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https://github.com/libretro/RetroArch
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(PSP) Refactor audio
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@ -24,7 +24,8 @@
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typedef struct
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{
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bool nonblocking;
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bool running;
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bool started;
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bool quit_thread;
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uint32_t* buffer;
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uint32_t* zeroBuffer;
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SceUID thread;
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@ -38,8 +39,6 @@ typedef struct
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#define AUDIO_BUFFER_SIZE (1u<<12u)
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#define AUDIO_BUFFER_SIZE_MASK (AUDIO_BUFFER_SIZE-1)
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int audioMainLoop(SceSize args, void* argp)
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{
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psp1_audio_t* psp = (psp1_audio_t*)driver.audio_data;
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@ -47,7 +46,7 @@ int audioMainLoop(SceSize args, void* argp)
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sceAudioSRCChReserve(AUDIO_OUT_COUNT, psp->rate, 2);
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while (psp->running)
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while (!psp->quit_thread)
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{
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if (((uint16_t)(psp->writePos - psp->readPos) & AUDIO_BUFFER_SIZE_MASK) < (uint16_t)AUDIO_OUT_COUNT * 2)
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, psp->zeroBuffer);
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@ -80,10 +79,9 @@ static void *psp_audio_init(const char *device, unsigned rate, unsigned latency)
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psp->readPos = 0;
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psp->writePos = 0;
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psp->zeroBuffer = (uint32_t*)calloc(AUDIO_OUT_COUNT, sizeof(uint32_t));
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psp->nonblocking = true;
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psp->rate = rate;
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psp->running = false;
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psp->thread = sceKernelCreateThread ("audioMainLoop", audioMainLoop, 0x12, 0x10000, 0, NULL);
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psp->nonblocking = true;
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return psp;
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}
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@ -92,6 +90,8 @@ static void psp_audio_free(void *data)
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{
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psp1_audio_t* psp = (psp1_audio_t*)data;
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psp->quit_thread = true;
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sceKernelDeleteThread(psp->thread);
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}
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@ -103,16 +103,24 @@ static ssize_t psp_audio_write(void *data, const void *buf, size_t size)
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sampleCount= size / sizeof(uint32_t);
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if((psp->writePos+sampleCount)>AUDIO_BUFFER_SIZE)
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if (psp->nonblocking)
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{
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memcpy(psp->buffer + psp->writePos, buf, (AUDIO_BUFFER_SIZE - psp->writePos) * sizeof(uint32_t));
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memcpy(psp->buffer, buf, (psp->writePos + sampleCount - AUDIO_BUFFER_SIZE) * sizeof(uint32_t));
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/* TODO */
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}
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else
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memcpy(psp->buffer + psp->writePos, buf, size);
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{
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if((psp->writePos + sampleCount) > AUDIO_BUFFER_SIZE)
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{
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memcpy(psp->buffer + psp->writePos, buf, (AUDIO_BUFFER_SIZE - psp->writePos) * sizeof(uint32_t));
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memcpy(psp->buffer, buf, (psp->writePos + sampleCount - AUDIO_BUFFER_SIZE) * sizeof(uint32_t));
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}
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else
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memcpy(psp->buffer + psp->writePos, buf, size);
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}
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psp->writePos += sampleCount;
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psp->writePos &= AUDIO_BUFFER_SIZE_MASK;
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return sampleCount;
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}
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@ -120,28 +128,32 @@ static bool psp_audio_stop(void *data)
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{
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psp1_audio_t* psp = (psp1_audio_t*)data;
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if(psp->thread <= 0) // ToDO: verify that this is the correct way to check a thread ID for validity
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return false;
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psp->running = false;
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return (sceKernelWaitThreadEnd(psp->thread, NULL) >= 0);
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if (psp->started)
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{
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sceKernelWaitThreadEnd(psp->thread, NULL);
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psp->started = false;
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}
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return true;
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}
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static bool psp_audio_start(void *data)
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{
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psp1_audio_t* psp = (psp1_audio_t*)data;
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if (psp->thread <= 0)
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return false;
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psp->running=true;
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return (sceKernelStartThread(psp->thread, sizeof(psp1_audio_t*), &data) >= 0);
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if (!psp->started)
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{
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sceKernelStartThread(psp->thread, sizeof(psp1_audio_t*), &data);
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psp->started = true;
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}
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return true;
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}
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static void psp_audio_set_nonblock_state(void *data, bool state)
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static void psp_audio_set_nonblock_state(void *data, bool toggle)
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{
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psp1_audio_t* psp = (psp1_audio_t*)data;
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psp->nonblocking = state;
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psp->nonblocking = toggle;
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}
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static bool psp_audio_use_float(void *data)
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