diff --git a/intl/msg_hash_es.h b/intl/msg_hash_es.h index 61488b7dfe..42ed4fe181 100644 --- a/intl/msg_hash_es.h +++ b/intl/msg_hash_es.h @@ -10931,6 +10931,10 @@ MSG_HASH( MSG_PUBLIC_ADDRESS, "Asignación de puertos para juego en red completada" ) +MSG_HASH( + MSG_PRIVATE_OR_SHARED_ADDRESS, + "La red externa tiene una dirección privada o compartida. Tal vez deberías utilizar un servidor intermediario." + ) MSG_HASH( MSG_UPNP_FAILED, "Error al asignar puertos UPnP para juego en red" diff --git a/intl/msg_hash_fr.h b/intl/msg_hash_fr.h index b1b3f64771..1459c728d2 100644 --- a/intl/msg_hash_fr.h +++ b/intl/msg_hash_fr.h @@ -10903,6 +10903,10 @@ MSG_HASH( MSG_PUBLIC_ADDRESS, "Mappage du port Netplay réussi" ) +MSG_HASH( + MSG_PRIVATE_OR_SHARED_ADDRESS, + "Le réseau externe possède une adresse privée ou partagée. Envisagez d'utiliser un serveur de relais." + ) MSG_HASH( MSG_UPNP_FAILED, "Mappage du port de jeu en réseau UPnP échoué" diff --git a/intl/msg_hash_it.h b/intl/msg_hash_it.h index aad95ea75c..dc4df8382d 100644 --- a/intl/msg_hash_it.h +++ b/intl/msg_hash_it.h @@ -10799,6 +10799,10 @@ MSG_HASH( MSG_PUBLIC_ADDRESS, "Mappatura Porta Netplay Riuscita" ) +MSG_HASH( + MSG_PRIVATE_OR_SHARED_ADDRESS, + "La rete esterna ha un indirizzo privato o condiviso. Considera di usare un server relè." + ) MSG_HASH( MSG_UPNP_FAILED, "Mappatura Porta UPnP Netplay Non Riuscita" diff --git a/intl/msg_hash_ko.h b/intl/msg_hash_ko.h index 3f5c05b01f..c831c2d465 100644 --- a/intl/msg_hash_ko.h +++ b/intl/msg_hash_ko.h @@ -11035,6 +11035,10 @@ MSG_HASH( MSG_PUBLIC_ADDRESS, "넷플레이 포트 매핑 성공" ) +MSG_HASH( + MSG_PRIVATE_OR_SHARED_ADDRESS, + "외부 네트워크가 개인 또는 공유 주소를 사용하고 있습니다. 중계 서버를 사용하십시오." + ) MSG_HASH( MSG_UPNP_FAILED, "넷플레이 UPnP 포트 매핑 실패" diff --git a/intl/msg_hash_pl.h b/intl/msg_hash_pl.h index 88850c0bc8..aa768a1e93 100644 --- a/intl/msg_hash_pl.h +++ b/intl/msg_hash_pl.h @@ -10555,6 +10555,10 @@ MSG_HASH( MSG_PUBLIC_ADDRESS, "Mapowanie portów Netplay zakończone sukcesem" ) +MSG_HASH( + MSG_PRIVATE_OR_SHARED_ADDRESS, + "Sieć zewnętrzna ma prywatny lub współdzielony adres. Rozważ użycie serwera przekaźnika." + ) MSG_HASH( MSG_UPNP_FAILED, "Mapowanie portu UPnP Netplay nie powiodło się" diff --git a/intl/msg_hash_uk.h b/intl/msg_hash_uk.h index a99bce764a..7f20fbe7ca 100644 --- a/intl/msg_hash_uk.h +++ b/intl/msg_hash_uk.h @@ -6863,6 +6863,10 @@ MSG_HASH( MSG_PUBLIC_ADDRESS, "Порт для мережевої гри призначено" ) +MSG_HASH( + MSG_PRIVATE_OR_SHARED_ADDRESS, + "Зовнішня мережа має приватну або спільну адресу. Розгляньте можливість використання сервера ретрансляції." + ) MSG_HASH( MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME, "Ви покинули гру" diff --git a/intl/progress.h b/intl/progress.h index 981ed430b1..87a0f08a67 100644 --- a/intl/progress.h +++ b/intl/progress.h @@ -39,7 +39,7 @@ #define LANGUAGE_PROGRESS_ESPERANTO_APPROVED 0 /* Spanish */ -#define LANGUAGE_PROGRESS_SPANISH_TRANSLATED 99 +#define LANGUAGE_PROGRESS_SPANISH_TRANSLATED 100 #define LANGUAGE_PROGRESS_SPANISH_APPROVED 99 /* Persian */ @@ -51,8 +51,8 @@ #define LANGUAGE_PROGRESS_FINNISH_APPROVED 36 /* French */ -#define LANGUAGE_PROGRESS_FRENCH_TRANSLATED 99 -#define LANGUAGE_PROGRESS_FRENCH_APPROVED 99 +#define LANGUAGE_PROGRESS_FRENCH_TRANSLATED 100 +#define LANGUAGE_PROGRESS_FRENCH_APPROVED 100 /* Galician */ #define LANGUAGE_PROGRESS_GALICIAN_TRANSLATED 12 @@ -75,7 +75,7 @@ #define LANGUAGE_PROGRESS_INDONESIAN_APPROVED 0 /* Italian */ -#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 99 +#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 100 #define LANGUAGE_PROGRESS_ITALIAN_APPROVED 0 /* Japanese */ @@ -83,7 +83,7 @@ #define LANGUAGE_PROGRESS_JAPANESE_APPROVED 0 /* Korean */ -#define LANGUAGE_PROGRESS_KOREAN_TRANSLATED 87 +#define LANGUAGE_PROGRESS_KOREAN_TRANSLATED 88 #define LANGUAGE_PROGRESS_KOREAN_APPROVED 0 /* Maltese */