Don't assume we can use NPOT mipmapped textures for anything GLES2

This commit is contained in:
twinaphex 2015-10-30 16:23:44 +01:00
parent 274513a9c5
commit 922e6f868b

View File

@ -65,7 +65,7 @@ void gl_load_texture_data(GLuint id,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
#ifdef IOS
#ifdef HAVE_OPENGLES2
if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR)
filter_type = TEXTURE_FILTER_LINEAR;
if (filter_type == TEXTURE_FILTER_MIPMAP_NEAREST)