Only include glm's packing.h header

This commit is contained in:
twinaphex 2016-11-01 12:00:27 +01:00
parent 9fd40831ef
commit 8e8ed55a87

View File

@ -12,10 +12,9 @@
#define GLM_SWIZZLE
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/packing.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
using namespace glm;
#if GL_DEBUG
#define GL_CHECK_ERROR() do { \
@ -152,12 +151,12 @@ static GLuint fft_compile_program(glfft_t *fft,
static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned height)
{
vec3 eye = vec3(0, 80, -60);
vec3 center = eye + vec3(0.0f, 0.0f, 1.0f);
vec3 up = vec3(0.0f, 1.0f, 0.0f);
mat4 mvp_persp = perspective((float)M_HALF_PI, (float)width / height, 1.0f, 500.0f);
mat4 mvp_lookat = lookAt(eye, center, up);
mat4 mvp = mvp_persp * mvp_lookat;
glm::vec3 eye = glm::vec3(0, 80, -60);
glm::vec3 center = eye + glm::vec3(0.0f, 0.0f, 1.0f);
glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f);
glm::mat4 mvp_persp = glm::perspective((float)M_HALF_PI, (float)width / height, 1.0f, 500.0f);
glm::mat4 mvp_lookat = glm::lookAt(eye, center, up);
glm::mat4 mvp = mvp_persp * mvp_lookat;
/* Render scene. */
glBindFramebuffer(GL_FRAMEBUFFER, fft->ms_fbo ? fft->ms_fbo : backbuffer);
@ -167,7 +166,7 @@ static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned
glUseProgram(fft->block.prog);
glUniformMatrix4fv(glGetUniformLocation(fft->block.prog, "uMVP"),
1, GL_FALSE, value_ptr(mvp));
1, GL_FALSE, glm::value_ptr(mvp));
glUniform2i(glGetUniformLocation(fft->block.prog, "uOffset"),
(-int(fft->block_size) + 1) / 2, fft->output_ptr);
glUniform4f(glGetUniformLocation(fft->block.prog, "uHeightmapParams"),
@ -348,12 +347,12 @@ void fft_build_params(glfft_t *fft, GLuint *buffer,
unsigned read_a = (step == 0) ? bitinverse(a, size) : a;
unsigned read_b = (step == 0) ? bitinverse(b, size) : b;
vec2 tmp = vec2(twiddle.real, twiddle.imag);
glm::vec2 tmp = glm::vec2(twiddle.real, twiddle.imag);
buffer[2 * a + 0] = (read_a << 16) | read_b;
buffer[2 * a + 1] = packHalf2x16(tmp);
buffer[2 * a + 1] = glm::packHalf2x16(tmp);
buffer[2 * b + 0] = (read_a << 16) | read_b;
buffer[2 * b + 1] = packHalf2x16(-tmp);
buffer[2 * b + 1] = glm::packHalf2x16(-tmp);
}
}
}