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https://github.com/libretro/RetroArch
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(XDK1) Load Game (History) works now on Xbox 1
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parent
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commit
8f2ed9a405
@ -266,6 +266,23 @@ static int system_process_args(int argc, char *argv[])
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{
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{
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(void)argc;
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(void)argc;
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(void)argv;
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(void)argv;
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#ifdef _XBOX1
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LAUNCH_DATA ptr;
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DWORD launch_type;
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if (XGetLaunchInfo(&launch_type, &ptr) == ERROR_SUCCESS)
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{
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if (launch_type == LDT_FROM_DEBUGGER_CMDLINE)
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RARCH_LOG("Launched from commandline debugger.\n");
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else
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{
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snprintf(g_extern.fullpath, sizeof(g_extern.fullpath), (char*)ptr.Data);
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RARCH_LOG("Auto-start game %s.\n", g_extern.fullpath);
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return 1;
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}
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}
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#endif
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return 0;
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return 0;
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}
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}
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@ -23,7 +23,23 @@
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static void rarch_console_exec(const char *path, bool should_load_game)
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static void rarch_console_exec(const char *path, bool should_load_game)
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{
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{
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(void)should_load_game;
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(void)should_load_game;
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RARCH_LOG("Attempt to load executable: [%s].\n", path);
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RARCH_LOG("Attempt to load executable: [%s].\n", path);
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#ifdef IS_SALAMANDER
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XLaunchNewImage(path, NULL);
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XLaunchNewImage(path, NULL);
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#else
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#ifdef _XBOX1
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LAUNCH_DATA ptr;
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memset(&ptr, 0, sizeof(ptr));
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if (should_load_game)
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{
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snprintf((char*)ptr.Data, sizeof(ptr.Data), "%s", g_extern.fullpath);
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XLaunchNewImage(path, &ptr);
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}
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XLaunchNewImage(path, NULL);
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#else
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XLaunchNewImage(path, NULL);
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#endif
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#endif
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}
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}
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