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https://github.com/libretro/RetroArch
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Add inclusion of gfx/shader_common.c to other Makefiles
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@ -29,6 +29,7 @@ OBJ = frontend/platform/platform_emscripten.o \
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input/overlay.o \
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fifo_buffer.o \
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gfx/scaler/scaler.o \
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gfx/shader_common.o \
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gfx/scaler/pixconv.o \
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gfx/scaler/scaler_int.o \
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gfx/scaler/scaler_filter.o \
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@ -34,6 +34,7 @@ OBJ = frontend/frontend.o \
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media/rarch.o \
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gfx/context/win32_common.o \
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gfx/scaler/scaler.o \
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gfx/shader_common.o \
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gfx/scaler/pixconv.o \
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gfx/scaler/scaler_int.o \
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gfx/scaler/scaler_filter.o \
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@ -24,7 +24,7 @@ void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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glBindTexture(GL_TEXTURE_2D, obj);
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#ifdef HAVE_OPENGLES2
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GLenum wrap = GL_CLAMP_TO_EDGE;
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wrap = GL_CLAMP_TO_EDGE;
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#endif
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
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@ -18,6 +18,10 @@
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#define HAVE_FILTERS_BUILTIN
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#endif
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#define HAVE_SHADERS
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#endif
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#if defined(_XBOX)
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#include "../msvc/msvc_compat.h"
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#endif
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@ -141,9 +145,10 @@ VIDEO CONTEXT
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/*============================================================
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VIDEO SHADERS
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============================================================ */
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#include "../gfx/shader_common.c"
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#ifdef HAVE_SHADERS
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#include "../gfx/shader_parse.c"
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#endif
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#ifdef HAVE_CG
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#include "../gfx/shader_cg.c"
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@ -157,6 +162,8 @@ VIDEO SHADERS
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#include "../gfx/shader_glsl.c"
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#endif
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#endif
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/*============================================================
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VIDEO IMAGE
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============================================================ */
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@ -288,6 +288,8 @@
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</ClCompile>
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<ClCompile Include="..\..\gfx\scaler\scaler.c">
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</ClCompile>
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<ClCompile Include="..\..\gfx\shader_common.c">
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</ClCompile>
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<ClCompile Include="..\..\gfx\scaler\scaler_int.c">
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</ClCompile>
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<ClCompile Include="..\..\gfx\state_tracker.c">
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