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https://github.com/libretro/RetroArch
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(mfi_joypad.m) Style nits
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@ -176,7 +176,7 @@ bool apple_gamecontroller_joypad_init(void *data)
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{
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static bool inited = false;
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if (inited)
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return true;
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return true;
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if (!apple_gamecontroller_available())
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return false;
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@ -196,7 +196,7 @@ bool apple_gamecontroller_joypad_init(void *data)
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} ];
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#endif
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return true;
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return true;
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}
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static void apple_gamecontroller_joypad_destroy(void)
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@ -205,21 +205,21 @@ static void apple_gamecontroller_joypad_destroy(void)
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static bool apple_gamecontroller_joypad_button(unsigned port, uint16_t joykey)
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{
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driver_t *driver = driver_get_ptr();
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cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
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if (joykey == NO_BTN)
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return false;
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/* Check hat. */
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if (GET_HAT_DIR(joykey))
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return false;
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/* Check the button. */
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if ((port < MAX_USERS) && (joykey < 32))
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return ((apple->mfi_buttons[port] & (1 << joykey)) != 0);
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;
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return false;
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driver_t *driver = driver_get_ptr();
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cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
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if (joykey == NO_BTN)
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return false;
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/* Check hat. */
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if (GET_HAT_DIR(joykey))
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return false;
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/* Check the button. */
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if ((port < MAX_USERS) && (joykey < 32))
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return ((apple->mfi_buttons[port] & (1 << joykey)) != 0);
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;
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return false;
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}
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static uint64_t apple_gamecontroller_joypad_get_buttons(unsigned port)
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@ -233,31 +233,31 @@ static uint64_t apple_gamecontroller_joypad_get_buttons(unsigned port)
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static int16_t apple_gamecontroller_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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driver_t *driver = driver_get_ptr();
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cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
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int16_t val = 0;
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if (joyaxis == AXIS_NONE)
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return 0;
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if (!apple)
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return 0;
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if (AXIS_NEG_GET(joyaxis) < 4)
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{
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val += apple->axes[port][AXIS_NEG_GET(joyaxis)];
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if (val >= 0)
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val = 0;
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}
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else if(AXIS_POS_GET(joyaxis) < 4)
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{
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val += apple->axes[port][AXIS_POS_GET(joyaxis)];
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if (val <= 0)
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val = 0;
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}
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return val;
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driver_t *driver = driver_get_ptr();
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cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
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int16_t val = 0;
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if (joyaxis == AXIS_NONE)
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return 0;
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if (!apple)
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return 0;
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if (AXIS_NEG_GET(joyaxis) < 4)
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{
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val += apple->axes[port][AXIS_NEG_GET(joyaxis)];
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if (val >= 0)
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val = 0;
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}
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else if(AXIS_POS_GET(joyaxis) < 4)
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{
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val += apple->axes[port][AXIS_POS_GET(joyaxis)];
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if (val <= 0)
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val = 0;
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}
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return val;
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}
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static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
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