drop_alpha;
color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark);
d3d12_font_render_message(
video_info, font, msg, scale, color_dark, x + scale * drop_x / width,
y + scale * drop_y / height, text_align);
}
d3d12_font_render_message(video_info, font, msg, scale, color, x, y, text_align);
}
static const struct font_glyph* d3d12_font_get_glyph(void* data, uint32_t code)
{
d3d12_font_t* font = (d3d12_font_t*)data;
if (!font || !font->font_driver)
return NULL;
if (!font->font_driver->ident)
return NULL;
return font->font_driver->get_glyph((void*)font->font_driver, code);
}
static void d3d12_font_bind_block(void* data, void* userdata) { (void)data; }
font_renderer_t d3d12_font = {
d3d12_font_init_font,
d3d12_font_free_font,
d3d12_font_render_msg,
"d3d12font",
d3d12_font_get_glyph,
d3d12_font_bind_block,
NULL, /* flush */
d3d12_font_get_message_width,
};

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@ -309,6 +309,37 @@ static bool d3d11_font_init_first(
}
#endif
#ifdef HAVE_D3D12
static const font_renderer_t *d3d12_font_backends[] = {
&d3d12_font,
NULL,
};
static bool d3d12_font_init_first(
const void **font_driver, void **font_handle,
void *video_data, const char *font_path,
float font_size, bool is_threaded)
{
unsigned i;
for (i = 0; d3d12_font_backends[i]; i++)
{
void *data = d3d12_font_backends[i]->init(video_data,
font_path, font_size,
is_threaded);
if (!data)
continue;
*font_driver = d3d12_font_backends[i];
*font_handle = data;
return true;
}
return false;
}
#endif
#ifdef HAVE_VITA2D
static const font_renderer_t *vita2d_font_backends[] = {
&vita2d_vita_font
@ -430,6 +461,11 @@ static bool font_init_first(
return d3d11_font_init_first(font_driver, font_handle,
video_data, font_path, font_size, is_threaded);
#endif
#ifdef HAVE_D3D12
case FONT_DRIVER_RENDER_D3D12_API:
return d3d12_font_init_first(font_driver, font_handle,
video_data, font_path, font_size, is_threaded);
#endif
#ifdef HAVE_VITA2D
case FONT_DRIVER_RENDER_VITA2D:
return vita2d_font_init_first(font_driver, font_handle,

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@ -32,6 +32,7 @@ enum font_driver_render_api
FONT_DRIVER_RENDER_OPENGL_API,
FONT_DRIVER_RENDER_DIRECT3D_API,
FONT_DRIVER_RENDER_D3D11_API,
FONT_DRIVER_RENDER_D3D12_API,
FONT_DRIVER_RENDER_VITA2D,
FONT_DRIVER_RENDER_CTR,
FONT_DRIVER_RENDER_WIIU,
@ -186,6 +187,7 @@ extern font_renderer_t ctr_font;
extern font_renderer_t wiiu_font;
extern font_renderer_t vulkan_raster_font;
extern font_renderer_t d3d11_font;
extern font_renderer_t d3d12_font;
extern font_renderer_t caca_font;
extern font_renderer_t gdi_font;
extern font_renderer_t vga_font;

View File

@ -517,6 +517,10 @@ FONTS
#include "../gfx/drivers_font/d3d11_font.c"
#endif
#if defined(HAVE_D3D12)
#include "../gfx/drivers_font/d3d12_font.c"
#endif
/*============================================================
INPUT
============================================================ */