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Merge pull request #4045 from FIX94/master
(WiiU) increased audio buffer size to allow PAL games to be played back properly
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@ -57,8 +57,8 @@ typedef struct
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#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
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#define AX_AUDIO_SAMPLE_COUNT 144 //3ms
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#define AX_AUDIO_SAMPLE_MIN (AX_AUDIO_SAMPLE_COUNT * 6) //18ms
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#define AX_AUDIO_SAMPLE_LOAD (AX_AUDIO_SAMPLE_COUNT * 8) //24ms
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#define AX_AUDIO_SAMPLE_MIN (AX_AUDIO_SAMPLE_COUNT * 10) //30ms
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#define AX_AUDIO_SAMPLE_LOAD (AX_AUDIO_SAMPLE_COUNT * 11) //33ms
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#define AX_AUDIO_RATE 48000
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//#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
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//#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
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@ -186,7 +186,7 @@ static bool ax_audio_start(void* data)
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return true;
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//set back to playing on enough buffered data
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if(ax->written > AX_AUDIO_SAMPLE_MIN)
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if(ax->written > AX_AUDIO_SAMPLE_LOAD)
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AXSetMultiVoiceState(ax->mvoice, AX_VOICE_STATE_PLAYING);
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return true;
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