mirror of
https://github.com/libretro/RetroArch
synced 2025-01-31 06:32:48 +00:00
(Menu) Create menu_entries_get_description
This commit is contained in:
parent
a03d1475f9
commit
836124c217
@ -78,356 +78,340 @@ static int menu_info_screen_iterate(unsigned action)
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setting_data_get_description(current_setting, msg, sizeof(msg));
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else
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{
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const char *label = NULL;
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unsigned info_type;
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file_list_get_at_offset(driver.menu->selection_buf,
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driver.menu->selection_ptr, NULL, NULL,
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driver.menu->selection_ptr, NULL, &label,
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&info_type);
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switch (info_type)
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if (menu_entries_get_description(label, msg, sizeof(msg)) == -1)
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{
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case MENU_SETTINGS_SHADER_PRESET:
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snprintf(msg, sizeof(msg),
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" -- Load Shader Preset. \n"
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" \n"
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" Load a "
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switch (info_type)
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{
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case MENU_SETTINGS_SHADER_PRESET:
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snprintf(msg, sizeof(msg),
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" -- Load Shader Preset. \n"
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" \n"
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" Load a "
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#ifdef HAVE_CG
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"Cg"
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"Cg"
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#endif
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#ifdef HAVE_GLSL
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#ifdef HAVE_CG
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"/"
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"/"
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#endif
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"GLSL"
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"GLSL"
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#endif
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#ifdef HAVE_HLSL
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#if defined(HAVE_CG) || defined(HAVE_HLSL)
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"/"
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"/"
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#endif
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"HLSL"
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"HLSL"
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#endif
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" preset directly. \n"
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"The menu shader menu is updated accordingly. \n"
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" \n"
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"If the CGP uses scaling methods which are not \n"
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"simple, (i.e. source scaling, same scaling \n"
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"factor for X/Y), the scaling factor displayed \n"
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"in the menu might not be correct."
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);
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break;
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#if 0
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case MENU_SETTINGS_SHADER_APPLY:
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snprintf(msg, sizeof(msg),
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" -- Apply Shader Changes. \n"
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" \n"
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"After changing shader settings, use this to \n"
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"apply changes. \n"
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" \n"
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"Changing shader settings is a somewhat \n"
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"expensive operation so it has to be \n"
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"done explicitly. \n"
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" \n"
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"When you apply shaders, the menu shader \n"
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"settings are saved to a temporary file (either \n"
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"menu.cgp or menu.glslp) and loaded. The file \n"
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"persists after RetroArch exits. The file is \n"
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"saved to Shader Directory."
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);
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break;
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#endif
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case MENU_SETTINGS_SHADER_PASSES:
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snprintf(msg, sizeof(msg),
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" -- Shader Passes. \n"
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" \n"
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"RetroArch allows you to mix and match various \n"
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"shaders with arbitrary shader passes, with \n"
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"custom hardware filters and scale factors. \n"
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" \n"
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"This option specifies the number of shader \n"
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"passes to use. If you set this to 0, and use \n"
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"Apply Shader Changes, you use a 'blank' shader. \n"
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" \n"
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"The Default Filter option will affect the \n"
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"stretching filter.");
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break;
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case MENU_SETTINGS_BIND_DEVICE:
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snprintf(msg, sizeof(msg),
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" -- Input Device. \n"
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" \n"
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"Picks which gamepad to use for player N. \n"
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"The name of the pad is available."
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);
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break;
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case MENU_SETTINGS_BIND_DEVICE_TYPE:
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snprintf(msg, sizeof(msg),
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" -- Input Device Type. \n"
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" \n"
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"Picks which device type to use. This is \n"
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"relevant for the libretro core itself."
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);
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
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snprintf(msg, sizeof(msg),
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" -- Axis for analog stick (DualShock-esque).\n"
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" \n"
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"Bound as usual, however, if a real analog \n"
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"axis is bound, it can be read as a true analog.\n"
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" \n"
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"Positive X axis is right. \n"
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"Positive Y axis is down.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
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snprintf(msg, sizeof(msg),
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" -- Applies next shader in directory.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
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snprintf(msg, sizeof(msg),
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" -- Applies previous shader in directory.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
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snprintf(msg, sizeof(msg),
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" -- Loads state.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
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snprintf(msg, sizeof(msg),
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" -- Saves state.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
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snprintf(msg, sizeof(msg),
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" -- State slots.\n"
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" \n"
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" With slot set to 0, save state name is *.state \n"
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" (or whatever defined on commandline).\n"
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"When slot is != 0, path will be (path)(d), \n"
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"where (d) is slot number.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
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snprintf(msg, sizeof(msg),
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" -- Turbo enable.\n"
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" \n"
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"Holding the turbo while pressing another \n"
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"button will let the button enter a turbo \n"
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"mode where the button state is modulated \n"
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"with a periodic signal. \n"
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" \n"
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"The modulation stops when the button \n"
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"itself (not turbo button) is released.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
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snprintf(msg, sizeof(msg),
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" -- Hold for fast-forward. Releasing button \n"
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"disables fast-forward.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
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snprintf(msg, sizeof(msg),
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" -- Key to exit RetroArch cleanly."
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" preset directly. \n"
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"The menu shader menu is updated accordingly. \n"
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" \n"
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"If the CGP uses scaling methods which are not \n"
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"simple, (i.e. source scaling, same scaling \n"
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"factor for X/Y), the scaling factor displayed \n"
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"in the menu might not be correct."
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);
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break;
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case MENU_SETTINGS_SHADER_PASSES:
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snprintf(msg, sizeof(msg),
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" -- Shader Passes. \n"
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" \n"
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"RetroArch allows you to mix and match various \n"
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"shaders with arbitrary shader passes, with \n"
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"custom hardware filters and scale factors. \n"
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" \n"
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"This option specifies the number of shader \n"
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"passes to use. If you set this to 0, and use \n"
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"Apply Shader Changes, you use a 'blank' shader. \n"
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" \n"
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"The Default Filter option will affect the \n"
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"stretching filter.");
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break;
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case MENU_SETTINGS_BIND_DEVICE:
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snprintf(msg, sizeof(msg),
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" -- Input Device. \n"
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" \n"
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"Picks which gamepad to use for player N. \n"
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"The name of the pad is available."
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);
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break;
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case MENU_SETTINGS_BIND_DEVICE_TYPE:
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snprintf(msg, sizeof(msg),
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" -- Input Device Type. \n"
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" \n"
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"Picks which device type to use. This is \n"
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"relevant for the libretro core itself."
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);
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
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snprintf(msg, sizeof(msg),
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" -- Axis for analog stick (DualShock-esque).\n"
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" \n"
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"Bound as usual, however, if a real analog \n"
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"axis is bound, it can be read as a true analog.\n"
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" \n"
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"Positive X axis is right. \n"
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"Positive Y axis is down.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
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snprintf(msg, sizeof(msg),
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" -- Applies next shader in directory.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
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snprintf(msg, sizeof(msg),
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" -- Applies previous shader in directory.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
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snprintf(msg, sizeof(msg),
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" -- Loads state.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
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snprintf(msg, sizeof(msg),
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" -- Saves state.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
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case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
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snprintf(msg, sizeof(msg),
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" -- State slots.\n"
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" \n"
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" With slot set to 0, save state name is *.state \n"
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" (or whatever defined on commandline).\n"
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"When slot is != 0, path will be (path)(d), \n"
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"where (d) is slot number.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
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snprintf(msg, sizeof(msg),
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" -- Turbo enable.\n"
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" \n"
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"Holding the turbo while pressing another \n"
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"button will let the button enter a turbo \n"
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"mode where the button state is modulated \n"
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"with a periodic signal. \n"
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" \n"
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"The modulation stops when the button \n"
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"itself (not turbo button) is released.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
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snprintf(msg, sizeof(msg),
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" -- Hold for fast-forward. Releasing button \n"
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"disables fast-forward.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
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snprintf(msg, sizeof(msg),
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" -- Key to exit RetroArch cleanly."
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#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
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"\nKilling it in any hard way (SIGKILL, \n"
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"etc) will terminate without saving\n"
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"RAM, etc. On Unix-likes,\n"
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"SIGINT/SIGTERM allows\n"
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"a clean deinitialization."
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"\nKilling it in any hard way (SIGKILL, \n"
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"etc) will terminate without saving\n"
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"RAM, etc. On Unix-likes,\n"
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"SIGINT/SIGTERM allows\n"
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"a clean deinitialization."
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#endif
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);
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
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snprintf(msg, sizeof(msg),
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" -- Hold button down to rewind.\n"
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" \n"
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"Rewind must be enabled.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
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snprintf(msg, sizeof(msg),
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" -- Toggle between recording and not.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
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snprintf(msg, sizeof(msg),
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" -- Toggle between paused and non-paused state.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
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snprintf(msg, sizeof(msg),
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" -- Frame advance when content is paused.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
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snprintf(msg, sizeof(msg),
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" -- Reset the content.\n");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
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snprintf(msg, sizeof(msg),
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" -- Increment cheat index.\n");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
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snprintf(msg, sizeof(msg),
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" -- Decrement cheat index.\n");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
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snprintf(msg, sizeof(msg),
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" -- Toggle cheat index.\n");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
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snprintf(msg, sizeof(msg),
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" -- Take screenshot.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
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snprintf(msg, sizeof(msg),
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" -- Mute/unmute audio.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
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snprintf(msg, sizeof(msg),
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" -- Netplay flip players.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
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snprintf(msg, sizeof(msg),
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" -- Hold for slowmotion.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
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snprintf(msg, sizeof(msg),
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" -- Enable other hotkeys.\n"
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" \n"
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" If this hotkey is bound to either keyboard, \n"
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"joybutton or joyaxis, all other hotkeys will \n"
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"be disabled unless this hotkey is also held \n"
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"at the same time. \n"
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" \n"
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"This is useful for RETRO_KEYBOARD centric \n"
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"implementations which query a large area of \n"
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"the keyboard, where it is not desirable that \n"
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"hotkeys get in the way.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
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snprintf(msg, sizeof(msg),
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" -- Increases audio volume.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
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snprintf(msg, sizeof(msg),
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" -- Decreases audio volume.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
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snprintf(msg, sizeof(msg),
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" -- Toggles to next overlay.\n"
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" \n"
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"Wraps around.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
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snprintf(msg, sizeof(msg),
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" -- Toggles eject for disks.\n"
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" \n"
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"Used for multiple-disk content.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
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snprintf(msg, sizeof(msg),
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" -- Cycles through disk images. Use after \n"
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"ejecting. \n"
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" \n"
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" Complete by toggling eject again.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
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snprintf(msg, sizeof(msg),
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" -- Toggles mouse grab.\n"
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" \n"
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"When mouse is grabbed, RetroArch hides the \n"
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"mouse, and keeps the mouse pointer inside \n"
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"the window to allow relative mouse input to \n"
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"work better.");
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break;
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case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
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snprintf(msg, sizeof(msg),
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" -- Toggles menu.");
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break;
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case MENU_SETTINGS_SHADER_0_FILTER + (0 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (1 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (2 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (3 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (4 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (5 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (6 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (7 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (8 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (9 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (10 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (11 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (12 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (13 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (14 * 3):
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case MENU_SETTINGS_SHADER_0_FILTER + (15 * 3):
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snprintf(msg, sizeof(msg),
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" -- Hardware filter for this pass. \n"
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" \n"
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"If 'Don't Care' is set, 'Default \n"
|
||||
"Filter' will be used."
|
||||
);
|
||||
break;
|
||||
case MENU_SETTINGS_SHADER_0 + (0 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (1 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (2 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (3 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (4 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (5 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (6 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (7 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (8 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (9 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (10 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (11 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (12 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (13 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (14 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (15 * 3):
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Path to shader. \n"
|
||||
" \n"
|
||||
"All shaders must be of the same \n"
|
||||
"type (i.e. CG, GLSL or HLSL). \n"
|
||||
" \n"
|
||||
"Set Shader Directory to set where \n"
|
||||
"the browser starts to look for \n"
|
||||
"shaders."
|
||||
);
|
||||
break;
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (0 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (1 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (2 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (3 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (4 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (5 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (6 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (7 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (8 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (9 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (10 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (11 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (12 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (13 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (14 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (15 * 3):
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Scale for this pass. \n"
|
||||
" \n"
|
||||
"The scale factor accumulates, i.e. 2x \n"
|
||||
"for first pass and 2x for second pass \n"
|
||||
"will give you a 4x total scale. \n"
|
||||
" \n"
|
||||
"If there is a scale factor for last \n"
|
||||
"pass, the result is stretched to \n"
|
||||
"screen with the filter specified in \n"
|
||||
"'Default Filter'. \n"
|
||||
" \n"
|
||||
"If 'Don't Care' is set, either 1x \n"
|
||||
"scale or stretch to fullscreen will \n"
|
||||
"be used depending if it's not the last \n"
|
||||
"pass or not."
|
||||
);
|
||||
break;
|
||||
default:
|
||||
snprintf(msg, sizeof(msg),
|
||||
"-- No info on this item available. --\n");
|
||||
);
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Hold button down to rewind.\n"
|
||||
" \n"
|
||||
"Rewind must be enabled.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggle between recording and not.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggle between paused and non-paused state.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Frame advance when content is paused.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Reset the content.\n");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Increment cheat index.\n");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Decrement cheat index.\n");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggle cheat index.\n");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Take screenshot.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Mute/unmute audio.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Netplay flip players.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Hold for slowmotion.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Enable other hotkeys.\n"
|
||||
" \n"
|
||||
" If this hotkey is bound to either keyboard, \n"
|
||||
"joybutton or joyaxis, all other hotkeys will \n"
|
||||
"be disabled unless this hotkey is also held \n"
|
||||
"at the same time. \n"
|
||||
" \n"
|
||||
"This is useful for RETRO_KEYBOARD centric \n"
|
||||
"implementations which query a large area of \n"
|
||||
"the keyboard, where it is not desirable that \n"
|
||||
"hotkeys get in the way.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Increases audio volume.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Decreases audio volume.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggles to next overlay.\n"
|
||||
" \n"
|
||||
"Wraps around.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggles eject for disks.\n"
|
||||
" \n"
|
||||
"Used for multiple-disk content.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Cycles through disk images. Use after \n"
|
||||
"ejecting. \n"
|
||||
" \n"
|
||||
" Complete by toggling eject again.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggles mouse grab.\n"
|
||||
" \n"
|
||||
"When mouse is grabbed, RetroArch hides the \n"
|
||||
"mouse, and keeps the mouse pointer inside \n"
|
||||
"the window to allow relative mouse input to \n"
|
||||
"work better.");
|
||||
break;
|
||||
case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Toggles menu.");
|
||||
break;
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (0 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (1 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (2 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (3 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (4 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (5 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (6 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (7 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (8 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (9 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (10 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (11 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (12 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (13 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (14 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_FILTER + (15 * 3):
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Hardware filter for this pass. \n"
|
||||
" \n"
|
||||
"If 'Don't Care' is set, 'Default \n"
|
||||
"Filter' will be used."
|
||||
);
|
||||
break;
|
||||
case MENU_SETTINGS_SHADER_0 + (0 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (1 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (2 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (3 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (4 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (5 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (6 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (7 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (8 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (9 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (10 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (11 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (12 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (13 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (14 * 3):
|
||||
case MENU_SETTINGS_SHADER_0 + (15 * 3):
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Path to shader. \n"
|
||||
" \n"
|
||||
"All shaders must be of the same \n"
|
||||
"type (i.e. CG, GLSL or HLSL). \n"
|
||||
" \n"
|
||||
"Set Shader Directory to set where \n"
|
||||
"the browser starts to look for \n"
|
||||
"shaders."
|
||||
);
|
||||
break;
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (0 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (1 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (2 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (3 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (4 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (5 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (6 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (7 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (8 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (9 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (10 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (11 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (12 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (13 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (14 * 3):
|
||||
case MENU_SETTINGS_SHADER_0_SCALE + (15 * 3):
|
||||
snprintf(msg, sizeof(msg),
|
||||
" -- Scale for this pass. \n"
|
||||
" \n"
|
||||
"The scale factor accumulates, i.e. 2x \n"
|
||||
"for first pass and 2x for second pass \n"
|
||||
"will give you a 4x total scale. \n"
|
||||
" \n"
|
||||
"If there is a scale factor for last \n"
|
||||
"pass, the result is stretched to \n"
|
||||
"screen with the filter specified in \n"
|
||||
"'Default Filter'. \n"
|
||||
" \n"
|
||||
"If 'Don't Care' is set, either 1x \n"
|
||||
"scale or stretch to fullscreen will \n"
|
||||
"be used depending if it's not the last \n"
|
||||
"pass or not."
|
||||
);
|
||||
break;
|
||||
default:
|
||||
snprintf(msg, sizeof(msg),
|
||||
"-- No info on this item available. --\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -840,3 +840,31 @@ void menu_entries_push(file_list_t *list,
|
||||
menu_clear_navigation(driver.menu);
|
||||
driver.menu->need_refresh = true;
|
||||
}
|
||||
|
||||
int menu_entries_get_description(const char *label,
|
||||
char *msg, size_t sizeof_msg)
|
||||
{
|
||||
if (!strcmp(label, "shader_apply_changes"))
|
||||
{
|
||||
snprintf(msg, sizeof_msg,
|
||||
" -- Apply Shader Changes. \n"
|
||||
" \n"
|
||||
"After changing shader settings, use this to \n"
|
||||
"apply changes. \n"
|
||||
" \n"
|
||||
"Changing shader settings is a somewhat \n"
|
||||
"expensive operation so it has to be \n"
|
||||
"done explicitly. \n"
|
||||
" \n"
|
||||
"When you apply shaders, the menu shader \n"
|
||||
"settings are saved to a temporary file (either \n"
|
||||
"menu.cgp or menu.glslp) and loaded. The file \n"
|
||||
"persists after RetroArch exits. The file is \n"
|
||||
"saved to Shader Directory."
|
||||
);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
@ -37,4 +37,7 @@ void menu_entries_pop(file_list_t *list);
|
||||
|
||||
void menu_flush_stack_type(file_list_t *list, unsigned final_type);
|
||||
|
||||
int menu_entries_get_description(const char *label, char *msg,
|
||||
size_t sizeof_msg);
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user