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https://github.com/libretro/RetroArch
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win32: style, remove left over opacity shader
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29fa71b664
commit
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@ -395,7 +395,7 @@ D3DVideo::D3DVideo(const video_info_t *info) :
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gfx_set_dwm();
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gfx_set_dwm();
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#ifdef HAVE_OVERLAY
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#ifdef HAVE_OVERLAY
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std::memset(&overlay,0,sizeof(overlay));
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std::memset(&overlay, 0, sizeof(overlay));
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#endif
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#endif
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std::memset(&windowClass, 0, sizeof(windowClass));
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std::memset(&windowClass, 0, sizeof(windowClass));
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@ -574,9 +574,7 @@ bool D3DVideo::frame(const void *frame,
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#ifdef HAVE_OVERLAY
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#ifdef HAVE_OVERLAY
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if (overlay.overlay_enabled)
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if (overlay.overlay_enabled)
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{
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overlay_render();
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overlay_render();
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}
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#endif
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#endif
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RARCH_PERFORMANCE_STOP(d3d_frame);
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RARCH_PERFORMANCE_STOP(d3d_frame);
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@ -1240,15 +1238,6 @@ void D3DVideo::overlay_set_alpha(float mod)
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overlay.overlay_alpha_mod = mod;
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overlay.overlay_alpha_mod = mod;
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}
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}
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static const char *opacity_fragment =
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"uniform float opacity;\n"
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"float4 main_fragment(uniform sampler2D samp, float2 tex : TEXCOORD0) : COLOR\n"
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"{\n"
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" float4 col = tex2D(samp, tex);\n"
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" col.a *= opacity;\n"
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" return col;\n"
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"}";
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void D3DVideo::overlay_render()
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void D3DVideo::overlay_render()
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{
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{
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struct overlay_vertex
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struct overlay_vertex
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