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(D3D9 HLSL) Prevents crash with game frame
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@ -594,7 +594,7 @@ static bool hlsl_d3d9_renderchain_create_first_pass(
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}
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pass.vertex_buf = d3d9_vertex_buffer_new(
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dev, 4 * sizeof(Vertex),
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dev, 4 * sizeof(struct HLSLVertex),
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D3DUSAGE_WRITEONLY,
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0,
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D3DPOOL_MANAGED,
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