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https://github.com/libretro/RetroArch
synced 2025-03-03 04:14:00 +00:00
(CTR) Use rarch_sleep and some style nits
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8d4f6a172c
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88692cbb07
@ -128,7 +128,7 @@ static ssize_t ctr_audio_write(void *data, const void *buf, size_t size)
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{
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do{
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/* todo: compute the correct sleep period */
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svcSleepThread(100000);
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rarch_sleep(1);
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current_tick = svcGetSystemTick();
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samples_played = (current_tick - ctr->cpu_ticks_last) / ctr->cpu_ticks_per_sample;
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ctr->playpos = (ctr->playpos + samples_played) & CTR_AUDIO_COUNT_MASK;
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@ -29,12 +29,11 @@
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int __stacksize__ = 1*1024*1024;
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//char elf_path[512];
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const char* elf_path_cst = "sdmc:/retroarch/test.3dsx";
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void wait_for_input(void);
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#define DEBUG_HOLD() do{printf("%s@%s:%d.\n",__FUNCTION__, __FILE__, __LINE__);fflush(stdout);wait_for_input();}while(0)
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static void frontend_ctr_get_environment_settings(int *argc, char *argv[],
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@ -42,7 +41,6 @@ static void frontend_ctr_get_environment_settings(int *argc, char *argv[],
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{
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(void)args;
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// return;
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#ifndef IS_SALAMANDER
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#if defined(HAVE_LOGGER)
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logger_init();
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@ -52,9 +50,6 @@ static void frontend_ctr_get_environment_settings(int *argc, char *argv[],
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#endif
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#endif
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// strlcpy(elf_path, argv[0], sizeof(elf_path));
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// fill_pathname_basedir(g_defaults.port_dir, argv[0], sizeof(g_defaults.port_dir));
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fill_pathname_basedir(g_defaults.port_dir, elf_path_cst, sizeof(g_defaults.port_dir));
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RARCH_LOG("port dir: [%s]\n", g_defaults.port_dir);
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@ -76,34 +71,36 @@ static void frontend_ctr_get_environment_settings(int *argc, char *argv[],
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"retroarch.cfg", sizeof(g_defaults.config_path));
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#ifndef IS_SALAMANDER
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// if (argv[1] && (argv[1][0] != '\0'))
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// {
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// static char path[PATH_MAX_LENGTH];
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// struct rarch_main_wrap *args = NULL;
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#if 0
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if (argv[1] && (argv[1][0] != '\0'))
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{
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static char path[PATH_MAX_LENGTH];
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struct rarch_main_wrap *args = NULL;
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// *path = '\0';
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// args = (struct rarch_main_wrap*)params_data;
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*path = '\0';
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args = (struct rarch_main_wrap*)params_data;
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// if (args)
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// {
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// strlcpy(path, argv[1], sizeof(path));
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if (args)
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{
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strlcpy(path, argv[1], sizeof(path));
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// args->touched = true;
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// args->no_content = false;
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// args->verbose = false;
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// args->config_path = NULL;
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// args->sram_path = NULL;
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// args->state_path = NULL;
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// args->content_path = path;
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// args->libretro_path = NULL;
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args->touched = true;
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args->no_content = false;
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args->verbose = false;
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args->config_path = NULL;
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args->sram_path = NULL;
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args->state_path = NULL;
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args->content_path = path;
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args->libretro_path = NULL;
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// RARCH_LOG("argv[0]: %s\n", argv[0]);
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// RARCH_LOG("argv[1]: %s\n", argv[1]);
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// RARCH_LOG("argv[2]: %s\n", argv[2]);
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RARCH_LOG("argv[0]: %s\n", argv[0]);
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RARCH_LOG("argv[1]: %s\n", argv[1]);
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RARCH_LOG("argv[2]: %s\n", argv[2]);
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// RARCH_LOG("Auto-start game %s.\n", argv[1]);
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// }
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// }
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RARCH_LOG("Auto-start game %s.\n", argv[1]);
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}
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}
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#endif
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#endif
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}
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@ -125,11 +122,13 @@ static void frontend_ctr_deinit(void *data)
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csndExit();
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gfxExit();
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// sdmcExit();
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// fsExit();
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// hidExit();
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// aptExit();
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// srvExit();
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#if 0
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sdmcExit();
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fsExit();
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hidExit();
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aptExit();
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srvExit();
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#endif
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#endif
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}
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@ -140,6 +139,7 @@ static void frontend_ctr_shutdown(bool unused)
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#define PRINTFPOS(X,Y) "\x1b["#X";"#Y"H"
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#define PRINTFPOS_STR(X,Y) "\x1b["X";"Y"H"
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static void frontend_ctr_init(void *data)
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{
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#ifndef IS_SALAMANDER
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@ -147,20 +147,21 @@ static void frontend_ctr_init(void *data)
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global_t *global = global_get_ptr();
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global->verbosity = true;
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// srvInit();
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// aptInit();
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// hidInit();
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// fsInit();
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// sdmcInit();
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#if 0
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srvInit();
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aptInit();
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hidInit();
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fsInit();
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sdmcInit();
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// APT_SetAppCpuTimeLimit(NULL, 80);
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// gfxInitDefault();
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APT_SetAppCpuTimeLimit(NULL, 80);
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gfxInitDefault();
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#endif
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gfxInit(GSP_BGR8_OES,GSP_RGB565_OES,false);
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csndInit();
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gfxSet3D(false);
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consoleInit(GFX_BOTTOM, NULL);
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#endif
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}
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@ -168,21 +169,29 @@ static int frontend_ctr_get_rating(void)
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{
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return 3;
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}
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bool select_pressed = false;
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void wait_for_input()
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void wait_for_input(void)
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{
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printf("\n\nPress Start.\n\n");fflush(stdout);
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printf("\n\nPress Start.\n\n");
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fflush(stdout);
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while(aptMainLoop())
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{
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u32 kDown;
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hidScanInput();
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u32 kDown = hidKeysDown();
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kDown = hidKeysDown();
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if (kDown & KEY_START)
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break;
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if (kDown & KEY_SELECT)
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select_pressed = true;
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svcSleepThread(1000000);
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rarch_sleep(1);
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}
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}
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