fix some shaders in GL

This commit is contained in:
radius 2016-01-20 18:52:24 -05:00
parent c32a5c8003
commit 89d9336b08

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@ -868,9 +868,8 @@ static void gl_cg_set_program_attributes(void *data, unsigned i)
char pass_str[64] = {0};
snprintf(pass_str, sizeof(pass_str), "PASS%u", j + 1);
snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i - (j + 1));
gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], pass_str);
snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i - (j + 1));
gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], pass_str);
if (*cg_data->shader->pass[j].alias)