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Rename load_content_dont_need_fullpath to load_content_into_memory
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@ -353,7 +353,7 @@ void save_ram_file(const char *path, int type)
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}
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/* Load the content into memory. */
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static bool load_content_dont_need_fullpath(
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static bool load_content_into_memory(
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struct retro_game_info *info,
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unsigned i,
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const char *path)
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@ -503,7 +503,7 @@ static bool load_content(
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if (!need_fullpath && *path)
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{
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if (!load_content_dont_need_fullpath(&info[i], i, path))
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if (!load_content_into_memory(&info[i], i, path))
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return false;
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}
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else
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