mirror of
https://github.com/libretro/RetroArch
synced 2025-03-28 19:20:35 +00:00
Split up menu shader backend code to separate file
This commit is contained in:
parent
bd9ec31a17
commit
902a90bb29
@ -1328,6 +1328,11 @@ static int menu_common_setting_set(unsigned id, unsigned action)
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return 0;
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}
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#ifdef HAVE_SHADER_MANAGER
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#include "menu_common_shader_backend.c"
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#endif
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static int menu_common_setting_toggle(unsigned id, unsigned action,
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unsigned menu_type)
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{
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@ -2410,434 +2415,6 @@ static int menu_common_iterate(unsigned action)
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return ret;
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}
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#ifdef HAVE_SHADER_MANAGER
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static void menu_common_shader_manager_init(menu_handle_t *menu)
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{
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char cgp_path[PATH_MAX];
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config_file_t *conf = NULL;
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const char *config_path = NULL;
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struct gfx_shader *shader = (struct gfx_shader*)menu->shader;
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if (*g_extern.core_specific_config_path && g_settings.core_specific_config)
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config_path = g_extern.core_specific_config_path;
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else if (*g_extern.config_path)
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config_path = g_extern.config_path;
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// In a multi-config setting, we can't have conflicts on menu.cgp/menu.glslp.
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if (config_path)
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{
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fill_pathname_base(menu->default_glslp, config_path, sizeof(menu->default_glslp));
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path_remove_extension(menu->default_glslp);
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strlcat(menu->default_glslp, ".glslp", sizeof(menu->default_glslp));
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fill_pathname_base(menu->default_cgp, config_path, sizeof(menu->default_cgp));
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path_remove_extension(menu->default_cgp);
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strlcat(menu->default_cgp, ".cgp", sizeof(menu->default_cgp));
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}
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else
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{
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strlcpy(menu->default_glslp, "menu.glslp", sizeof(menu->default_glslp));
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strlcpy(menu->default_cgp, "menu.cgp", sizeof(menu->default_cgp));
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}
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const char *ext = path_get_extension(g_settings.video.shader_path);
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if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0)
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{
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conf = config_file_new(g_settings.video.shader_path);
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if (conf)
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{
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if (gfx_shader_read_conf_cgp(conf, shader))
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{
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gfx_shader_resolve_relative(shader, g_settings.video.shader_path);
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gfx_shader_resolve_parameters(conf, shader);
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}
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config_file_free(conf);
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}
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}
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else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0)
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{
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strlcpy(shader->pass[0].source.path, g_settings.video.shader_path,
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sizeof(shader->pass[0].source.path));
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shader->passes = 1;
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}
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else
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{
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const char *shader_dir = *g_settings.video.shader_dir ?
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g_settings.video.shader_dir : g_settings.system_directory;
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fill_pathname_join(cgp_path, shader_dir, "menu.glslp", sizeof(cgp_path));
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conf = config_file_new(cgp_path);
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if (!conf)
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{
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fill_pathname_join(cgp_path, shader_dir, "menu.cgp", sizeof(cgp_path));
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conf = config_file_new(cgp_path);
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}
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if (conf)
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{
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if (gfx_shader_read_conf_cgp(conf, shader))
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{
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gfx_shader_resolve_relative(shader, cgp_path);
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gfx_shader_resolve_parameters(conf, shader);
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}
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config_file_free(conf);
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}
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}
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}
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static void menu_common_shader_manager_set_preset(struct gfx_shader *shader, unsigned type, const char *cgp_path)
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{
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RARCH_LOG("Setting Menu shader: %s.\n", cgp_path ? cgp_path : "N/A (stock)");
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if (driver.video->set_shader && driver.video->set_shader(driver.video_data, (enum rarch_shader_type)type, cgp_path))
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{
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// Makes sure that we use Menu CGP shader on driver reinit.
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// Only do this when the cgp actually works to avoid potential errors.
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strlcpy(g_settings.video.shader_path, cgp_path ? cgp_path : "",
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sizeof(g_settings.video.shader_path));
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g_settings.video.shader_enable = true;
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if (cgp_path && shader)
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{
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// Load stored CGP into menu on success.
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// Used when a preset is directly loaded.
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// No point in updating when the CGP was created from the menu itself.
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config_file_t *conf = config_file_new(cgp_path);
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if (conf)
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{
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if (gfx_shader_read_conf_cgp(conf, shader))
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{
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gfx_shader_resolve_relative(shader, cgp_path);
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gfx_shader_resolve_parameters(conf, shader);
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}
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config_file_free(conf);
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}
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driver.menu->need_refresh = true;
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}
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}
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else
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{
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RARCH_ERR("Setting Menu CGP failed.\n");
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g_settings.video.shader_enable = false;
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}
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}
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static void menu_common_shader_manager_get_str(struct gfx_shader *shader, char *type_str, size_t type_str_size, unsigned type)
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{
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*type_str = '\0';
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if (type >= MENU_SETTINGS_SHADER_PARAMETER_0 && type <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
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{
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// menu->parameter_shader here.
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if (shader)
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{
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const struct gfx_shader_parameter *param = (const struct gfx_shader_parameter*)&shader->parameters[type - MENU_SETTINGS_SHADER_PARAMETER_0];
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snprintf(type_str, type_str_size, "%.2f [%.2f %.2f]", param->current, param->minimum, param->maximum);
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}
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}
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else if (type == MENU_SETTINGS_SHADER_PASSES)
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snprintf(type_str, type_str_size, "%u", shader->passes);
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else if (type >= MENU_SETTINGS_SHADER_0 && type <= MENU_SETTINGS_SHADER_LAST)
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{
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unsigned pass = (type - MENU_SETTINGS_SHADER_0) / 3;
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switch ((type - MENU_SETTINGS_SHADER_0) % 3)
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{
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case 0:
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if (*shader->pass[pass].source.path)
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fill_pathname_base(type_str,
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shader->pass[pass].source.path, type_str_size);
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else
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strlcpy(type_str, "N/A", type_str_size);
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break;
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case 1:
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{
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static const char *modes[] = {
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"Don't care",
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"Linear",
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"Nearest"
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};
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strlcpy(type_str, modes[shader->pass[pass].filter], type_str_size);
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}
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break;
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case 2:
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{
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unsigned scale = shader->pass[pass].fbo.scale_x;
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if (!scale)
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strlcpy(type_str, "Don't care", type_str_size);
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else
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snprintf(type_str, type_str_size, "%ux", scale);
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break;
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}
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}
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}
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}
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static void menu_common_shader_manager_save_preset(const char *basename, bool apply)
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{
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char buffer[PATH_MAX], config_directory[PATH_MAX], cgp_path[PATH_MAX];
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unsigned d, type = RARCH_SHADER_NONE;
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config_file_t *conf = NULL;
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const char *conf_path = NULL;
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bool ret = false;
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if (!driver.menu)
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{
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RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n");
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return;
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}
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if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_get_type)
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type = driver.menu_ctx->backend->shader_manager_get_type(driver.menu->shader);
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if (type == RARCH_SHADER_NONE)
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return;
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conf_path = (type == RARCH_SHADER_GLSL) ? driver.menu->default_glslp : driver.menu->default_cgp;
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*config_directory = '\0';
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if (basename)
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{
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strlcpy(buffer, basename, sizeof(buffer));
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// Append extension automatically as appropriate.
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if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
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{
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if (type == RARCH_SHADER_GLSL)
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strlcat(buffer, ".glslp", sizeof(buffer));
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else if (type == RARCH_SHADER_CG)
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strlcat(buffer, ".cgp", sizeof(buffer));
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}
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}
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if (*g_extern.config_path)
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fill_pathname_basedir(config_directory, g_extern.config_path, sizeof(config_directory));
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const char *dirs[] = {
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g_settings.video.shader_dir,
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g_settings.menu_config_directory,
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config_directory,
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};
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if (!(conf = (config_file_t*)config_file_new(NULL)))
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return;
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gfx_shader_write_conf_cgp(conf, driver.menu->shader);
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for (d = 0; d < ARRAY_SIZE(dirs); d++)
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{
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if (!*dirs[d])
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continue;
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fill_pathname_join(cgp_path, dirs[d], conf_path, sizeof(cgp_path));
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if (config_file_write(conf, cgp_path))
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{
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RARCH_LOG("Saved shader preset to %s.\n", cgp_path);
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if (apply)
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{
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if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_set_preset)
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driver.menu_ctx->backend->shader_manager_set_preset(NULL, type, cgp_path);
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}
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ret = true;
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break;
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}
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else
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RARCH_LOG("Failed writing shader preset to %s.\n", cgp_path);
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}
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config_file_free(conf);
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if (!ret)
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RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
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}
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static unsigned menu_common_shader_manager_get_type(const struct gfx_shader *shader)
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{
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// All shader types must be the same, or we cannot use it.
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unsigned i;
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unsigned type = RARCH_SHADER_NONE;
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if (!shader)
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{
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RARCH_ERR("Cannot get shader type, shader handle is not initialized.\n");
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return RARCH_SHADER_NONE;
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}
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for (i = 0; i < shader->passes; i++)
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{
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enum rarch_shader_type pass_type = gfx_shader_parse_type(shader->pass[i].source.path,
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RARCH_SHADER_NONE);
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switch (pass_type)
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{
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case RARCH_SHADER_CG:
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case RARCH_SHADER_GLSL:
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if (type == RARCH_SHADER_NONE)
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type = pass_type;
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else if (type != pass_type)
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return RARCH_SHADER_NONE;
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break;
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default:
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return RARCH_SHADER_NONE;
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}
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}
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return type;
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}
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static int menu_common_shader_manager_setting_toggle(unsigned id, unsigned action)
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{
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if (!driver.menu)
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{
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RARCH_ERR("Cannot toggle shader setting, menu handle is not initialized.\n");
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return 0;
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}
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rarch_setting_t *current_setting = NULL;
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rarch_setting_t *setting_data = (rarch_setting_t *)setting_data_get_list();
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unsigned dist_shader = id - MENU_SETTINGS_SHADER_0;
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unsigned dist_filter = id - MENU_SETTINGS_SHADER_0_FILTER;
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unsigned dist_scale = id - MENU_SETTINGS_SHADER_0_SCALE;
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if (id == MENU_SETTINGS_SHADER_FILTER)
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{
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if ((current_setting = setting_data_find_setting(setting_data, "video_smooth")))
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menu_common_setting_set_current_boolean(current_setting, action);
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}
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else if ((id == MENU_SETTINGS_SHADER_PARAMETERS
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|| id == MENU_SETTINGS_SHADER_PRESET_PARAMETERS))
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menu_common_setting_push_current_menu(driver.menu->menu_stack, "",
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"shader_parameters", id, driver.menu->selection_ptr, action);
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else if (id >= MENU_SETTINGS_SHADER_PARAMETER_0 && id <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
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{
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struct gfx_shader *shader = NULL;
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struct gfx_shader_parameter *param = NULL;
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if (!(shader = (struct gfx_shader*)driver.menu->parameter_shader))
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return 0;
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if (!(param = &shader->parameters[id - MENU_SETTINGS_SHADER_PARAMETER_0]))
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return 0;
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switch (action)
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{
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case MENU_ACTION_START:
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param->current = param->initial;
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break;
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case MENU_ACTION_LEFT:
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param->current -= param->step;
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break;
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case MENU_ACTION_RIGHT:
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param->current += param->step;
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break;
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default:
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break;
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}
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param->current = min(max(param->minimum, param->current), param->maximum);
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}
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else if ((id == MENU_SETTINGS_SHADER_APPLY || id == MENU_SETTINGS_SHADER_PASSES))
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menu_common_setting_set(id, action);
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else if (((dist_shader % 3) == 0 || id == MENU_SETTINGS_SHADER_PRESET))
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{
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struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
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struct gfx_shader_pass *pass = NULL;
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dist_shader /= 3;
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if (shader && id == MENU_SETTINGS_SHADER_PRESET)
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pass = &shader->pass[dist_shader];
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switch (action)
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{
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case MENU_ACTION_OK:
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menu_common_setting_push_current_menu(driver.menu->menu_stack,
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g_settings.video.shader_dir, "video_shader_preset",
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id, driver.menu->selection_ptr, action);
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break;
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case MENU_ACTION_START:
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if (pass)
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*pass->source.path = '\0';
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break;
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default:
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break;
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}
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}
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else if ((dist_filter % 3) == 0)
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{
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dist_filter /= 3;
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struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
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struct gfx_shader_pass *pass = (struct gfx_shader_pass*)&shader->pass[dist_filter];
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switch (action)
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{
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case MENU_ACTION_START:
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if (shader && shader->pass)
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shader->pass[dist_filter].filter = RARCH_FILTER_UNSPEC;
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break;
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case MENU_ACTION_LEFT:
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case MENU_ACTION_RIGHT:
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case MENU_ACTION_OK:
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{
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unsigned delta = (action == MENU_ACTION_LEFT) ? 2 : 1;
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if (pass)
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pass->filter = ((pass->filter + delta) % 3);
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break;
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}
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default:
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break;
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}
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}
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else if ((dist_scale % 3) == 0)
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{
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dist_scale /= 3;
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struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
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struct gfx_shader_pass *pass = (struct gfx_shader_pass*)&shader->pass[dist_scale];
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switch (action)
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{
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case MENU_ACTION_START:
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if (shader && shader->pass)
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{
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pass->fbo.scale_x = pass->fbo.scale_y = 0;
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pass->fbo.valid = false;
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}
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break;
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case MENU_ACTION_LEFT:
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case MENU_ACTION_RIGHT:
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case MENU_ACTION_OK:
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{
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unsigned current_scale = pass->fbo.scale_x;
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unsigned delta = action == MENU_ACTION_LEFT ? 5 : 1;
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current_scale = (current_scale + delta) % 6;
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if (pass)
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{
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pass->fbo.valid = current_scale;
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pass->fbo.scale_x = pass->fbo.scale_y = current_scale;
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}
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break;
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}
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default:
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break;
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}
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}
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return 0;
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}
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#endif
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#ifdef GEKKO
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static unsigned menu_gx_resolutions[GX_RESOLUTIONS_LAST][2] = {
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{ 512, 192 },
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441
frontend/menu/backend/menu_common_shader_backend.c
Normal file
441
frontend/menu/backend/menu_common_shader_backend.c
Normal file
@ -0,0 +1,441 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
static void menu_common_shader_manager_init(menu_handle_t *menu)
|
||||
{
|
||||
char cgp_path[PATH_MAX];
|
||||
config_file_t *conf = NULL;
|
||||
const char *config_path = NULL;
|
||||
struct gfx_shader *shader = (struct gfx_shader*)menu->shader;
|
||||
|
||||
if (*g_extern.core_specific_config_path && g_settings.core_specific_config)
|
||||
config_path = g_extern.core_specific_config_path;
|
||||
else if (*g_extern.config_path)
|
||||
config_path = g_extern.config_path;
|
||||
|
||||
// In a multi-config setting, we can't have conflicts on menu.cgp/menu.glslp.
|
||||
if (config_path)
|
||||
{
|
||||
fill_pathname_base(menu->default_glslp, config_path, sizeof(menu->default_glslp));
|
||||
path_remove_extension(menu->default_glslp);
|
||||
strlcat(menu->default_glslp, ".glslp", sizeof(menu->default_glslp));
|
||||
fill_pathname_base(menu->default_cgp, config_path, sizeof(menu->default_cgp));
|
||||
path_remove_extension(menu->default_cgp);
|
||||
strlcat(menu->default_cgp, ".cgp", sizeof(menu->default_cgp));
|
||||
}
|
||||
else
|
||||
{
|
||||
strlcpy(menu->default_glslp, "menu.glslp", sizeof(menu->default_glslp));
|
||||
strlcpy(menu->default_cgp, "menu.cgp", sizeof(menu->default_cgp));
|
||||
}
|
||||
|
||||
|
||||
const char *ext = path_get_extension(g_settings.video.shader_path);
|
||||
if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0)
|
||||
{
|
||||
conf = config_file_new(g_settings.video.shader_path);
|
||||
if (conf)
|
||||
{
|
||||
if (gfx_shader_read_conf_cgp(conf, shader))
|
||||
{
|
||||
gfx_shader_resolve_relative(shader, g_settings.video.shader_path);
|
||||
gfx_shader_resolve_parameters(conf, shader);
|
||||
}
|
||||
config_file_free(conf);
|
||||
}
|
||||
}
|
||||
else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0)
|
||||
{
|
||||
strlcpy(shader->pass[0].source.path, g_settings.video.shader_path,
|
||||
sizeof(shader->pass[0].source.path));
|
||||
shader->passes = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *shader_dir = *g_settings.video.shader_dir ?
|
||||
g_settings.video.shader_dir : g_settings.system_directory;
|
||||
|
||||
fill_pathname_join(cgp_path, shader_dir, "menu.glslp", sizeof(cgp_path));
|
||||
conf = config_file_new(cgp_path);
|
||||
|
||||
if (!conf)
|
||||
{
|
||||
fill_pathname_join(cgp_path, shader_dir, "menu.cgp", sizeof(cgp_path));
|
||||
conf = config_file_new(cgp_path);
|
||||
}
|
||||
|
||||
if (conf)
|
||||
{
|
||||
if (gfx_shader_read_conf_cgp(conf, shader))
|
||||
{
|
||||
gfx_shader_resolve_relative(shader, cgp_path);
|
||||
gfx_shader_resolve_parameters(conf, shader);
|
||||
}
|
||||
config_file_free(conf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void menu_common_shader_manager_set_preset(struct gfx_shader *shader, unsigned type, const char *cgp_path)
|
||||
{
|
||||
RARCH_LOG("Setting Menu shader: %s.\n", cgp_path ? cgp_path : "N/A (stock)");
|
||||
|
||||
if (driver.video->set_shader && driver.video->set_shader(driver.video_data, (enum rarch_shader_type)type, cgp_path))
|
||||
{
|
||||
// Makes sure that we use Menu CGP shader on driver reinit.
|
||||
// Only do this when the cgp actually works to avoid potential errors.
|
||||
strlcpy(g_settings.video.shader_path, cgp_path ? cgp_path : "",
|
||||
sizeof(g_settings.video.shader_path));
|
||||
g_settings.video.shader_enable = true;
|
||||
|
||||
if (cgp_path && shader)
|
||||
{
|
||||
// Load stored CGP into menu on success.
|
||||
// Used when a preset is directly loaded.
|
||||
// No point in updating when the CGP was created from the menu itself.
|
||||
config_file_t *conf = config_file_new(cgp_path);
|
||||
|
||||
if (conf)
|
||||
{
|
||||
if (gfx_shader_read_conf_cgp(conf, shader))
|
||||
{
|
||||
gfx_shader_resolve_relative(shader, cgp_path);
|
||||
gfx_shader_resolve_parameters(conf, shader);
|
||||
}
|
||||
config_file_free(conf);
|
||||
}
|
||||
|
||||
driver.menu->need_refresh = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RARCH_ERR("Setting Menu CGP failed.\n");
|
||||
g_settings.video.shader_enable = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void menu_common_shader_manager_get_str(struct gfx_shader *shader, char *type_str, size_t type_str_size, unsigned type)
|
||||
{
|
||||
*type_str = '\0';
|
||||
|
||||
if (type >= MENU_SETTINGS_SHADER_PARAMETER_0 && type <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
|
||||
{
|
||||
// menu->parameter_shader here.
|
||||
if (shader)
|
||||
{
|
||||
const struct gfx_shader_parameter *param = (const struct gfx_shader_parameter*)&shader->parameters[type - MENU_SETTINGS_SHADER_PARAMETER_0];
|
||||
snprintf(type_str, type_str_size, "%.2f [%.2f %.2f]", param->current, param->minimum, param->maximum);
|
||||
}
|
||||
}
|
||||
else if (type == MENU_SETTINGS_SHADER_PASSES)
|
||||
snprintf(type_str, type_str_size, "%u", shader->passes);
|
||||
else if (type >= MENU_SETTINGS_SHADER_0 && type <= MENU_SETTINGS_SHADER_LAST)
|
||||
{
|
||||
unsigned pass = (type - MENU_SETTINGS_SHADER_0) / 3;
|
||||
switch ((type - MENU_SETTINGS_SHADER_0) % 3)
|
||||
{
|
||||
case 0:
|
||||
if (*shader->pass[pass].source.path)
|
||||
fill_pathname_base(type_str,
|
||||
shader->pass[pass].source.path, type_str_size);
|
||||
else
|
||||
strlcpy(type_str, "N/A", type_str_size);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
{
|
||||
static const char *modes[] = {
|
||||
"Don't care",
|
||||
"Linear",
|
||||
"Nearest"
|
||||
};
|
||||
|
||||
strlcpy(type_str, modes[shader->pass[pass].filter], type_str_size);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
unsigned scale = shader->pass[pass].fbo.scale_x;
|
||||
if (!scale)
|
||||
strlcpy(type_str, "Don't care", type_str_size);
|
||||
else
|
||||
snprintf(type_str, type_str_size, "%ux", scale);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void menu_common_shader_manager_save_preset(const char *basename, bool apply)
|
||||
{
|
||||
char buffer[PATH_MAX], config_directory[PATH_MAX], cgp_path[PATH_MAX];
|
||||
unsigned d, type = RARCH_SHADER_NONE;
|
||||
config_file_t *conf = NULL;
|
||||
const char *conf_path = NULL;
|
||||
bool ret = false;
|
||||
|
||||
if (!driver.menu)
|
||||
{
|
||||
RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_get_type)
|
||||
type = driver.menu_ctx->backend->shader_manager_get_type(driver.menu->shader);
|
||||
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
return;
|
||||
|
||||
conf_path = (type == RARCH_SHADER_GLSL) ? driver.menu->default_glslp : driver.menu->default_cgp;
|
||||
*config_directory = '\0';
|
||||
|
||||
if (basename)
|
||||
{
|
||||
strlcpy(buffer, basename, sizeof(buffer));
|
||||
// Append extension automatically as appropriate.
|
||||
if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
|
||||
{
|
||||
if (type == RARCH_SHADER_GLSL)
|
||||
strlcat(buffer, ".glslp", sizeof(buffer));
|
||||
else if (type == RARCH_SHADER_CG)
|
||||
strlcat(buffer, ".cgp", sizeof(buffer));
|
||||
}
|
||||
}
|
||||
|
||||
if (*g_extern.config_path)
|
||||
fill_pathname_basedir(config_directory, g_extern.config_path, sizeof(config_directory));
|
||||
|
||||
const char *dirs[] = {
|
||||
g_settings.video.shader_dir,
|
||||
g_settings.menu_config_directory,
|
||||
config_directory,
|
||||
};
|
||||
|
||||
if (!(conf = (config_file_t*)config_file_new(NULL)))
|
||||
return;
|
||||
gfx_shader_write_conf_cgp(conf, driver.menu->shader);
|
||||
|
||||
for (d = 0; d < ARRAY_SIZE(dirs); d++)
|
||||
{
|
||||
if (!*dirs[d])
|
||||
continue;
|
||||
|
||||
fill_pathname_join(cgp_path, dirs[d], conf_path, sizeof(cgp_path));
|
||||
if (config_file_write(conf, cgp_path))
|
||||
{
|
||||
RARCH_LOG("Saved shader preset to %s.\n", cgp_path);
|
||||
if (apply)
|
||||
{
|
||||
if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_set_preset)
|
||||
driver.menu_ctx->backend->shader_manager_set_preset(NULL, type, cgp_path);
|
||||
}
|
||||
ret = true;
|
||||
break;
|
||||
}
|
||||
else
|
||||
RARCH_LOG("Failed writing shader preset to %s.\n", cgp_path);
|
||||
}
|
||||
|
||||
config_file_free(conf);
|
||||
if (!ret)
|
||||
RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
|
||||
}
|
||||
|
||||
static unsigned menu_common_shader_manager_get_type(const struct gfx_shader *shader)
|
||||
{
|
||||
// All shader types must be the same, or we cannot use it.
|
||||
unsigned i;
|
||||
unsigned type = RARCH_SHADER_NONE;
|
||||
|
||||
if (!shader)
|
||||
{
|
||||
RARCH_ERR("Cannot get shader type, shader handle is not initialized.\n");
|
||||
return RARCH_SHADER_NONE;
|
||||
}
|
||||
|
||||
for (i = 0; i < shader->passes; i++)
|
||||
{
|
||||
enum rarch_shader_type pass_type = gfx_shader_parse_type(shader->pass[i].source.path,
|
||||
RARCH_SHADER_NONE);
|
||||
|
||||
switch (pass_type)
|
||||
{
|
||||
case RARCH_SHADER_CG:
|
||||
case RARCH_SHADER_GLSL:
|
||||
if (type == RARCH_SHADER_NONE)
|
||||
type = pass_type;
|
||||
else if (type != pass_type)
|
||||
return RARCH_SHADER_NONE;
|
||||
break;
|
||||
default:
|
||||
return RARCH_SHADER_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
static int menu_common_shader_manager_setting_toggle(unsigned id, unsigned action)
|
||||
{
|
||||
if (!driver.menu)
|
||||
{
|
||||
RARCH_ERR("Cannot toggle shader setting, menu handle is not initialized.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
rarch_setting_t *current_setting = NULL;
|
||||
rarch_setting_t *setting_data = (rarch_setting_t *)setting_data_get_list();
|
||||
|
||||
unsigned dist_shader = id - MENU_SETTINGS_SHADER_0;
|
||||
unsigned dist_filter = id - MENU_SETTINGS_SHADER_0_FILTER;
|
||||
unsigned dist_scale = id - MENU_SETTINGS_SHADER_0_SCALE;
|
||||
|
||||
if (id == MENU_SETTINGS_SHADER_FILTER)
|
||||
{
|
||||
if ((current_setting = setting_data_find_setting(setting_data, "video_smooth")))
|
||||
menu_common_setting_set_current_boolean(current_setting, action);
|
||||
}
|
||||
else if ((id == MENU_SETTINGS_SHADER_PARAMETERS
|
||||
|| id == MENU_SETTINGS_SHADER_PRESET_PARAMETERS))
|
||||
menu_common_setting_push_current_menu(driver.menu->menu_stack, "",
|
||||
"shader_parameters", id, driver.menu->selection_ptr, action);
|
||||
else if (id >= MENU_SETTINGS_SHADER_PARAMETER_0 && id <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
|
||||
{
|
||||
struct gfx_shader *shader = NULL;
|
||||
struct gfx_shader_parameter *param = NULL;
|
||||
|
||||
if (!(shader = (struct gfx_shader*)driver.menu->parameter_shader))
|
||||
return 0;
|
||||
|
||||
if (!(param = &shader->parameters[id - MENU_SETTINGS_SHADER_PARAMETER_0]))
|
||||
return 0;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case MENU_ACTION_START:
|
||||
param->current = param->initial;
|
||||
break;
|
||||
|
||||
case MENU_ACTION_LEFT:
|
||||
param->current -= param->step;
|
||||
break;
|
||||
|
||||
case MENU_ACTION_RIGHT:
|
||||
param->current += param->step;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
param->current = min(max(param->minimum, param->current), param->maximum);
|
||||
}
|
||||
else if ((id == MENU_SETTINGS_SHADER_APPLY || id == MENU_SETTINGS_SHADER_PASSES))
|
||||
menu_common_setting_set(id, action);
|
||||
else if (((dist_shader % 3) == 0 || id == MENU_SETTINGS_SHADER_PRESET))
|
||||
{
|
||||
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
|
||||
struct gfx_shader_pass *pass = NULL;
|
||||
|
||||
dist_shader /= 3;
|
||||
if (shader && id == MENU_SETTINGS_SHADER_PRESET)
|
||||
pass = &shader->pass[dist_shader];
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case MENU_ACTION_OK:
|
||||
menu_common_setting_push_current_menu(driver.menu->menu_stack,
|
||||
g_settings.video.shader_dir, "video_shader_preset",
|
||||
id, driver.menu->selection_ptr, action);
|
||||
break;
|
||||
|
||||
case MENU_ACTION_START:
|
||||
if (pass)
|
||||
*pass->source.path = '\0';
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ((dist_filter % 3) == 0)
|
||||
{
|
||||
dist_filter /= 3;
|
||||
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
|
||||
struct gfx_shader_pass *pass = (struct gfx_shader_pass*)&shader->pass[dist_filter];
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case MENU_ACTION_START:
|
||||
if (shader && shader->pass)
|
||||
shader->pass[dist_filter].filter = RARCH_FILTER_UNSPEC;
|
||||
break;
|
||||
|
||||
case MENU_ACTION_LEFT:
|
||||
case MENU_ACTION_RIGHT:
|
||||
case MENU_ACTION_OK:
|
||||
{
|
||||
unsigned delta = (action == MENU_ACTION_LEFT) ? 2 : 1;
|
||||
if (pass)
|
||||
pass->filter = ((pass->filter + delta) % 3);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ((dist_scale % 3) == 0)
|
||||
{
|
||||
dist_scale /= 3;
|
||||
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
|
||||
struct gfx_shader_pass *pass = (struct gfx_shader_pass*)&shader->pass[dist_scale];
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case MENU_ACTION_START:
|
||||
if (shader && shader->pass)
|
||||
{
|
||||
pass->fbo.scale_x = pass->fbo.scale_y = 0;
|
||||
pass->fbo.valid = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case MENU_ACTION_LEFT:
|
||||
case MENU_ACTION_RIGHT:
|
||||
case MENU_ACTION_OK:
|
||||
{
|
||||
unsigned current_scale = pass->fbo.scale_x;
|
||||
unsigned delta = action == MENU_ACTION_LEFT ? 5 : 1;
|
||||
current_scale = (current_scale + delta) % 6;
|
||||
|
||||
if (pass)
|
||||
{
|
||||
pass->fbo.valid = current_scale;
|
||||
pass->fbo.scale_x = pass->fbo.scale_y = current_scale;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user