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https://github.com/libretro/RetroArch
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(iOS) Get rid of the GLSL build script which takes forever
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parent
f44852b35b
commit
91a2ef6478
@ -316,7 +316,6 @@
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buildPhases = (
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96AFAE2116C1D4EA009DE44C /* Sources */,
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96AFAE2216C1D4EA009DE44C /* Frameworks */,
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84FD66AC1AB520100074AC3A /* ShellScript */,
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96AFAE2316C1D4EA009DE44C /* Resources */,
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);
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buildRules = (
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@ -418,19 +417,6 @@
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shellPath = /bin/sh;
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shellScript = "cd ../../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
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};
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84FD66AC1AB520100074AC3A /* ShellScript */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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inputPaths = (
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);
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outputPaths = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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shellScript = "cd ../../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
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};
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/* End PBXShellScriptBuildPhase section */
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/* Begin PBXSourcesBuildPhase section */
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