mirror of
https://github.com/libretro/RetroArch
synced 2025-03-03 22:14:17 +00:00
commit
8f0c94a322
@ -2,11 +2,14 @@
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- CHEEVOS: Support Atari 2600, Virtual Boy, Neo Geo (Arcade).
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- CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
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- MENU: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
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- PS3: fix URLS
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- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
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- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
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- SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
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- SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
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- SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
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- SHADERS: Fix shader parameter increase / decrease functions
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- SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
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- VITA: Bugfix for 'PS Vita takes many time to start to accept input' issue.
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# 1.7.1
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@ -70,14 +70,13 @@ static int shader_action_parameter_left(unsigned type, const char *label, bool w
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video_shader_driver_get_current_shader(&shader_info);
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param_prev = &shader_info.data->parameters[type - MENU_SETTINGS_SHADER_PARAMETER_0];
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if (!param_prev)
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param_menu = shader ? &shader->parameters[type -
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MENU_SETTINGS_SHADER_PARAMETER_0] : NULL;
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if (!param_prev || !param_menu)
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return menu_cbs_exit();
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ret = generic_shader_action_parameter_left(param_prev, type, label, wraparound);
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param_menu = shader ? &shader->parameters[type -
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MENU_SETTINGS_SHADER_PARAMETER_0] : NULL;
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if (!param_menu)
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return menu_cbs_exit();
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param_menu->current = param_prev->current;
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return ret;
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@ -64,23 +64,22 @@ static int generic_shader_action_parameter_right(struct video_shader_parameter *
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int shader_action_parameter_right(unsigned type, const char *label, bool wraparound)
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{
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video_shader_ctx_t shader_info;
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struct video_shader_parameter *param_prev = NULL;
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struct video_shader *shader = menu_shader_get();
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struct video_shader_parameter *param_menu = NULL;
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struct video_shader_parameter *param_prev = NULL;
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int ret = 0;
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video_shader_driver_get_current_shader(&shader_info);
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param_prev = &shader_info.data->parameters[type - MENU_SETTINGS_SHADER_PARAMETER_0];
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param_menu = shader ? &shader->parameters[type -
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MENU_SETTINGS_SHADER_PARAMETER_0] : NULL;
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if (!param_prev)
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if (!param_prev || !param_menu)
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return menu_cbs_exit();
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ret = generic_shader_action_parameter_right(param_prev, type, label, wraparound);
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param_menu = &shader_info.data->parameters[type -
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MENU_SETTINGS_SHADER_PARAMETER_0];
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if (!param_menu)
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return menu_cbs_exit();
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param_menu->current = param_prev->current;
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return ret;
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