mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
(video_thread_wrapper) For threaded/audio video wrapper we will use
bools instead of flags
This commit is contained in:
parent
63a080af3f
commit
8976a179df
@ -96,28 +96,24 @@ static void video_thread_send_and_wait_user_to_thread(thread_video_t *thr, threa
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static void thread_update_driver_state(thread_video_t *thr)
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{
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#ifdef HAVE_MENU
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if (thr->flags & THR_FLAG_TEXTURE_FRAME_UPDATED)
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if (thr->texture.frame_updated)
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{
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if (thr->driver_data && thr->poke && thr->poke->set_texture_frame)
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thr->poke->set_texture_frame(thr->driver_data,
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thr->texture.frame,
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thr->flags & THR_FLAG_TEXTURE_RGB32,
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thr->texture.width,
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thr->texture.height,
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thr->texture.frame, thr->texture.rgb32,
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thr->texture.width, thr->texture.height,
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thr->texture.alpha);
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thr->flags &= ~THR_FLAG_TEXTURE_FRAME_UPDATED;
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thr->texture.frame_updated = false;
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}
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if (thr->driver_data && thr->poke && thr->poke->set_texture_enable)
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thr->poke->set_texture_enable(
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thr->driver_data,
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thr->flags & THR_FLAG_TEXTURE_ENABLE,
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thr->flags & THR_FLAG_TEXTURE_FULLSCREEN);
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thr->poke->set_texture_enable(thr->driver_data,
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thr->texture.enable, thr->texture.full_screen);
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#endif
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#ifdef HAVE_OVERLAY
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slock_lock(thr->alpha_lock);
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if (thr->flags & THR_FLAG_ALPHA_UPDATE)
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if (thr->alpha_update)
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{
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if (thr->driver_data && thr->overlay && thr->overlay->set_alpha)
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{
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@ -125,16 +121,16 @@ static void thread_update_driver_state(thread_video_t *thr)
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for (i = 0; i < (int)thr->alpha_mods; i++)
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thr->overlay->set_alpha(thr->driver_data, i, thr->alpha_mod[i]);
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}
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thr->flags &= ~THR_FLAG_ALPHA_UPDATE;
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thr->alpha_update = false;
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}
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slock_unlock(thr->alpha_lock);
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#endif
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if (thr->flags & THR_FLAG_APPLY_STATE_CHANGES)
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if (thr->apply_state_changes)
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{
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if (thr->driver_data && thr->poke && thr->poke->apply_state_changes)
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thr->poke->apply_state_changes(thr->driver_data);
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thr->flags &= ~THR_FLAG_APPLY_STATE_CHANGES;
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thr->apply_state_changes = false;
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}
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}
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@ -202,12 +198,10 @@ static bool video_thread_handle_packet(
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*
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* To avoid this, set a flag so wrapper can see if
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* it's called in this "special" way. */
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thr->flags |= THR_FLAG_FRAME_WITHIN_THREAD;
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pkt.data.b = thr->driver->read_viewport(
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thr->driver_data,
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(uint8_t*)pkt.data.v,
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thr->flags & THR_FLAG_IS_IDLE);
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thr->flags &= ~THR_FLAG_FRAME_WITHIN_THREAD;
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thr->frame.within_thread = true;
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pkt.data.b = thr->driver->read_viewport(thr->driver_data,
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(uint8_t*)pkt.data.v, thr->is_idle);
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thr->frame.within_thread = false;
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}
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else
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{
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@ -424,11 +418,10 @@ static void video_thread_loop(void *data)
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for (;;)
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{
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slock_lock(thr->lock);
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while ( thr->send_cmd == CMD_VIDEO_NONE
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&& (!(thr->flags & THR_FLAG_FRAME_UPDATED)))
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while (thr->send_cmd == CMD_VIDEO_NONE && !thr->frame.updated)
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scond_wait(thr->cond_thread, thr->lock);
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updated = ((thr->flags & THR_FLAG_FRAME_UPDATED) > 0);
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updated = thr->frame.updated;
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/* To avoid race condition where send_cmd is updated
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* right after the switch is checked. */
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@ -496,20 +489,11 @@ static void video_thread_loop(void *data)
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slock_unlock(thr->frame.lock);
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slock_lock(thr->lock);
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thr->alive = alive;
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thr->focus = focus;
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thr->has_windowed = has_windowed;
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thr->vp = vp;
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if (alive)
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thr->flags |= THR_FLAG_ALIVE;
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else
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thr->flags &= ~THR_FLAG_ALIVE;
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if (focus)
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thr->flags |= THR_FLAG_FOCUS;
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else
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thr->flags &= ~THR_FLAG_FOCUS;
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if (has_windowed)
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thr->flags |= THR_FLAG_HAS_WINDOWED;
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else
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thr->flags &= ~THR_FLAG_HAS_WINDOWED;
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thr->flags &= ~THR_FLAG_FRAME_UPDATED;
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thr->frame.updated = false;
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scond_signal(thr->cond_cmd);
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slock_unlock(thr->lock);
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}
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@ -518,8 +502,8 @@ static void video_thread_loop(void *data)
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static bool video_thread_alive(void *data)
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{
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bool ret;
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uint32_t runloop_flags;
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bool ret = false;
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thread_video_t *thr = (thread_video_t*)data;
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if (!thr)
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@ -538,8 +522,7 @@ static bool video_thread_alive(void *data)
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}
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slock_lock(thr->lock);
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if (thr->flags & THR_FLAG_ALIVE)
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ret = true;
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ret = thr->alive;
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slock_unlock(thr->lock);
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return ret;
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@ -547,15 +530,14 @@ static bool video_thread_alive(void *data)
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static bool video_thread_focus(void *data)
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{
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bool ret = false;
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bool ret;
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thread_video_t *thr = (thread_video_t*)data;
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if (!thr)
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return false;
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slock_lock(thr->lock);
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if (thr->flags & THR_FLAG_FOCUS)
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ret = true;
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ret = thr->focus;
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slock_unlock(thr->lock);
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return ret;
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@ -563,15 +545,14 @@ static bool video_thread_focus(void *data)
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static bool video_thread_suppress_screensaver(void *data, bool enable)
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{
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bool ret = false;
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bool ret;
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thread_video_t *thr = (thread_video_t*)data;
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if (!thr)
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return false;
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slock_lock(thr->lock);
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if (thr->flags & THR_FLAG_SUPPRESS_SCREENSAVER)
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ret = true;
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ret = thr->suppress_screensaver;
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slock_unlock(thr->lock);
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return ret;
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@ -579,15 +560,14 @@ static bool video_thread_suppress_screensaver(void *data, bool enable)
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static bool video_thread_has_windowed(void *data)
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{
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bool ret = false;
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bool ret;
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thread_video_t *thr = (thread_video_t*)data;
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if (!thr)
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return false;
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slock_lock(thr->lock);
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if (thr->flags & THR_FLAG_HAS_WINDOWED)
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ret = true;
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ret = thr->has_windowed;
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slock_unlock(thr->lock);
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return ret;
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@ -604,7 +584,7 @@ static bool video_thread_frame(void *data, const void *frame_,
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/* If called from within read_viewport, we're actually in the
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* driver thread, so just render directly. */
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if (thr->flags & THR_FLAG_FRAME_WITHIN_THREAD)
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if (thr->frame.within_thread)
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{
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thread_update_driver_state(thr);
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@ -617,14 +597,14 @@ static bool video_thread_frame(void *data, const void *frame_,
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slock_lock(thr->lock);
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if ((!(thr->flags & THR_FLAG_NONBLOCK)))
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if (!thr->nonblock)
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{
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retro_time_t target_frame_time =
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(retro_time_t)roundf(1000000 / video_info->refresh_rate);
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retro_time_t target = thr->last_time + target_frame_time;
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/* Ideally, use absolute time, but that is only a good idea on POSIX. */
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while (thr->flags & THR_FLAG_FRAME_UPDATED)
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while (thr->frame.updated)
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{
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retro_time_t current = cpu_features_get_time_usec();
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retro_time_t delta = target - current;
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@ -639,7 +619,7 @@ static bool video_thread_frame(void *data, const void *frame_,
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/* Drop frame if updated flag is still set, as thread is
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* still working on last frame. */
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if (!(thr->flags & THR_FLAG_FRAME_UPDATED))
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if (!thr->frame.updated)
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{
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const uint8_t *src = (const uint8_t*)frame_;
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uint8_t *dst = thr->frame.buffer;
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@ -653,11 +633,11 @@ static bool video_thread_frame(void *data, const void *frame_,
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memcpy(dst, src, copy_stride);
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}
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thr->frame.updated = true;
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thr->frame.width = width;
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thr->frame.height = height;
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thr->frame.count = frame_count;
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thr->frame.pitch = copy_stride;
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thr->flags |= THR_FLAG_FRAME_UPDATED;
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if (msg)
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strlcpy(thr->frame.msg, msg, sizeof(thr->frame.msg));
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@ -667,12 +647,12 @@ static bool video_thread_frame(void *data, const void *frame_,
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scond_signal(thr->cond_thread);
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#ifdef HAVE_MENU
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if (thr->flags & THR_FLAG_TEXTURE_ENABLE)
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if (thr->texture.enable)
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{
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do
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{
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scond_wait(thr->cond_cmd, thr->lock);
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} while (thr->flags & THR_FLAG_FRAME_UPDATED);
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} while (thr->frame.updated);
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}
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#endif
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thr->hit_count++;
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@ -694,12 +674,7 @@ static void video_thread_set_nonblock_state(void *data, bool state,
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thread_video_t *thr = (thread_video_t*)data;
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if (thr)
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{
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if (state)
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thr->flags |= THR_FLAG_NONBLOCK;
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else
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thr->flags &= ~THR_FLAG_NONBLOCK;
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}
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thr->nonblock = state;
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}
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static bool video_thread_init(thread_video_t *thr,
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@ -739,11 +714,11 @@ static bool video_thread_init(thread_video_t *thr,
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thr->input = input;
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thr->input_data = input_data;
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thr->info = info;
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thr->alive = true;
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thr->focus = true;
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thr->has_windowed = true;
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thr->suppress_screensaver = true;
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thr->last_time = cpu_features_get_time_usec();
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thr->flags |= THR_FLAG_ALIVE
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| THR_FLAG_FOCUS
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| THR_FLAG_HAS_WINDOWED
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| THR_FLAG_SUPPRESS_SCREENSAVER;
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if (!(thr->thread = sthread_create(video_thread_loop, thr)))
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return false;
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@ -794,8 +769,8 @@ static void video_thread_set_rotation(void *data, unsigned rotation)
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if (thr)
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{
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thread_packet_t pkt;
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pkt.type = CMD_SET_ROTATION;
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pkt.data.i = rotation;
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pkt.type = CMD_SET_ROTATION;
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pkt.data.i = rotation;
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video_thread_send_and_wait_user_to_thread(thr, &pkt);
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}
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@ -834,10 +809,7 @@ static bool video_thread_read_viewport(void *data,
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pkt.type = CMD_READ_VIEWPORT;
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pkt.data.v = buffer;
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if (is_idle)
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thr->flags |= THR_FLAG_IS_IDLE;
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else
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thr->flags &= ~THR_FLAG_IS_IDLE;
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thr->is_idle = is_idle;
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video_thread_send_and_wait_user_to_thread(thr, &pkt);
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@ -983,7 +955,7 @@ static void thread_overlay_set_alpha(void *data, unsigned idx, float mod)
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{
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slock_lock(thr->alpha_lock);
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thr->alpha_mod[idx] = mod;
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thr->flags |= THR_FLAG_ALPHA_UPDATE;
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thr->alpha_update = true;
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slock_unlock(thr->alpha_lock);
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}
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}
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@ -1170,34 +1142,25 @@ static void thread_set_texture_frame(void *data, const void *frame,
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memcpy(thr->texture.frame, frame, required);
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thr->texture.width = width;
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thr->texture.height = height;
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thr->texture.alpha = alpha;
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if (rgb32)
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thr->flags |= THR_FLAG_TEXTURE_RGB32;
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else
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thr->flags &= ~THR_FLAG_TEXTURE_RGB32;
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thr->flags |= THR_FLAG_TEXTURE_FRAME_UPDATED;
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thr->texture.rgb32 = rgb32;
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thr->texture.width = width;
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thr->texture.height = height;
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thr->texture.alpha = alpha;
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thr->texture.frame_updated = true;
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end:
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slock_unlock(thr->frame.lock);
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}
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static void thread_set_texture_enable(void *data, bool state, bool fullscreen)
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static void thread_set_texture_enable(void *data, bool state, bool full_screen)
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{
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thread_video_t *thr = (thread_video_t*)data;
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if (thr)
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{
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slock_lock(thr->frame.lock);
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if (state)
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thr->flags |= THR_FLAG_TEXTURE_ENABLE;
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else
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thr->flags &= ~THR_FLAG_TEXTURE_ENABLE;
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if (fullscreen)
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thr->flags |= THR_FLAG_TEXTURE_FULLSCREEN;
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else
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thr->flags &= ~THR_FLAG_TEXTURE_FULLSCREEN;
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thr->texture.enable = state;
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thr->texture.full_screen = full_screen;
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slock_unlock(thr->frame.lock);
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}
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}
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@ -1268,7 +1231,7 @@ static void thread_apply_state_changes(void *data)
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if (thr)
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{
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slock_lock(thr->frame.lock);
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thr->flags |= THR_FLAG_APPLY_STATE_CHANGES;
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thr->apply_state_changes = true;
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slock_unlock(thr->frame.lock);
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}
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}
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@ -1343,10 +1306,8 @@ static bool video_thread_wrapper_gfx_widgets_enabled(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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if ( thr
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&& thr->driver_data
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&& thr->driver
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&& thr->driver->gfx_widgets_enabled)
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if (thr && thr->driver_data &&
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thr->driver && thr->driver->gfx_widgets_enabled)
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return thr->driver->gfx_widgets_enabled(thr->driver_data);
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return false;
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@ -166,24 +166,6 @@ typedef struct thread_packet
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enum thread_cmd type;
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} thread_packet_t;
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enum thread_video_flags
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{
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THR_FLAG_APPLY_STATE_CHANGES = (1 << 0),
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THR_FLAG_ALIVE = (1 << 1),
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THR_FLAG_FOCUS = (1 << 2),
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THR_FLAG_SUPPRESS_SCREENSAVER = (1 << 3),
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THR_FLAG_HAS_WINDOWED = (1 << 4),
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THR_FLAG_NONBLOCK = (1 << 5),
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THR_FLAG_IS_IDLE = (1 << 6),
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THR_FLAG_ALPHA_UPDATE = (1 << 7),
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THR_FLAG_FRAME_WITHIN_THREAD = (1 << 8),
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THR_FLAG_FRAME_UPDATED = (1 << 9),
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THR_FLAG_TEXTURE_FRAME_UPDATED = (1 << 10),
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THR_FLAG_TEXTURE_RGB32 = (1 << 11),
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THR_FLAG_TEXTURE_ENABLE = (1 << 12),
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THR_FLAG_TEXTURE_FULLSCREEN = (1 << 13)
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};
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typedef struct thread_video
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{
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retro_time_t last_time;
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@ -215,6 +197,10 @@ typedef struct thread_video
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unsigned width;
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unsigned height;
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float alpha;
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bool frame_updated;
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bool rgb32;
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bool enable;
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bool full_screen;
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} texture;
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unsigned hit_count;
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@ -230,7 +216,7 @@ typedef struct thread_video
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enum thread_cmd send_cmd;
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enum thread_cmd reply_cmd;
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uint16_t flags;
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bool alpha_update;
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struct
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{
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@ -241,7 +227,18 @@ typedef struct thread_video
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unsigned height;
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unsigned pitch;
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char msg[NAME_MAX_LENGTH];
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bool updated;
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bool within_thread;
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} frame;
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bool apply_state_changes;
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bool alive;
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bool focus;
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bool suppress_screensaver;
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bool has_windowed;
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bool nonblock;
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bool is_idle;
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} thread_video_t;
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/**
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