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https://github.com/libretro/RetroArch
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Build with vendor-neutral OpenGL implementation by doing
./configure --disable-glx
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@ -399,6 +399,10 @@ if [ "$HAVE_OPENGL" != 'no' ] && [ "$HAVE_OPENGLES" != 'yes' ]; then
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elif [ "$OS" = 'Win32' ]; then
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elif [ "$OS" = 'Win32' ]; then
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check_header '' OPENGL "GL/gl.h"
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check_header '' OPENGL "GL/gl.h"
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check_lib '' OPENGL -lopengl32
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check_lib '' OPENGL -lopengl32
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elif [ "$HAVE_GLX" = 'no' ]; then
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# Use vendor-neutral OpenGL implementation instead of GLX
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check_header '' OPENGL "GL/gl.h"
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check_lib '' OPENGL -lOpenGL
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else
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else
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check_header '' OPENGL "GL/gl.h"
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check_header '' OPENGL "GL/gl.h"
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check_lib '' OPENGL -lGL
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check_lib '' OPENGL -lGL
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@ -183,6 +183,7 @@ HAVE_VIDEOCORE=auto # Broadcom Videocore 4 support
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HAVE_DRMINGW=no # DrMingw exception handler
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HAVE_DRMINGW=no # DrMingw exception handler
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HAVE_CDROM=auto # CD-ROM support
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HAVE_CDROM=auto # CD-ROM support
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HAVE_GLSL=yes # GLSL shaders support
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HAVE_GLSL=yes # GLSL shaders support
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HAVE_GLX=auto # GLX support (set this to 'off' for vendor-neutral OpenGL impl)
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HAVE_SLANG=auto # slang support
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HAVE_SLANG=auto # slang support
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C89_SLANG=no
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C89_SLANG=no
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HAVE_GLSLANG=auto # glslang support (requires C++11)
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HAVE_GLSLANG=auto # glslang support (requires C++11)
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@ -335,7 +335,7 @@ static char *copy_core_to_temp_file(
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int64_t dll_file_size = 0;
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int64_t dll_file_size = 0;
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const char *core_base_name = path_basename_nocompression(core_path);
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const char *core_base_name = path_basename_nocompression(core_path);
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if (strlen(core_base_name) == 0)
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if (string_is_empty(core_base_name))
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return NULL;
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return NULL;
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if (!(tmpdir = get_tmpdir_alloc(dir_libretro)))
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if (!(tmpdir = get_tmpdir_alloc(dir_libretro)))
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