mirror of
https://github.com/libretro/RetroArch
synced 2025-02-28 22:13:51 +00:00
(D3D12) add a font driver.
This commit is contained in:
parent
e42015e026
commit
92afd7387d
@ -1268,7 +1268,8 @@ ifeq ($(HAVE_D3D11), 1)
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endif
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ifeq ($(HAVE_D3D12), 1)
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OBJ += gfx/drivers/d3d12.o gfx/common/d3d12_common.o
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OBJ += gfx/drivers/d3d12.o gfx/common/d3d12_common.o \
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gfx/drivers_font/d3d12_font.o
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DEFINES += -DHAVE_D3D12
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endif
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@ -1376,12 +1376,13 @@ typedef struct
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struct
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{
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D3D12PipelineState pipe;
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D3D12PipelineState pipe_font;
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D3D12Resource vbo;
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int offset;
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int capacity;
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bool enabled;
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D3D12PipelineState pipe;
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D3D12PipelineState pipe_font;
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D3D12Resource vbo;
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D3D12_VERTEX_BUFFER_VIEW vbo_view;
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int offset;
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int capacity;
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bool enabled;
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} sprites;
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D3D12PipelineState pipes[GFX_MAX_SHADERS];
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@ -1432,6 +1433,7 @@ D3D12_GPU_VIRTUAL_ADDRESS
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d3d12_create_buffer(D3D12Device device, UINT size_in_bytes, D3D12Resource* buffer);
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void d3d12_init_texture(D3D12Device device, d3d12_texture_t* tex);
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void d3d12_release_texture(d3d12_texture_t* texture);
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void d3d12_update_texture(
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int width,
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@ -16,14 +16,17 @@
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#define CINTERFACE
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#include <assert.h>
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#include <stdbool.h>
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#include <string/stdstring.h>
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#include "../video_driver.h"
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#include "../font_driver.h"
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#include "../common/win32_common.h"
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#include "../common/dxgi_common.h"
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#include "../common/d3d12_common.h"
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#include "../common/d3dcompiler_common.h"
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//#include "../../menu/menu_driver.h"
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#include "../../driver.h"
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#include "../../verbosity.h"
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#include "../../configuration.h"
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@ -327,6 +330,10 @@ static void d3d12_gfx_free(void* data)
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unsigned i;
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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font_driver_free_osd();
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Release(d3d12->sprites.vbo);
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Release(d3d12->frame.ubo);
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Release(d3d12->frame.vbo);
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Release(d3d12->frame.texture.handle);
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@ -416,6 +423,12 @@ d3d12_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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d3d12_create_fullscreen_quad_vbo(d3d12->device, &d3d12->frame.vbo_view, &d3d12->frame.vbo);
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d3d12_create_fullscreen_quad_vbo(d3d12->device, &d3d12->menu.vbo_view, &d3d12->menu.vbo);
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d3d12->sprites.capacity = 4096;
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d3d12->sprites.vbo_view.SizeInBytes = sizeof(d3d12_sprite_t) * d3d12->sprites.capacity;
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d3d12->sprites.vbo_view.StrideInBytes = sizeof(d3d12_sprite_t);
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d3d12->sprites.vbo_view.BufferLocation = d3d12_create_buffer(
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d3d12->device, d3d12->sprites.vbo_view.SizeInBytes, &d3d12->sprites.vbo);
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d3d12->keep_aspect = video->force_aspect;
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d3d12->chain.vsync = video->vsync;
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d3d12->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
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@ -444,6 +457,8 @@ d3d12_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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d3d12->vp.full_height = video->height;
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d3d12->resize_viewport = true;
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font_driver_init_osd(d3d12, false, video->is_threaded, FONT_DRIVER_RENDER_D3D12_API);
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return d3d12;
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error:
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@ -471,7 +486,7 @@ static bool d3d12_gfx_frame(
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for (i = 0; i < countof(d3d12->chain.renderTargets); i++)
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Release(d3d12->chain.renderTargets[i]);
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DXGIResizeBuffers(d3d12->chain.handle, 0, 0, 0, (DXGI_FORMAT)0, 0);
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DXGIResizeBuffers(d3d12->chain.handle, 0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
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for (i = 0; i < countof(d3d12->chain.renderTargets); i++)
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{
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@ -555,11 +570,30 @@ static bool d3d12_gfx_frame(
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D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
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}
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D3D12RSSetViewports(d3d12->queue.cmd, 1, &d3d12->chain.viewport);
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D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->chain.scissorRect);
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D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe);
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D3D12IASetPrimitiveTopology(d3d12->queue.cmd, D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
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D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->sprites.vbo_view);
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d3d12->sprites.enabled = true;
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#if 0
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if (d3d12->menu.enabled)
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menu_driver_frame(video_info);
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#endif
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if (msg && *msg)
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{
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font_driver_render_msg(video_info, NULL, msg, NULL);
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dxgi_update_title(video_info);
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}
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d3d12->sprites.enabled = false;
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d3d12_resource_transition(
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d3d12->queue.cmd, d3d12->chain.renderTargets[d3d12->chain.frame_index],
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
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D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
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D3D12ExecuteGraphicsCommandLists(d3d12->queue.handle, 1, &d3d12->queue.cmd);
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#if 1
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@ -711,6 +745,20 @@ static void d3d12_gfx_apply_state_changes(void* data)
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d3d12->resize_viewport = true;
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}
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static void d3d12_gfx_set_osd_msg(
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void* data, video_frame_info_t* video_info, const char* msg, const void* params, void* font)
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{
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (d3d12)
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{
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if (d3d12->sprites.enabled)
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font_driver_render_msg(video_info, font, msg, params);
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else
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printf("OSD msg: %s\n", msg);
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}
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}
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static const video_poke_interface_t d3d12_poke_interface = {
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NULL, /* set_coords */
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NULL, /* set_mvp */
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@ -727,7 +775,7 @@ static const video_poke_interface_t d3d12_poke_interface = {
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d3d12_gfx_apply_state_changes,
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d3d12_set_menu_texture_frame,
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d3d12_set_menu_texture_enable,
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NULL, /* set_osd_msg */
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d3d12_gfx_set_osd_msg,
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NULL, /* show_mouse */
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NULL, /* grab_mouse_toggle */
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NULL, /* get_current_shader */
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374
gfx/drivers_font/d3d12_font.c
Normal file
374
gfx/drivers_font/d3d12_font.c
Normal file
@ -0,0 +1,374 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include <math.h>
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#include <encodings/utf.h>
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#include "../font_driver.h"
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#include "../video_driver.h"
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#include "../common/d3d12_common.h"
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#include "../../verbosity.h"
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typedef struct
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{
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d3d12_texture_t texture;
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const font_renderer_driver_t* font_driver;
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void* font_data;
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struct font_atlas* atlas;
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} d3d12_font_t;
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static void*
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d3d12_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded)
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{
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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d3d12_font_t* font = (d3d12_font_t*)calloc(1, sizeof(*font));
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if (!font)
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return NULL;
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if (!font_renderer_create_default(
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(const void**)&font->font_driver, &font->font_data, font_path, font_size))
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{
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RARCH_WARN("Couldn't initialize font renderer.\n");
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free(font);
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return NULL;
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}
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font->atlas = font->font_driver->get_atlas(font->font_data);
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font->texture.sampler = d3d12->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_BORDER];
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font->texture.desc.Width = font->atlas->width;
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font->texture.desc.Height = font->atlas->height;
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font->texture.desc.Format = DXGI_FORMAT_A8_UNORM;
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font->texture.srv_heap = &d3d12->desc.srv_heap;
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d3d12_init_texture(d3d12->device, &font->texture);
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d3d12_update_texture(
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font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM,
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font->atlas->buffer, &font->texture);
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font->atlas->dirty = false;
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return font;
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}
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static void d3d12_font_free_font(void* data, bool is_threaded)
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{
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d3d12_font_t* font = (d3d12_font_t*)data;
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if (!font)
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return;
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if (font->font_driver && font->font_data && font->font_driver->free)
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font->font_driver->free(font->font_data);
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d3d12_release_texture(&font->texture);
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free(font);
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}
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static int d3d12_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale)
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{
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d3d12_font_t* font = (d3d12_font_t*)data;
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unsigned i;
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int delta_x = 0;
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if (!font)
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return 0;
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for (i = 0; i < msg_len; i++)
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{
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const struct font_glyph* glyph;
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const char* msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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glyph = font->font_driver->get_glyph(font->font_data, code);
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if (!glyph) /* Do something smarter here ... */
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glyph = font->font_driver->get_glyph(font->font_data, '?');
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if (!glyph)
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continue;
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delta_x += glyph->advance_x;
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}
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return delta_x * scale;
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}
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static void d3d12_font_render_line(
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video_frame_info_t* video_info,
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d3d12_font_t* font,
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const char* msg,
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unsigned msg_len,
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float scale,
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const unsigned int color,
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float pos_x,
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float pos_y,
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unsigned text_align)
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{
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unsigned i, count;
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void* mapped_vbo;
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d3d12_sprite_t* v;
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d3d12_sprite_t* vbo_start;
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d3d12_video_t* d3d12 = (d3d12_video_t*)video_driver_get_ptr(false);
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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int x = roundf(pos_x * width);
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int y = roundf((1.0 - pos_y) * height);
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D3D12_RANGE range = { 0, 0 };
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if (!d3d12->sprites.enabled || msg_len > (unsigned)d3d12->sprites.capacity)
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return;
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if (d3d12->sprites.offset + msg_len > (unsigned)d3d12->sprites.capacity)
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d3d12->sprites.offset = 0;
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switch (text_align)
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{
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case TEXT_ALIGN_RIGHT:
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x -= d3d12_font_get_message_width(font, msg, msg_len, scale);
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break;
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case TEXT_ALIGN_CENTER:
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x -= d3d12_font_get_message_width(font, msg, msg_len, scale) / 2;
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break;
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}
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D3D12Map(d3d12->sprites.vbo, 0, &range, (void**)&vbo_start);
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v = vbo_start + d3d12->sprites.offset;
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range.Begin = (uintptr_t)v - (uintptr_t)vbo_start;
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for (i = 0; i < msg_len; i++)
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{
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const struct font_glyph* glyph;
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const char* msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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glyph = font->font_driver->get_glyph(font->font_data, code);
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if (!glyph) /* Do something smarter here ... */
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glyph = font->font_driver->get_glyph(font->font_data, '?');
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if (!glyph)
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continue;
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v->pos.x = (x + glyph->draw_offset_x) * scale / (float)d3d12->chain.viewport.Width;
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v->pos.y = (y + glyph->draw_offset_y) * scale / (float)d3d12->chain.viewport.Height;
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v->pos.w = glyph->width * scale / (float)d3d12->chain.viewport.Width;
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v->pos.h = glyph->height * scale / (float)d3d12->chain.viewport.Height;
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v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width;
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v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height;
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v->coords.w = glyph->width / (float)font->texture.desc.Width;
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v->coords.h = glyph->height / (float)font->texture.desc.Height;
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v->params.scaling = 1;
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v->params.rotation = 0;
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v->colors[0] = color;
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v->colors[1] = color;
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v->colors[2] = color;
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v->colors[3] = color;
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v++;
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x += glyph->advance_x * scale;
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y += glyph->advance_y * scale;
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}
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range.End = (uintptr_t)v - (uintptr_t)vbo_start;
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D3D12Unmap(d3d12->sprites.vbo, 0, &range);
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count = v - vbo_start - d3d12->sprites.offset;
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if (!count)
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return;
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if (font->atlas->dirty)
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{
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d3d12_update_texture(
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font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM,
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font->atlas->buffer, &font->texture);
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font->atlas->dirty = false;
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}
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if(font->texture.dirty)
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d3d12_upload_texture(d3d12->queue.cmd, &font->texture);
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D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe_font);
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d3d12_set_texture_and_sampler(d3d12->queue.cmd, &font->texture);
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D3D12DrawInstanced(d3d12->queue.cmd, count, 1, d3d12->sprites.offset, 0);
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D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe);
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d3d12->sprites.offset += count;
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}
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static void d3d12_font_render_message(
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video_frame_info_t* video_info,
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d3d12_font_t* font,
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const char* msg,
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float scale,
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const unsigned int color,
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float pos_x,
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float pos_y,
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unsigned text_align)
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{
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int lines = 0;
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float line_height;
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if (!msg || !*msg)
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return;
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/* If the font height is not supported just draw as usual */
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if (!font->font_driver->get_line_height)
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{
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d3d12_font_render_line(
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video_info, font, msg, strlen(msg), scale, color, pos_x, pos_y, text_align);
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return;
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}
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line_height = font->font_driver->get_line_height(font->font_data) * scale / video_info->height;
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for (;;)
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{
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const char* delim = strchr(msg, '\n');
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/* Draw the line */
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if (delim)
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||||
{
|
||||
unsigned msg_len = delim - msg;
|
||||
d3d12_font_render_line(
|
||||
video_info, font, msg, msg_len, scale, color, pos_x,
|
||||
pos_y - (float)lines * line_height, text_align);
|
||||
msg += msg_len + 1;
|
||||
lines++;
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned msg_len = strlen(msg);
|
||||
d3d12_font_render_line(
|
||||
video_info, font, msg, msg_len, scale, color, pos_x,
|
||||
pos_y - (float)lines * line_height, text_align);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void d3d12_font_render_msg(
|
||||
video_frame_info_t* video_info, void* data, const char* msg, const void* userdata)
|
||||
{
|
||||
float x, y, scale, drop_mod, drop_alpha;
|
||||
int drop_x, drop_y;
|
||||
enum text_alignment text_align;
|
||||
unsigned color, color_dark, r, g, b, alpha, r_dark, g_dark, b_dark, alpha_dark;
|
||||
d3d12_font_t* font = (d3d12_font_t*)data;
|
||||
const struct font_params* params = (const struct font_params*)userdata;
|
||||
unsigned width = video_info->width;
|
||||
unsigned height = video_info->height;
|
||||
|
||||
if (!font || !msg || !*msg)
|
||||
return;
|
||||
|
||||
if (params)
|
||||
{
|
||||
x = params->x;
|
||||
y = params->y;
|
||||
scale = params->scale;
|
||||
text_align = params->text_align;
|
||||
drop_x = params->drop_x;
|
||||
drop_y = params->drop_y;
|
||||
drop_mod = params->drop_mod;
|
||||
drop_alpha = params->drop_alpha;
|
||||
r = FONT_COLOR_GET_RED(params->color);
|
||||
g = FONT_COLOR_GET_GREEN(params->color);
|
||||
b = FONT_COLOR_GET_BLUE(params->color);
|
||||
alpha = FONT_COLOR_GET_ALPHA(params->color);
|
||||
color = DXGI_COLOR_RGBA(r, g, b, alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = video_info->font_msg_pos_x;
|
||||
y = video_info->font_msg_pos_y;
|
||||
scale = 1.0f;
|
||||
text_align = TEXT_ALIGN_LEFT;
|
||||
|
||||
r = (video_info->font_msg_color_r * 255);
|
||||
g = (video_info->font_msg_color_g * 255);
|
||||
b = (video_info->font_msg_color_b * 255);
|
||||
alpha = 255;
|
||||
color = DXGI_COLOR_RGBA(r, g, b, alpha);
|
||||
|
||||
drop_x = -2;
|
||||
drop_y = -2;
|
||||
drop_mod = 0.3f;
|
||||
drop_alpha = 1.0f;
|
||||
}
|
||||
|
||||
if (drop_x || drop_y)
|
||||
{
|
||||
r_dark = r * drop_mod;
|
||||
g_dark = g * drop_mod;
|
||||
b_dark = b * drop_mod;
|
||||
alpha_dark = alpha * drop_alpha;
|
||||
color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark);
|
||||
|
||||
d3d12_font_render_message(
|
||||
video_info, font, msg, scale, color_dark, x + scale * drop_x / width,
|
||||
y + scale * drop_y / height, text_align);
|
||||
}
|
||||
|
||||
d3d12_font_render_message(video_info, font, msg, scale, color, x, y, text_align);
|
||||
}
|
||||
|
||||
static const struct font_glyph* d3d12_font_get_glyph(void* data, uint32_t code)
|
||||
{
|
||||
d3d12_font_t* font = (d3d12_font_t*)data;
|
||||
|
||||
if (!font || !font->font_driver)
|
||||
return NULL;
|
||||
|
||||
if (!font->font_driver->ident)
|
||||
return NULL;
|
||||
|
||||
return font->font_driver->get_glyph((void*)font->font_driver, code);
|
||||
}
|
||||
|
||||
static void d3d12_font_bind_block(void* data, void* userdata) { (void)data; }
|
||||
|
||||
font_renderer_t d3d12_font = {
|
||||
d3d12_font_init_font,
|
||||
d3d12_font_free_font,
|
||||
d3d12_font_render_msg,
|
||||
"d3d12font",
|
||||
d3d12_font_get_glyph,
|
||||
d3d12_font_bind_block,
|
||||
NULL, /* flush */
|
||||
d3d12_font_get_message_width,
|
||||
};
|
@ -309,6 +309,37 @@ static bool d3d11_font_init_first(
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_D3D12
|
||||
static const font_renderer_t *d3d12_font_backends[] = {
|
||||
&d3d12_font,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static bool d3d12_font_init_first(
|
||||
const void **font_driver, void **font_handle,
|
||||
void *video_data, const char *font_path,
|
||||
float font_size, bool is_threaded)
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; d3d12_font_backends[i]; i++)
|
||||
{
|
||||
void *data = d3d12_font_backends[i]->init(video_data,
|
||||
font_path, font_size,
|
||||
is_threaded);
|
||||
|
||||
if (!data)
|
||||
continue;
|
||||
|
||||
*font_driver = d3d12_font_backends[i];
|
||||
*font_handle = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_VITA2D
|
||||
static const font_renderer_t *vita2d_font_backends[] = {
|
||||
&vita2d_vita_font
|
||||
@ -430,6 +461,11 @@ static bool font_init_first(
|
||||
return d3d11_font_init_first(font_driver, font_handle,
|
||||
video_data, font_path, font_size, is_threaded);
|
||||
#endif
|
||||
#ifdef HAVE_D3D12
|
||||
case FONT_DRIVER_RENDER_D3D12_API:
|
||||
return d3d12_font_init_first(font_driver, font_handle,
|
||||
video_data, font_path, font_size, is_threaded);
|
||||
#endif
|
||||
#ifdef HAVE_VITA2D
|
||||
case FONT_DRIVER_RENDER_VITA2D:
|
||||
return vita2d_font_init_first(font_driver, font_handle,
|
||||
|
@ -32,6 +32,7 @@ enum font_driver_render_api
|
||||
FONT_DRIVER_RENDER_OPENGL_API,
|
||||
FONT_DRIVER_RENDER_DIRECT3D_API,
|
||||
FONT_DRIVER_RENDER_D3D11_API,
|
||||
FONT_DRIVER_RENDER_D3D12_API,
|
||||
FONT_DRIVER_RENDER_VITA2D,
|
||||
FONT_DRIVER_RENDER_CTR,
|
||||
FONT_DRIVER_RENDER_WIIU,
|
||||
@ -186,6 +187,7 @@ extern font_renderer_t ctr_font;
|
||||
extern font_renderer_t wiiu_font;
|
||||
extern font_renderer_t vulkan_raster_font;
|
||||
extern font_renderer_t d3d11_font;
|
||||
extern font_renderer_t d3d12_font;
|
||||
extern font_renderer_t caca_font;
|
||||
extern font_renderer_t gdi_font;
|
||||
extern font_renderer_t vga_font;
|
||||
|
@ -517,6 +517,10 @@ FONTS
|
||||
#include "../gfx/drivers_font/d3d11_font.c"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_D3D12)
|
||||
#include "../gfx/drivers_font/d3d12_font.c"
|
||||
#endif
|
||||
|
||||
/*============================================================
|
||||
INPUT
|
||||
============================================================ */
|
||||
|
Loading…
x
Reference in New Issue
Block a user