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https://github.com/libretro/RetroArch
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Revert "Fix shader warnings"
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parent
350a7477d6
commit
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@ -23,11 +23,11 @@
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"#else\n" \
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"#else\n" \
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" precision mediump float;\n" \
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" precision mediump float;\n" \
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"#endif\n" #src
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"#endif\n" #src
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#define GLSL_300(src) "#version 300 es\n" #src
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#else
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#else
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#define CG(src) "" #src
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#define CG(src) "" #src
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#define GLSL(src) "" #src
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#define GLSL(src) "" #src
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#define GLSL_330(src) "#version 330\n" #src
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#define GLSL_300(src) "#version 300 es\n" #src
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#define GLSL_330(src) "#version 330 core\n" #src
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#endif
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#endif
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#endif
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#endif
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@ -344,6 +344,7 @@ static bool gl_glsl_compile_shader(glsl_shader_data_t *glsl,
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}
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}
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#endif
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#endif
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snprintf(version, sizeof(version), "#version %u%s\n", version_no, version_extra);
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snprintf(version, sizeof(version), "#version %u%s\n", version_no, version_extra);
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RARCH_LOG("[GLSL]: Using GLSL version %u%s.\n", version_no, version_extra);
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}
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}
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else if (glsl_core)
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else if (glsl_core)
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{
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{
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@ -367,14 +368,9 @@ static bool gl_glsl_compile_shader(glsl_shader_data_t *glsl,
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}
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}
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snprintf(version, sizeof(version), "#version %u\n", version_no);
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snprintf(version, sizeof(version), "#version %u\n", version_no);
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}
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RARCH_LOG("[GLSL]: Using GLSL version %u.\n", version_no);
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else
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{
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/* Don't leave version empty, prevent the compiler warning */
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snprintf(version, sizeof(version), "#version 110\n");
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}
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}
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RARCH_LOG("[GLSL]: Using GLSL %s", version);
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source[0] = version;
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source[0] = version;
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source[1] = define;
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source[1] = define;
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source[2] = glsl->alias_define;
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source[2] = glsl->alias_define;
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