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(Xbox 1) Fill in rarch_key_pressed
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@ -164,41 +164,40 @@ static bool xinput_input_key_pressed(void *data, int key)
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case RARCH_FAST_FORWARD_HOLD_KEY:
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return ((state.Gamepad.sThumbRY < -DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
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case RARCH_LOAD_STATE_KEY:
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return ((state.Gamepad.sThumbRY > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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return ((state.Gamepad.sThumbRY > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case RARCH_SAVE_STATE_KEY:
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return ((state.Gamepad.sThumbRY < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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return ((state.Gamepad.sThumbRY < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case RARCH_STATE_SLOT_PLUS:
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return ((state.Gamepad.sThumbRX > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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return ((state.Gamepad.sThumbRX > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case RARCH_STATE_SLOT_MINUS:
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return ((state.Gamepad.sThumbRX < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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return ((state.Gamepad.sThumbRX < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
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case RARCH_FRAMEADVANCE:
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if(g_console.frame_advance_enable)
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{
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g_console.menu_enable = true;
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g_console.ingame_menu_enable = true;
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g_console.mode_switch = MODE_MENU;
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}
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return false;
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if(g_console.frame_advance_enable)
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{
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g_console.menu_enable = true;
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g_console.ingame_menu_enable = true;
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g_console.mode_switch = MODE_MENU;
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}
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return false;
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case RARCH_REWIND:
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return ((state.Gamepad.sThumbRY > DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
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return ((state.Gamepad.sThumbRY > DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
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case RARCH_QUIT_KEY:
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if(IS_TIMER_EXPIRED(d3d))
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{
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if(IS_TIMER_EXPIRED(d3d))
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{
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uint32_t left_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
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uint32_t right_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
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uint32_t right_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
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g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d);
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g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
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g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d);
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g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
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if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable))
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{
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if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable))
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{
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g_console.mode_switch = MODE_MENU;
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SET_TIMER_EXPIRATION(d3d, 30);
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retval = g_console.menu_enable;
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}
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retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
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}
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SET_TIMER_EXPIRATION(d3d, 30);
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retval = g_console.menu_enable;
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}
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retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
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}
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}
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return retval;
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@ -263,6 +263,48 @@ static bool xinput_input_key_pressed(void *data, int key)
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{
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(void)data;
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bool retval = false;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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switch(key)
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{
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case RARCH_FAST_FORWARD_HOLD_KEY:
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return ((real_state[0] & XINPUT1_GAMEPAD_RSTICK_DOWN_MASK) && !(real_state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_LOAD_STATE_KEY:
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return ((real_state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && (real_state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_SAVE_STATE_KEY:
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return ((real_state[0] & XINPUT1_GAMEPAD_RSTICK_DOWN_MASK) && (real_state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_STATE_SLOT_PLUS:
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return ((real_state[0] & XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK) && (real_state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_STATE_SLOT_MINUS:
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return ((real_state[0] & XINPUT1_GAMEPAD_RSTICK_LEFT_MASK) && (real_state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_FRAMEADVANCE:
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if(g_console.frame_advance_enable)
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{
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g_console.menu_enable = true;
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g_console.ingame_menu_enable = true;
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g_console.mode_switch = MODE_MENU;
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}
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return false;
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case RARCH_REWIND:
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return ((real_state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && !(real_state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_QUIT_KEY:
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if(IS_TIMER_EXPIRED(d3d))
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{
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uint32_t left_thumb_pressed = (real_state[0] & XINPUT1_GAMEPAD_LEFT_THUMB);
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uint32_t right_thumb_pressed = (real_state[0] & XINPUT1_GAMEPAD_RIGHT_THUMB);
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g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d);
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g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
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if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable))
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{
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g_console.mode_switch = MODE_MENU;
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SET_TIMER_EXPIRATION(d3d, 30);
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retval = g_console.menu_enable;
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}
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retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
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}
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}
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return retval;
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}
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