(GLUI) Add Subsystem support

This commit is contained in:
jdgleaver 2019-02-08 15:18:55 +00:00
parent 1938f00c76
commit 840e132408

View File

@ -56,6 +56,8 @@
#include "../../file_path_special.h"
#include "../../dynamic.h"
/* This struct holds the y position and the line height for each menu entry */
typedef struct
{
@ -1994,6 +1996,7 @@ static int materialui_list_push(void *data, void *userdata,
int ret = -1;
core_info_list_t *list = NULL;
menu_handle_t *menu = (menu_handle_t*)data;
const struct retro_subsystem_info* subsystem;
(void)userdata;
@ -2076,6 +2079,15 @@ static int materialui_list_push(void *data, void *userdata,
{
entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_LIST;
menu_displaylist_setting(&entry);
/* Core fully loaded, use the subsystem data */
if (system->subsystem.data)
subsystem = system->subsystem.data;
/* Core not loaded completely, use the data we peeked on load core */
else
subsystem = subsystem_data;
menu_subsystem_populate(subsystem, info);
}
if (settings->bools.menu_content_show_history)
@ -2492,6 +2504,8 @@ static void materialui_list_insert(void *userdata,
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_LOAD))
)
{
node->texture_switch2_index = MUI_TEXTURE_START_CORE;
@ -2554,7 +2568,10 @@ static void materialui_list_insert(void *userdata,
node->texture_switch2_index = MUI_TEXTURE_CONFIGURATIONS;
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST)))
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_ADD))
)
{
node->texture_switch2_index = MUI_TEXTURE_LOAD_CONTENT;
node->texture_switch2_set = true;