diff --git a/frontend/platform/platform_gx.c b/frontend/platform/platform_gx.c index 8e8161f2ff..1026c098e4 100644 --- a/frontend/platform/platform_gx.c +++ b/frontend/platform/platform_gx.c @@ -67,7 +67,7 @@ static void find_and_set_first_file(void) RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n"); } -static void salamander_init(void) +static void frontend_gx_salamander_init(void) { char tmp_str[512] = {0}; bool config_file_exists; @@ -219,7 +219,7 @@ int gx_logger_file(struct _reent *r, int fd, const char *ptr, size_t len) extern char gx_rom_path[PATH_MAX]; #endif -static void get_environment_settings(int argc, char *argv[], void *args) +static void frontend_gx_get_environment_settings(int argc, char *argv[], void *args) { #ifndef IS_SALAMANDER g_extern.verbose = true; @@ -262,7 +262,7 @@ static void get_environment_settings(int argc, char *argv[], void *args) extern void __exception_setreload(int t); -static void system_init(void *data) +static void frontend_gx_init(void *data) { (void)data; #ifdef HW_RVL @@ -302,26 +302,29 @@ static void system_init(void *data) #endif } -static void system_exec(const char *path, bool should_load_game); +static void frontend_gx_exec(const char *path, bool should_load_game); -static void system_exitspawn(void) +static void frontend_gx_exitspawn(void) { + char boot_dol[PATH_MAX]; + + (void)boot_dol; + #if defined(IS_SALAMANDER) - system_exec(libretro_path, gx_rom_path[0] != '\0' ? true : false); + frontend_gx_exec(libretro_path, gx_rom_path[0] != '\0' ? true : false); #elif defined(HW_RVL) bool should_load_game = false; if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME)) should_load_game = true; - system_exec(g_settings.libretro, should_load_game); + frontend_gx_exec(g_settings.libretro, should_load_game); // direct loading failed (out of memory), try to jump to salamander then load the correct core - char boot_dol[PATH_MAX]; fill_pathname_join(boot_dol, default_paths.core_dir, "boot.dol", sizeof(boot_dol)); - system_exec(boot_dol, should_load_game); + frontend_gx_exec(boot_dol, should_load_game); #endif } -static void system_deinit(void *data) +static void frontend_gx_deinit(void *data) { (void)data; #ifndef IS_SALAMANDER @@ -335,7 +338,7 @@ static void system_deinit(void *data) #endif } -static int system_process_args(int argc, char *argv[], void *args) +static int frontend_gx_process_args(int argc, char *argv[], void *args) { int ret = 0; @@ -359,7 +362,7 @@ static int system_process_args(int argc, char *argv[], void *args) return ret; } -static void system_exec(const char *path, bool should_load_game) +static void frontend_gx_exec(const char *path, bool should_load_game) { #ifdef HW_RVL system_exec_wii(path, should_load_game); @@ -376,17 +379,17 @@ static int frontend_gx_get_rating(void) } const frontend_ctx_driver_t frontend_ctx_gx = { - get_environment_settings, /* get_environment_settings */ - system_init, /* init */ - system_deinit, /* deinit */ - system_exitspawn, /* exitspawn */ - system_process_args, /* process_args */ + frontend_gx_get_environment_settings, /* get_environment_settings */ + frontend_gx_init, /* init */ + frontend_gx_deinit, /* deinit */ + frontend_gx_exitspawn, /* exitspawn */ + frontend_gx_process_args, /* process_args */ NULL, /* process_events */ - system_exec, /* exec */ + frontend_gx_exec, /* exec */ NULL, /* shutdown */ frontend_gx_get_rating, /* get_rating */ "gx", #ifdef IS_SALAMANDER - salamander_init, + frontend_gx_salamander_init, #endif }; diff --git a/frontend/platform/platform_ps3.c b/frontend/platform/platform_ps3.c index dc3408197f..70475fdc70 100644 --- a/frontend/platform/platform_ps3.c +++ b/frontend/platform/platform_ps3.c @@ -69,7 +69,7 @@ static void find_and_set_first_file(void) RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n"); } -static void salamander_init(void) +static void frontend_ps3_salamander_init(void) { CellPadData pad_data; cellPadInit(7); @@ -162,7 +162,7 @@ static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdat } #endif -static void get_environment_settings(int argc, char *argv[], void *args) +static void frontend_ps3_get_environment_settings(int argc, char *argv[], void *args) { (void)args; #ifndef IS_SALAMANDER @@ -264,7 +264,7 @@ static void get_environment_settings(int argc, char *argv[], void *args) } } -static void system_init(void *data) +static void frontend_ps3_init(void *data) { (void)data; #ifdef HAVE_SYSUTILS @@ -322,7 +322,7 @@ static void system_init(void *data) #endif } -static int system_process_args(int argc, char *argv[], void *args) +static int frontend_ps3_process_args(int argc, char *argv[], void *args) { #ifndef IS_SALAMANDER if (argc > 1) @@ -336,7 +336,7 @@ static int system_process_args(int argc, char *argv[], void *args) return 0; } -static void system_deinit(void *data) +static void frontend_ps3_deinit(void *data) { (void)data; #ifndef IS_SALAMANDER @@ -368,14 +368,14 @@ static void system_deinit(void *data) #endif } -static void system_exec(const char *path, bool should_load_game); +static void frontend_ps3_exec(const char *path, bool should_load_game); -static void system_exitspawn(void) +static void frontend_ps3_exitspawn(void) { #ifdef HAVE_RARCH_EXEC #ifdef IS_SALAMANDER - system_exec(libretro_path, false); + frontend_ps3_exec(libretro_path, false); cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME); cellSysmoduleLoadModule(CELL_SYSMODULE_FS); @@ -395,7 +395,7 @@ static void system_exitspawn(void) if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME)) should_load_game = true; - system_exec(core_launch, should_load_game); + frontend_ps3_exec(core_launch, should_load_game); #endif #endif @@ -413,7 +413,7 @@ static void system_exitspawn(void) #include "../../retroarch_logger.h" -static void system_exec(const char *path, bool should_load_game) +static void frontend_ps3_exec(const char *path, bool should_load_game) { (void)should_load_game; @@ -454,23 +454,23 @@ static void system_exec(const char *path, bool should_load_game) cellSysmoduleUnloadModule(CELL_SYSMODULE_NET); } -static int frontend_xdk_get_rating(void) +static int frontend_ps3_get_rating(void) { return 10; } const frontend_ctx_driver_t frontend_ctx_ps3 = { - get_environment_settings, /* get_environment_settings */ - system_init, /* init */ - system_deinit, /* deinit */ - system_exitspawn, /* exitspawn */ - system_process_args, /* process_args */ + frontend_ps3_get_environment_settings, /* get_environment_settings */ + frontend_ps3_init, /* init */ + frontend_ps3_deinit, /* deinit */ + frontend_ps3_exitspawn, /* exitspawn */ + frontend_ps3_process_args, /* process_args */ NULL, /* process_events */ - system_exec, /* exec */ + frontend_ps3_exec, /* exec */ NULL, /* shutdown */ frontend_ps3_get_rating, /* get_rating */ "ps3", #ifdef IS_SALAMANDER - salamander_init, + frontend_ps3_salamander_init, #endif }; diff --git a/frontend/platform/platform_psp.c b/frontend/platform/platform_psp.c index 48e3be87a5..8495e1dfd9 100644 --- a/frontend/platform/platform_psp.c +++ b/frontend/platform/platform_psp.c @@ -44,7 +44,7 @@ static int exit_callback(int arg1, int arg2, void *common) return 0; } -static void get_environment_settings(int argc, char *argv[], void *args) +static void frontend_psp_get_environment_settings(int argc, char *argv[], void *args) { (void)args; #ifndef IS_SALAMANDER @@ -88,7 +88,7 @@ static int setup_callback(void) return thread_id; } -static void system_init(void *data) +static void frontend_psp_init(void *data) { (void)data; //initialize debug screen @@ -101,13 +101,13 @@ static void system_init(void *data) scePowerSetClockFrequency(333,333,166); } -static void system_deinit(void *data) +static void frontend_psp_deinit(void *data) { (void)data; sceKernelExitGame(); } -static int psp_process_args(int argc, char *argv[], void *args) +static int frontend_psp_process_args(int argc, char *argv[], void *args) { (void)argc; (void)args; @@ -128,11 +128,11 @@ static int frontend_psp_get_rating(void) } const frontend_ctx_driver_t frontend_ctx_psp = { - get_environment_settings, /* get_environment_settings */ - system_init, /* init */ - system_deinit, /* deinit */ + frontend_psp_get_environment_settings, /* get_environment_settings */ + frontend_psp_init, /* init */ + frontend_psp_deinit, /* deinit */ NULL, /* exitspawn */ - psp_process_args, /* process_args */ + frontend_psp_process_args, /* process_args */ NULL, /* process_events */ NULL, /* exec */ NULL, /* shutdown */ diff --git a/frontend/platform/platform_xdk.c b/frontend/platform/platform_xdk.c index df42e33218..2b6e692c28 100644 --- a/frontend/platform/platform_xdk.c +++ b/frontend/platform/platform_xdk.c @@ -59,7 +59,7 @@ static void find_and_set_first_file(void) RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n"); } -static void salamander_init(void) +static void frontend_xdk_salamander_init(void) { XINPUT_STATE state; (void)state; @@ -178,7 +178,7 @@ static HRESULT xbox_io_unmount(char *szDrive) } #endif -static void get_environment_settings(int argc, char *argv[], void *args) +static void frontend_xdk_get_environment_settings(int argc, char *argv[], void *args) { HRESULT ret; (void)ret; @@ -250,7 +250,7 @@ static void get_environment_settings(int argc, char *argv[], void *args) #endif } -static void system_init(void *data) +static void frontend_xdk_init(void *data) { (void)data; #if defined(_XBOX1) && !defined(IS_SALAMANDER) @@ -264,7 +264,7 @@ static void system_init(void *data) #endif } -static int system_process_args(int argc, char *argv[], void *args) +static int frontend_xdk_process_args(int argc, char *argv[], void *args) { (void)argc; (void)argv; @@ -303,18 +303,18 @@ static int system_process_args(int argc, char *argv[], void *args) return 0; } -static void system_exec(const char *path, bool should_load_game); +static void frontend_xdk_exec(const char *path, bool should_load_game); -static void system_exitspawn(void) +static void frontend_xdk_exitspawn(void) { #ifdef IS_SALAMANDER - system_exec(libretro_path, false); + frontend_xdk_exec(libretro_path, false); #else bool should_load_game = false; if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME)) should_load_game = true; - system_exec(g_settings.libretro, should_load_game); + frontend_xdk_exec(g_settings.libretro, should_load_game); #endif } @@ -324,7 +324,7 @@ static void system_exitspawn(void) #include "../../retroarch_logger.h" -static void system_exec(const char *path, bool should_load_game) +static void frontend_xdk_exec(const char *path, bool should_load_game) { (void)should_load_game; @@ -366,17 +366,17 @@ static int frontend_xdk_get_rating(void) } const frontend_ctx_driver_t frontend_ctx_xdk = { - get_environment_settings, /* get_environment_settings */ - system_init, /* init */ + frontend_xdk_get_environment_settings, /* get_environment_settings */ + frontend_xdk_init, /* init */ NULL, /* deinit */ - system_exitspawn, /* exitspawn */ - system_process_args, /* process_args */ + frontend_xdk_exitspawn, /* exitspawn */ + frontend_xdk_process_args, /* process_args */ NULL, /* process_events */ - system_exec, /* exec */ + frontend_xdk_exec, /* exec */ NULL, /* shutdown */ frontend_xdk_get_rating, /* get_rating */ "xdk", #ifdef IS_SALAMANDER - salamander_init, + frontend_xdk_salamander_init, #endif };