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Rename shader vars again. :D
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@ -53,10 +53,10 @@ static const char* g_strVertexShaderProgram =
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" "
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" VS_OUT main(VS_IN input) "
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" { "
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" VS_OUT out; "
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" out.pos = float4(input.pos, 0.0, 1.0); "
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" out.coord = input.coord; "
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" return out; "
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" VS_OUT output; "
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" output.pos = float4(input.pos, 0.0, 1.0); "
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" output.coord = input.coord; "
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" return output; "
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" } ";
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typedef struct DrawVerticeFormats
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