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Always try to use cached memory if we can for linear textures.
Should improve cores which use SOFTWARE_FRAMEBUFFER.
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@ -191,12 +191,9 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
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}
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}
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else
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else
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{
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{
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VkMemoryPropertyFlags cached = type == VULKAN_TEXTURE_READBACK ?
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(&vk->context->memory_properties,
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | cached,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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}
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