(Menu) Create menu_entries_get_description

This commit is contained in:
twinaphex 2014-09-03 21:26:05 +02:00
parent a03d1475f9
commit 836124c217
3 changed files with 348 additions and 333 deletions

View File

@ -78,356 +78,340 @@ static int menu_info_screen_iterate(unsigned action)
setting_data_get_description(current_setting, msg, sizeof(msg));
else
{
const char *label = NULL;
unsigned info_type;
file_list_get_at_offset(driver.menu->selection_buf,
driver.menu->selection_ptr, NULL, NULL,
driver.menu->selection_ptr, NULL, &label,
&info_type);
switch (info_type)
if (menu_entries_get_description(label, msg, sizeof(msg)) == -1)
{
case MENU_SETTINGS_SHADER_PRESET:
snprintf(msg, sizeof(msg),
" -- Load Shader Preset. \n"
" \n"
" Load a "
switch (info_type)
{
case MENU_SETTINGS_SHADER_PRESET:
snprintf(msg, sizeof(msg),
" -- Load Shader Preset. \n"
" \n"
" Load a "
#ifdef HAVE_CG
"Cg"
"Cg"
#endif
#ifdef HAVE_GLSL
#ifdef HAVE_CG
"/"
"/"
#endif
"GLSL"
"GLSL"
#endif
#ifdef HAVE_HLSL
#if defined(HAVE_CG) || defined(HAVE_HLSL)
"/"
"/"
#endif
"HLSL"
"HLSL"
#endif
" preset directly. \n"
"The menu shader menu is updated accordingly. \n"
" \n"
"If the CGP uses scaling methods which are not \n"
"simple, (i.e. source scaling, same scaling \n"
"factor for X/Y), the scaling factor displayed \n"
"in the menu might not be correct."
);
break;
#if 0
case MENU_SETTINGS_SHADER_APPLY:
snprintf(msg, sizeof(msg),
" -- Apply Shader Changes. \n"
" \n"
"After changing shader settings, use this to \n"
"apply changes. \n"
" \n"
"Changing shader settings is a somewhat \n"
"expensive operation so it has to be \n"
"done explicitly. \n"
" \n"
"When you apply shaders, the menu shader \n"
"settings are saved to a temporary file (either \n"
"menu.cgp or menu.glslp) and loaded. The file \n"
"persists after RetroArch exits. The file is \n"
"saved to Shader Directory."
);
break;
#endif
case MENU_SETTINGS_SHADER_PASSES:
snprintf(msg, sizeof(msg),
" -- Shader Passes. \n"
" \n"
"RetroArch allows you to mix and match various \n"
"shaders with arbitrary shader passes, with \n"
"custom hardware filters and scale factors. \n"
" \n"
"This option specifies the number of shader \n"
"passes to use. If you set this to 0, and use \n"
"Apply Shader Changes, you use a 'blank' shader. \n"
" \n"
"The Default Filter option will affect the \n"
"stretching filter.");
break;
case MENU_SETTINGS_BIND_DEVICE:
snprintf(msg, sizeof(msg),
" -- Input Device. \n"
" \n"
"Picks which gamepad to use for player N. \n"
"The name of the pad is available."
);
break;
case MENU_SETTINGS_BIND_DEVICE_TYPE:
snprintf(msg, sizeof(msg),
" -- Input Device Type. \n"
" \n"
"Picks which device type to use. This is \n"
"relevant for the libretro core itself."
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
snprintf(msg, sizeof(msg),
" -- Axis for analog stick (DualShock-esque).\n"
" \n"
"Bound as usual, however, if a real analog \n"
"axis is bound, it can be read as a true analog.\n"
" \n"
"Positive X axis is right. \n"
"Positive Y axis is down.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
snprintf(msg, sizeof(msg),
" -- Applies next shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
snprintf(msg, sizeof(msg),
" -- Applies previous shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Loads state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Saves state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
snprintf(msg, sizeof(msg),
" -- State slots.\n"
" \n"
" With slot set to 0, save state name is *.state \n"
" (or whatever defined on commandline).\n"
"When slot is != 0, path will be (path)(d), \n"
"where (d) is slot number.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
snprintf(msg, sizeof(msg),
" -- Turbo enable.\n"
" \n"
"Holding the turbo while pressing another \n"
"button will let the button enter a turbo \n"
"mode where the button state is modulated \n"
"with a periodic signal. \n"
" \n"
"The modulation stops when the button \n"
"itself (not turbo button) is released.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
snprintf(msg, sizeof(msg),
" -- Hold for fast-forward. Releasing button \n"
"disables fast-forward.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
snprintf(msg, sizeof(msg),
" -- Key to exit RetroArch cleanly."
" preset directly. \n"
"The menu shader menu is updated accordingly. \n"
" \n"
"If the CGP uses scaling methods which are not \n"
"simple, (i.e. source scaling, same scaling \n"
"factor for X/Y), the scaling factor displayed \n"
"in the menu might not be correct."
);
break;
case MENU_SETTINGS_SHADER_PASSES:
snprintf(msg, sizeof(msg),
" -- Shader Passes. \n"
" \n"
"RetroArch allows you to mix and match various \n"
"shaders with arbitrary shader passes, with \n"
"custom hardware filters and scale factors. \n"
" \n"
"This option specifies the number of shader \n"
"passes to use. If you set this to 0, and use \n"
"Apply Shader Changes, you use a 'blank' shader. \n"
" \n"
"The Default Filter option will affect the \n"
"stretching filter.");
break;
case MENU_SETTINGS_BIND_DEVICE:
snprintf(msg, sizeof(msg),
" -- Input Device. \n"
" \n"
"Picks which gamepad to use for player N. \n"
"The name of the pad is available."
);
break;
case MENU_SETTINGS_BIND_DEVICE_TYPE:
snprintf(msg, sizeof(msg),
" -- Input Device Type. \n"
" \n"
"Picks which device type to use. This is \n"
"relevant for the libretro core itself."
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
snprintf(msg, sizeof(msg),
" -- Axis for analog stick (DualShock-esque).\n"
" \n"
"Bound as usual, however, if a real analog \n"
"axis is bound, it can be read as a true analog.\n"
" \n"
"Positive X axis is right. \n"
"Positive Y axis is down.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
snprintf(msg, sizeof(msg),
" -- Applies next shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
snprintf(msg, sizeof(msg),
" -- Applies previous shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Loads state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Saves state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
snprintf(msg, sizeof(msg),
" -- State slots.\n"
" \n"
" With slot set to 0, save state name is *.state \n"
" (or whatever defined on commandline).\n"
"When slot is != 0, path will be (path)(d), \n"
"where (d) is slot number.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
snprintf(msg, sizeof(msg),
" -- Turbo enable.\n"
" \n"
"Holding the turbo while pressing another \n"
"button will let the button enter a turbo \n"
"mode where the button state is modulated \n"
"with a periodic signal. \n"
" \n"
"The modulation stops when the button \n"
"itself (not turbo button) is released.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
snprintf(msg, sizeof(msg),
" -- Hold for fast-forward. Releasing button \n"
"disables fast-forward.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
snprintf(msg, sizeof(msg),
" -- Key to exit RetroArch cleanly."
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
"\nKilling it in any hard way (SIGKILL, \n"
"etc) will terminate without saving\n"
"RAM, etc. On Unix-likes,\n"
"SIGINT/SIGTERM allows\n"
"a clean deinitialization."
"\nKilling it in any hard way (SIGKILL, \n"
"etc) will terminate without saving\n"
"RAM, etc. On Unix-likes,\n"
"SIGINT/SIGTERM allows\n"
"a clean deinitialization."
#endif
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
snprintf(msg, sizeof(msg),
" -- Hold button down to rewind.\n"
" \n"
"Rewind must be enabled.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between recording and not.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between paused and non-paused state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
snprintf(msg, sizeof(msg),
" -- Frame advance when content is paused.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
snprintf(msg, sizeof(msg),
" -- Reset the content.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
snprintf(msg, sizeof(msg),
" -- Increment cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
snprintf(msg, sizeof(msg),
" -- Decrement cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
snprintf(msg, sizeof(msg),
" -- Take screenshot.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
snprintf(msg, sizeof(msg),
" -- Mute/unmute audio.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
snprintf(msg, sizeof(msg),
" -- Netplay flip players.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
snprintf(msg, sizeof(msg),
" -- Hold for slowmotion.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
snprintf(msg, sizeof(msg),
" -- Enable other hotkeys.\n"
" \n"
" If this hotkey is bound to either keyboard, \n"
"joybutton or joyaxis, all other hotkeys will \n"
"be disabled unless this hotkey is also held \n"
"at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
snprintf(msg, sizeof(msg),
" -- Increases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
snprintf(msg, sizeof(msg),
" -- Decreases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
snprintf(msg, sizeof(msg),
" -- Toggles to next overlay.\n"
" \n"
"Wraps around.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles eject for disks.\n"
" \n"
"Used for multiple-disk content.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
snprintf(msg, sizeof(msg),
" -- Cycles through disk images. Use after \n"
"ejecting. \n"
" \n"
" Complete by toggling eject again.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles mouse grab.\n"
" \n"
"When mouse is grabbed, RetroArch hides the \n"
"mouse, and keeps the mouse pointer inside \n"
"the window to allow relative mouse input to \n"
"work better.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles menu.");
break;
case MENU_SETTINGS_SHADER_0_FILTER + (0 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (1 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (2 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (3 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (4 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (5 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (6 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (7 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (8 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (9 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (10 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (11 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (12 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (13 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (14 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Hardware filter for this pass. \n"
" \n"
"If 'Don't Care' is set, 'Default \n"
"Filter' will be used."
);
break;
case MENU_SETTINGS_SHADER_0 + (0 * 3):
case MENU_SETTINGS_SHADER_0 + (1 * 3):
case MENU_SETTINGS_SHADER_0 + (2 * 3):
case MENU_SETTINGS_SHADER_0 + (3 * 3):
case MENU_SETTINGS_SHADER_0 + (4 * 3):
case MENU_SETTINGS_SHADER_0 + (5 * 3):
case MENU_SETTINGS_SHADER_0 + (6 * 3):
case MENU_SETTINGS_SHADER_0 + (7 * 3):
case MENU_SETTINGS_SHADER_0 + (8 * 3):
case MENU_SETTINGS_SHADER_0 + (9 * 3):
case MENU_SETTINGS_SHADER_0 + (10 * 3):
case MENU_SETTINGS_SHADER_0 + (11 * 3):
case MENU_SETTINGS_SHADER_0 + (12 * 3):
case MENU_SETTINGS_SHADER_0 + (13 * 3):
case MENU_SETTINGS_SHADER_0 + (14 * 3):
case MENU_SETTINGS_SHADER_0 + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Path to shader. \n"
" \n"
"All shaders must be of the same \n"
"type (i.e. CG, GLSL or HLSL). \n"
" \n"
"Set Shader Directory to set where \n"
"the browser starts to look for \n"
"shaders."
);
break;
case MENU_SETTINGS_SHADER_0_SCALE + (0 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (1 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (2 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (3 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (4 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (5 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (6 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (7 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (8 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (9 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (10 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (11 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (12 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (13 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (14 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Scale for this pass. \n"
" \n"
"The scale factor accumulates, i.e. 2x \n"
"for first pass and 2x for second pass \n"
"will give you a 4x total scale. \n"
" \n"
"If there is a scale factor for last \n"
"pass, the result is stretched to \n"
"screen with the filter specified in \n"
"'Default Filter'. \n"
" \n"
"If 'Don't Care' is set, either 1x \n"
"scale or stretch to fullscreen will \n"
"be used depending if it's not the last \n"
"pass or not."
);
break;
default:
snprintf(msg, sizeof(msg),
"-- No info on this item available. --\n");
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
snprintf(msg, sizeof(msg),
" -- Hold button down to rewind.\n"
" \n"
"Rewind must be enabled.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between recording and not.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between paused and non-paused state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
snprintf(msg, sizeof(msg),
" -- Frame advance when content is paused.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
snprintf(msg, sizeof(msg),
" -- Reset the content.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
snprintf(msg, sizeof(msg),
" -- Increment cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
snprintf(msg, sizeof(msg),
" -- Decrement cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
snprintf(msg, sizeof(msg),
" -- Take screenshot.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
snprintf(msg, sizeof(msg),
" -- Mute/unmute audio.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
snprintf(msg, sizeof(msg),
" -- Netplay flip players.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
snprintf(msg, sizeof(msg),
" -- Hold for slowmotion.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
snprintf(msg, sizeof(msg),
" -- Enable other hotkeys.\n"
" \n"
" If this hotkey is bound to either keyboard, \n"
"joybutton or joyaxis, all other hotkeys will \n"
"be disabled unless this hotkey is also held \n"
"at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
snprintf(msg, sizeof(msg),
" -- Increases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
snprintf(msg, sizeof(msg),
" -- Decreases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
snprintf(msg, sizeof(msg),
" -- Toggles to next overlay.\n"
" \n"
"Wraps around.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles eject for disks.\n"
" \n"
"Used for multiple-disk content.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
snprintf(msg, sizeof(msg),
" -- Cycles through disk images. Use after \n"
"ejecting. \n"
" \n"
" Complete by toggling eject again.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles mouse grab.\n"
" \n"
"When mouse is grabbed, RetroArch hides the \n"
"mouse, and keeps the mouse pointer inside \n"
"the window to allow relative mouse input to \n"
"work better.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles menu.");
break;
case MENU_SETTINGS_SHADER_0_FILTER + (0 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (1 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (2 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (3 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (4 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (5 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (6 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (7 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (8 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (9 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (10 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (11 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (12 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (13 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (14 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Hardware filter for this pass. \n"
" \n"
"If 'Don't Care' is set, 'Default \n"
"Filter' will be used."
);
break;
case MENU_SETTINGS_SHADER_0 + (0 * 3):
case MENU_SETTINGS_SHADER_0 + (1 * 3):
case MENU_SETTINGS_SHADER_0 + (2 * 3):
case MENU_SETTINGS_SHADER_0 + (3 * 3):
case MENU_SETTINGS_SHADER_0 + (4 * 3):
case MENU_SETTINGS_SHADER_0 + (5 * 3):
case MENU_SETTINGS_SHADER_0 + (6 * 3):
case MENU_SETTINGS_SHADER_0 + (7 * 3):
case MENU_SETTINGS_SHADER_0 + (8 * 3):
case MENU_SETTINGS_SHADER_0 + (9 * 3):
case MENU_SETTINGS_SHADER_0 + (10 * 3):
case MENU_SETTINGS_SHADER_0 + (11 * 3):
case MENU_SETTINGS_SHADER_0 + (12 * 3):
case MENU_SETTINGS_SHADER_0 + (13 * 3):
case MENU_SETTINGS_SHADER_0 + (14 * 3):
case MENU_SETTINGS_SHADER_0 + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Path to shader. \n"
" \n"
"All shaders must be of the same \n"
"type (i.e. CG, GLSL or HLSL). \n"
" \n"
"Set Shader Directory to set where \n"
"the browser starts to look for \n"
"shaders."
);
break;
case MENU_SETTINGS_SHADER_0_SCALE + (0 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (1 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (2 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (3 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (4 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (5 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (6 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (7 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (8 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (9 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (10 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (11 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (12 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (13 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (14 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Scale for this pass. \n"
" \n"
"The scale factor accumulates, i.e. 2x \n"
"for first pass and 2x for second pass \n"
"will give you a 4x total scale. \n"
" \n"
"If there is a scale factor for last \n"
"pass, the result is stretched to \n"
"screen with the filter specified in \n"
"'Default Filter'. \n"
" \n"
"If 'Don't Care' is set, either 1x \n"
"scale or stretch to fullscreen will \n"
"be used depending if it's not the last \n"
"pass or not."
);
break;
default:
snprintf(msg, sizeof(msg),
"-- No info on this item available. --\n");
}
}
}
}

View File

@ -840,3 +840,31 @@ void menu_entries_push(file_list_t *list,
menu_clear_navigation(driver.menu);
driver.menu->need_refresh = true;
}
int menu_entries_get_description(const char *label,
char *msg, size_t sizeof_msg)
{
if (!strcmp(label, "shader_apply_changes"))
{
snprintf(msg, sizeof_msg,
" -- Apply Shader Changes. \n"
" \n"
"After changing shader settings, use this to \n"
"apply changes. \n"
" \n"
"Changing shader settings is a somewhat \n"
"expensive operation so it has to be \n"
"done explicitly. \n"
" \n"
"When you apply shaders, the menu shader \n"
"settings are saved to a temporary file (either \n"
"menu.cgp or menu.glslp) and loaded. The file \n"
"persists after RetroArch exits. The file is \n"
"saved to Shader Directory."
);
return 0;
}
return -1;
}

View File

@ -37,4 +37,7 @@ void menu_entries_pop(file_list_t *list);
void menu_flush_stack_type(file_list_t *list, unsigned final_type);
int menu_entries_get_description(const char *label, char *msg,
size_t sizeof_msg);
#endif