diff --git a/gfx/common/d3d9_common.c b/gfx/common/d3d9_common.c index 9ee56aae5c..1f4b50c162 100644 --- a/gfx/common/d3d9_common.c +++ b/gfx/common/d3d9_common.c @@ -439,17 +439,6 @@ bool d3d9x_create_font_indirect(void *_dev, return false; } -void d3d9x_buffer_release(void *data) -{ -#ifdef HAVE_D3DX - LPD3DXBUFFER p = (LPD3DXBUFFER)data; - if (!p) - return; - - p->lpVtbl->Release(p); -#endif -} - bool d3d9x_compile_shader( const char *src, unsigned src_data_len, @@ -538,16 +527,6 @@ bool d3d9x_compile_shader_from_file( return false; } -const void *d3d9x_get_buffer_ptr(void *data) -{ -#if defined(HAVE_D3DX) - ID3DXBuffer *listing = (ID3DXBuffer*)data; - if (listing) - return listing->lpVtbl->GetBufferPointer(listing); -#endif - return NULL; -} - void *d3d9x_constant_table_get_constant_by_name(void *_tbl, void *_handle, void *_name) { diff --git a/gfx/common/d3d9_common.h b/gfx/common/d3d9_common.h index ef8f87d265..b3b1c14418 100644 --- a/gfx/common/d3d9_common.h +++ b/gfx/common/d3d9_common.h @@ -174,8 +174,6 @@ void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data, void d3d9x_font_get_text_metrics(void *data, void *metrics); -void d3d9x_buffer_release(void *data); - void d3d9x_font_release(void *data); bool d3d9x_compile_shader( @@ -210,8 +208,6 @@ void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev, void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev, void *p, void *data, const void *matrix); -const void *d3d9x_get_buffer_ptr(void *data); - const bool d3d9x_constant_table_set_float(void *p, void *a, void *b, float val); diff --git a/gfx/drivers/d3d9hlsl.c b/gfx/drivers/d3d9hlsl.c index 0870b0876b..d35338c4a5 100644 --- a/gfx/drivers/d3d9hlsl.c +++ b/gfx/drivers/d3d9hlsl.c @@ -156,24 +156,24 @@ static bool d3d9_hlsl_load_program_from_file( } IDirect3DDevice9_CreatePixelShader(dev, - (const DWORD*)d3d9x_get_buffer_ptr(code_f), + (const DWORD*)code_f->lpVtbl->GetBufferPointer(code_f), (LPDIRECT3DPIXELSHADER9*)&pass->fprg); IDirect3DDevice9_CreateVertexShader(dev, - (const DWORD*)d3d9x_get_buffer_ptr(code_v), + (const DWORD*)code_v->lpVtbl->GetBufferPointer(code_v), (LPDIRECT3DVERTEXSHADER9*)&pass->vprg); - d3d9x_buffer_release((void*)code_f); - d3d9x_buffer_release((void*)code_v); + code_f->lpVtbl->Release(code_f); + code_v->lpVtbl->Release(code_v); return true; error: RARCH_ERR("Cg/HLSL error:\n"); if (listing_f) - RARCH_ERR("Fragment:\n%s\n", (char*)d3d9x_get_buffer_ptr(listing_f)); + RARCH_ERR("Fragment:\n%s\n", (char*)listing_f->lpVtbl->GetBufferPointer(listing_f)); if (listing_v) - RARCH_ERR("Vertex:\n%s\n", (char*)d3d9x_get_buffer_ptr(listing_v)); - d3d9x_buffer_release((void*)listing_f); - d3d9x_buffer_release((void*)listing_v); + RARCH_ERR("Vertex:\n%s\n", (char*)listing_v->lpVtbl->GetBufferPointer(listing_v)); + listing_f->lpVtbl->Release(listing_f); + listing_v->lpVtbl->Release(listing_v); return false; } @@ -204,24 +204,24 @@ static bool d3d9_hlsl_load_program( } IDirect3DDevice9_CreatePixelShader(dev, - (const DWORD*)d3d9x_get_buffer_ptr(code_f), + (const DWORD*)code_f->lpVtbl->GetBufferPointer(code_f), (LPDIRECT3DPIXELSHADER9*)&pass->fprg); IDirect3DDevice9_CreateVertexShader(dev, - (const DWORD*)d3d9x_get_buffer_ptr(code_v), + (const DWORD*)code_v->lpVtbl->GetBufferPointer(code_v), (LPDIRECT3DVERTEXSHADER9*)&pass->vprg); - d3d9x_buffer_release((void*)code_f); - d3d9x_buffer_release((void*)code_v); + code_f->lpVtbl->Release(code_f); + code_v->lpVtbl->Release(code_v); return true; error: RARCH_ERR("Cg/HLSL error:\n"); if (listing_f) - RARCH_ERR("Fragment:\n%s\n", (char*)d3d9x_get_buffer_ptr(listing_f)); + RARCH_ERR("Fragment:\n%s\n", (char*)listing_f->lpVtbl->GetBufferPointer(listing_f)); if (listing_v) - RARCH_ERR("Vertex:\n%s\n", (char*)d3d9x_get_buffer_ptr(listing_v)); - d3d9x_buffer_release((void*)listing_f); - d3d9x_buffer_release((void*)listing_v); + RARCH_ERR("Vertex:\n%s\n", (char*)listing_v->lpVtbl->GetBufferPointer(listing_v)); + listing_f->lpVtbl->Release(listing_f); + listing_v->lpVtbl->Release(listing_v); return false; }