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(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
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7445d15f53
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@ -399,8 +399,6 @@ static void gfx_ctx_set_filtering(unsigned index, bool set_smooth)
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static void gfx_ctx_set_fbo(bool enable)
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static void gfx_ctx_set_fbo(bool enable)
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{
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{
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gl_t *gl = driver.video_data;
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gl->fbo_inited = enable;
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}
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}
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static void gfx_ctx_apply_fbo_state_changes(unsigned mode)
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static void gfx_ctx_apply_fbo_state_changes(unsigned mode)
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1
gfx/gl.c
1
gfx/gl.c
@ -1608,7 +1608,6 @@ static void gl_start(void)
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gl_t *gl = (gl_t*)driver.video_data;
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gl_t *gl = (gl_t*)driver.video_data;
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context_set_fbo_func(g_settings.video.render_to_texture);
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context_get_available_resolutions_func();
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context_get_available_resolutions_func();
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gl_init_menu(gl);
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gl_init_menu(gl);
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