Remove some obsolete help pages

This commit is contained in:
twinaphex 2013-11-05 13:47:42 +01:00
parent 1d8da54f22
commit 8666c9e64f
4 changed files with 2 additions and 36 deletions

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@ -1,30 +0,0 @@
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/textView1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="40px"
android:text="The system requirements differ per Libretro core. The recommended system requirements mentioned below are for reaching fullspeed in most games (if you get any audio pops/crackles, then please read 'Why do games sound choppy on my device?'): \n
* SNES9X Next [Super Nintendo] : Dual-core ARM Cortex A9 CPU or higher. Yoshi's Island and other SuperFX games might need higher system requirements.\n
* VBA Next [Game Boy Advance] : At least a dual-core ARM Cortex A9 CPU or higher.\n
* FCEUmm [Nintendo NES] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* NEStopia [Nintendo NES] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* Gambatte [GameBoy/Game Boy Color] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* Final Burn Alpha [Arcade] : Performance varies based on the game you want to play. Systems like CPS2 and Neogeo have been tested to run at fullspeed on an ARM Cotex A8 single-core CPU. CPS3 games need a dual-core ARM Cortex A9-based CPU. Your mileage with other games may vary.\n
* Genesis Plus GX [Sega Genesis/Sega CD/Master System/SG-1000] : Has been tested o run at fullspeed on an ARM Cortex A8 single-core CPU for most games. Virtua Racing will need a dual-core ARM Cortex A9-based CPU.\n
* NX Engine [Cave Story] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU. Note - sound is currently imperfect in this core.\n
* PCSX ReARMed [PlayStation1] : Most games will run fullspeed on an ARM Cortex A8 single-core CPU. Higher-resolution interlaced games (such as Tekken 3, Tobal 2, Dead or Alive 1) will need at least a dual-core ARM Cortex A9 CPU and up.\n
* Prboom [DOOM] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* Mednafen NGP [NeoGeo Pocket Color] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* Mednafen WonderSwan [WonderSwan] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* Mednafen Virtual Boy [Virtual Boy] : Dual-core ARM Cortex A9 CPU or higher.\n
* Mednafen PC Engine [PC Engine] : Has been tested to run at fullspeed on an ARM Cortex A8 single-core CPU.\n
* TyrQuake [Quake 1] : Has been tested to run around give or take 55-60fps at 320x240 resolution on an ARM Cortex A8 single-core CPU.\n
* Picodrive : Has been tested to run at fullspeed with Knuckles Chaotix [a 32X game] on an ARM Cortex A8 single-core CPU.\n
" />
</LinearLayout>

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@ -9,5 +9,5 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="40px"
android:text="All these shaders came from the RetroArch versions on PlayStation3, Xbox 360 and PC. Compared to those systems, the GPUs in Android devices are very, very weak.\n\nThis problem will solve itself as Android devices will start getting more powerful GPUs. An example of a SoC that might handle most shaders at fullspeed would be the Tegra 4 with its 72-core GPU."/>
android:text="All these shaders came from the RetroArch versions on PlayStation3, Xbox 360 and PC. Compared to those systems, the GPUs in Android devices are very, very weak.\n\nThis problem will solve itself as Android devices will start getting more powerful GPUs."/>
</LinearLayout>

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@ -9,5 +9,5 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="40px"
android:text="VBA Next is an emulator that is based on VBA-M. This is a more accurate emulator than most, but it's also much slower. Unfortunately, while VBA Next seems to run very well even on a Nintendo Wii, it seems that as of this minute even medium heavyweight Android devices can't compete with a Nintendo Wii in terms of runtime performance.\n\nThere will be another Game Boy Advance core added shortly that will be a lot faster than VBA Next and will compete directly with Gameboid and other emus of this ilk. NOTE - Gameboid and those 'other emus' are based on the open-source emulator gpSP - which is also the emulator we will be basing this new faster core on." />
android:text="VBA Next is an emulator that is based on VBA-M. This is a more accurate emulator than most, but it's also much slower. Unfortunately, while VBA Next seems to run very well even on a Nintendo Wii, it seems that as of this minute even medium heavyweight Android devices can't compete with a Nintendo Wii in terms of runtime performance." />
</LinearLayout>

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<PreferenceCategory android:title="What is a 'Libretro core'?" android:layout="@layout/faq_what_is_a_libretro_core" >
</PreferenceCategory>
</PreferenceScreen>
<PreferenceScreen android:title="Libretro core system requirements" >
<PreferenceCategory android:title="Libretro core system requirements" android:layout="@layout/faq_system_requirements" >
</PreferenceCategory>
</PreferenceScreen>
<PreferenceScreen android:title="Why do games sound choppy on my device?" >
<PreferenceCategory android:title="Games sound choppy on my device?" android:layout="@layout/faq_sound_choppy" >
</PreferenceCategory>