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https://github.com/libretro/RetroArch
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(360) Set core_dir for 360
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parent
982187c5d8
commit
8e2bc57a45
@ -230,8 +230,6 @@ int main(int argc, char *argv[])
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const char *extension = default_paths.executable_extension;
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const char *extension = default_paths.executable_extension;
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#if defined(_XBOX1)
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#if defined(_XBOX1)
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snprintf(path_prefix, sizeof(path_prefix), "D:\\");
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snprintf(path_prefix, sizeof(path_prefix), "D:\\");
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#elif defined(_XBOX360)
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snprintf(path_prefix, sizeof(path_prefix), default_paths.filesystem_root_dir);
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#else
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#else
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snprintf(path_prefix, sizeof(path_prefix), "%s/", default_paths.core_dir);
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snprintf(path_prefix, sizeof(path_prefix), "%s/", default_paths.core_dir);
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#endif
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#endif
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@ -333,6 +333,7 @@ static void get_environment_settings(int argc, char *argv[])
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#ifdef HAVE_HDD_CACHE_PARTITION
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#ifdef HAVE_HDD_CACHE_PARTITION
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strlcpy(default_paths.cache_dir, "cache:\\", sizeof(default_paths.cache_dir));
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strlcpy(default_paths.cache_dir, "cache:\\", sizeof(default_paths.cache_dir));
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#endif
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#endif
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strlcpy(default_paths.core_dir, "game:\\", sizeof(default_paths.core_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.screenshots_dir, "game:", sizeof(default_paths.screenshots_dir));
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strlcpy(default_paths.screenshots_dir, "game:", sizeof(default_paths.screenshots_dir));
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#ifdef IS_SALAMANDER
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#ifdef IS_SALAMANDER
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