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(PS3) Change to border shader - still texture problems
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@ -38,7 +38,7 @@ void main_vertex
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float4 main_fragment (
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float2 tex_border : TEXCOORD1,
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uniform sampler2D bg,
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uniform sampler2D bg : TEXUNIT0,
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uniform input IN) : COLOR
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{
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float4 background = tex2D(bg, tex_border);
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