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https://github.com/libretro/RetroArch
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(Android) Bump up version to r9 - fix Toodles button layout
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@ -485,12 +485,12 @@ void input_autodetect_setup (void *data, char *msg, size_t sizeof_msg, unsigned
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}
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else if (strstr(name_buf, "Toodles 2008 ChImp"))
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{
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keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_Z] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_C] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_C] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
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@ -1,6 +1,6 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.retroarch"
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android:versionCode="8"
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android:versionCode="9"
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android:versionName="0.9.8.1" >
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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@ -54,7 +54,7 @@
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<CheckBoxPreference
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android:defaultValue="false"
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android:key="rewind_enable"
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android:summary="WARNING - very CPU intensive - will decrease ingame performance."
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android:summary="Enable real-time rewinding of gameplay. (WARNING: Very CPU intensive - will decrease ingame performance by a lot - only use this option on a powerful device)."
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android:title="Enable" />
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</PreferenceCategory>
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</PreferenceScreen>
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