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More of where that came from
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@ -834,8 +834,10 @@ bool command_set(command_handle_t *handle)
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bool command_free(command_t *handle)
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{
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#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORK_CMD)
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#ifdef HAVE_COMMAND
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if (handle && handle->net_fd >= 0)
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socket_close(handle->net_fd);
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#endif
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#endif
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free(handle);
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@ -97,12 +97,13 @@ unsigned rpl_entry_selection_ptr = 0;
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unsigned rdb_entry_start_game_selection_ptr = 0;
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size_t hack_shader_pass = 0;
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#ifdef HAVE_NETWORKING
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/* HACK - we have to find some way to pass state inbetween
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* function pointer callback functions that don't necessarily
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* call each other. */
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char *core_buf;
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size_t core_len;
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char *core_buf = NULL;
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size_t core_len = 0;
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#ifdef HAVE_NETWORKING
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#ifdef HAVE_LAKKA
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static char lakka_project[128];
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