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https://github.com/libretro/RetroArch
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(Menu) menu_common.c - refactor load history functions (init/deinit)
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@ -216,6 +216,7 @@ end:
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content_history_t *content_history_init(const char *path, size_t size)
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{
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RARCH_LOG("Opening history: %s.\n", path);
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content_history_t *hist = (content_history_t*)calloc(1, sizeof(*hist));
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if (!hist)
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{
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@ -172,14 +172,6 @@ static void menu_free_history(menu_handle_t *menu)
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menu->history = NULL;
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}
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static void menu_init_history(menu_handle_t *menu)
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{
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menu_free_history(menu);
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RARCH_LOG("[Menu]: Opening history: %s.\n", g_settings.game_history_path);
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menu->history = content_history_init(g_settings.game_history_path, g_settings.game_history_size);
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}
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static void menu_update_libretro_info(menu_handle_t *menu)
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{
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#ifndef HAVE_DYNAMIC
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@ -257,7 +249,8 @@ bool load_menu_game(void)
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// Update menu state which depends on config.
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menu_update_libretro_info(driver.menu);
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menu_init_history(driver.menu);
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menu_free_history(driver.menu);
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driver.menu->history = content_history_init(g_settings.game_history_path, g_settings.game_history_size);
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if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_init)
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driver.menu_ctx->backend->shader_manager_init(driver.menu);
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@ -305,7 +298,7 @@ void *menu_init(const void *data)
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if (menu_ctx && menu_ctx->backend && menu_ctx->backend->shader_manager_init)
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menu_ctx->backend->shader_manager_init(menu);
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menu_init_history(menu);
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menu->history = content_history_init(g_settings.game_history_path, g_settings.game_history_size);
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menu->last_time = rarch_get_time_usec();
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return menu;
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@ -339,7 +332,7 @@ void menu_free(void *data)
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file_list_free(menu->menu_stack);
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file_list_free(menu->selection_buf);
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content_history_free(menu->history);
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menu_free_history(menu);
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core_info_list_free(menu->core_info);
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if (menu->core_info_current)
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