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cheevos: do not show "0 of 0 cheevos unlocked" msg
**This will happen only if `cheevos_verbose_enable = true`.** When loading a game tha doesn't have any achievement, instead of showing an OSD message saying "You have 0 of 0 achievements unlocked." just say "This game doesn't have any achievement." I've just added an `if(cheevos_locals.core.count > 0)` and added indentation. The diff makes it look like it got more changes than it actually got.
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d5f950a624
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@ -2830,25 +2830,31 @@ static int cheevos_iterate(coro_t* coro)
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if(CHEEVOS_VAR_SETTINGS->bools.cheevos_verbose_enable)
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{
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const cheevo_t* cheevo = cheevos_locals.core.cheevos;
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const cheevo_t* end = cheevo + cheevos_locals.core.count;
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int number_of_unlocked = cheevos_locals.core.count;
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int mode;
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char msg[256];
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if(cheevos_locals.core.count > 0)
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{
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const cheevo_t* cheevo = cheevos_locals.core.cheevos;
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const cheevo_t* end = cheevo + cheevos_locals.core.count;
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int number_of_unlocked = cheevos_locals.core.count;
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int mode;
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char msg[256];
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if(CHEEVOS_VAR_SETTINGS->bools.cheevos_hardcore_mode_enable)
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mode = CHEEVOS_ACTIVE_HARDCORE;
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if(CHEEVOS_VAR_SETTINGS->bools.cheevos_hardcore_mode_enable)
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mode = CHEEVOS_ACTIVE_HARDCORE;
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else
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mode = CHEEVOS_ACTIVE_SOFTCORE;
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for(; cheevo < end; cheevo++)
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if(cheevo->active & mode)
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number_of_unlocked--;
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snprintf(msg, sizeof(msg), "You have %d of %d achievements unlocked.",
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number_of_unlocked, cheevos_locals.core.count);
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msg[sizeof(msg) - 1] = 0;
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runloop_msg_queue_push(msg, 0, 6 * 60, false);
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}
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else
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mode = CHEEVOS_ACTIVE_SOFTCORE;
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runloop_msg_queue_push("This game doesn't have any achievement.", 0, 5 * 60, false);
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for(; cheevo < end; cheevo++)
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if(cheevo->active & mode)
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number_of_unlocked--;
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snprintf(msg, sizeof(msg), "You have %d of %d achievements unlocked.",
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number_of_unlocked, cheevos_locals.core.count);
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msg[sizeof(msg) - 1] = 0;
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runloop_msg_queue_push(msg, 0, 6 * 60, false);
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}
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CORO_STOP();
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