mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
commit
8295a173b8
@ -1,6 +1,6 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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@ -28,37 +28,39 @@ typedef struct psp1_audio
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uint32_t* buffer;
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uint32_t* zeroBuffer;
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SceUID thread;
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int rate;
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uint16_t readPos;
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uint16_t writePos;
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int rate;
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volatile uint16_t readPos;
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volatile uint16_t writePos;
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} psp1_audio_t;
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#define AUDIO_OUT_COUNT 128
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#define AUDIO_BUFFER_SIZE (1u<<12u)
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#define AUDIO_OUT_COUNT 128u
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#define AUDIO_BUFFER_SIZE (1u<<11u)
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#define AUDIO_BUFFER_SIZE_MASK (AUDIO_BUFFER_SIZE-1)
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static int audioMainLoop(SceSize args, void* argp)
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{
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psp1_audio_t* psp = *((psp1_audio_t**)argp);
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psp1_audio_t* psp = *((psp1_audio_t**)argp);
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sceAudioSRCChReserve(AUDIO_OUT_COUNT, psp->rate, 2);
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sceAudioSRCChReserve(AUDIO_OUT_COUNT, psp->rate, 2);
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while (psp->running)
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while (psp->running)
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{
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if (((uint16_t)(psp->writePos - psp->readPos) & AUDIO_BUFFER_SIZE_MASK) < (uint16_t)AUDIO_OUT_COUNT * 2)
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uint16_t readPos = psp->readPos; // get a non volatile copy
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if (((uint16_t)(psp->writePos - readPos) & AUDIO_BUFFER_SIZE_MASK) < (AUDIO_OUT_COUNT * 2))
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, psp->zeroBuffer);
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else
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{
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, psp->buffer + psp->readPos);
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psp->readPos += AUDIO_OUT_COUNT;
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psp->readPos &= AUDIO_BUFFER_SIZE_MASK;
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, psp->buffer + readPos);
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readPos += AUDIO_OUT_COUNT;
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readPos &= AUDIO_BUFFER_SIZE_MASK;
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psp->readPos = readPos;
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}
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}
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sceAudioSRCChRelease();
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sceKernelExitThread(0);
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return 0;
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sceAudioSRCChRelease();
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sceKernelExitThread(0);
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return 0;
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}
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static void *psp_audio_init(const char *device, unsigned rate, unsigned latency)
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@ -71,17 +73,21 @@ static void *psp_audio_init(const char *device, unsigned rate, unsigned latency)
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if (!psp)
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return NULL;
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psp->buffer = (uint32_t*)calloc(AUDIO_BUFFER_SIZE, sizeof(uint32_t));
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psp->buffer = (uint32_t*)memalign(64, AUDIO_BUFFER_SIZE * sizeof(uint32_t)); // cache aligned, not necessary but helpful
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memset(psp->buffer, 0, AUDIO_BUFFER_SIZE * sizeof(uint32_t));
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psp->zeroBuffer = (uint32_t*)memalign(64, AUDIO_OUT_COUNT * sizeof(uint32_t));
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memset(psp->zeroBuffer, 0, AUDIO_OUT_COUNT * sizeof(uint32_t));
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psp->readPos = 0;
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psp->writePos = 0;
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psp->zeroBuffer = (uint32_t*)calloc(AUDIO_OUT_COUNT, sizeof(uint32_t));
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psp->rate = rate;
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psp->thread = sceKernelCreateThread ("audioMainLoop", audioMainLoop, 0x12, 0x10000, 0, NULL);
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psp->thread = sceKernelCreateThread ("audioMainLoop", audioMainLoop, 0x08, 0x10000, 0, NULL);
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psp->nonblocking = false;
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psp->running = true;
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psp->running = true;
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sceKernelStartThread(psp->thread, sizeof(psp1_audio_t*), &psp);
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return psp;
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}
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@ -95,7 +101,7 @@ static void psp_audio_free(void *data)
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SceUInt timeout = 100000;
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sceKernelWaitThreadEnd(psp->thread, &timeout);
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sceKernelDeleteThread(psp->thread);
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free(psp->buffer);
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free(psp->zeroBuffer);
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free(psp);
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@ -105,30 +111,27 @@ static ssize_t psp_audio_write(void *data, const void *buf, size_t size)
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{
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uint16_t sampleCount;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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uint16_t writePos = psp->writePos;
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sampleCount= size / sizeof(uint32_t);
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printf("size: %i sampleCount %i\n",(int)size , (int) sampleCount);
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if (psp->nonblocking)
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// if (psp->nonblocking)
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// {
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// /* TODO */
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// }
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if((writePos + sampleCount) > AUDIO_BUFFER_SIZE)
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{
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/* TODO */
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memcpy(psp->buffer + writePos, buf, (AUDIO_BUFFER_SIZE - writePos) * sizeof(uint32_t));
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memcpy(psp->buffer, (uint32_t*) buf + (AUDIO_BUFFER_SIZE - writePos), (writePos + sampleCount - AUDIO_BUFFER_SIZE) * sizeof(uint32_t));
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}
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else
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{
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if((psp->writePos + sampleCount) > AUDIO_BUFFER_SIZE)
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{
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memcpy(psp->buffer + psp->writePos, buf, (AUDIO_BUFFER_SIZE - psp->writePos) * sizeof(uint32_t));
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memcpy(psp->buffer, buf, (psp->writePos + sampleCount - AUDIO_BUFFER_SIZE) * sizeof(uint32_t));
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}
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else
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memcpy(psp->buffer + psp->writePos, buf, size);
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psp->writePos += sampleCount;
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psp->writePos &= AUDIO_BUFFER_SIZE_MASK;
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}
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memcpy(psp->buffer + writePos, buf, size);
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writePos += sampleCount;
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writePos &= AUDIO_BUFFER_SIZE_MASK;
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psp->writePos = writePos;
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return sampleCount;
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}
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@ -136,18 +139,18 @@ static bool psp_audio_stop(void *data)
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{
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SceKernelThreadRunStatus runStatus;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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runStatus.size = sizeof(SceKernelThreadRunStatus);
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if (sceKernelReferThreadRunStatus(psp->thread, &runStatus) < 0) // error
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return false;
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runStatus.size = sizeof(SceKernelThreadRunStatus);
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if (sceKernelReferThreadRunStatus(psp->thread, &runStatus) < 0) // error
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return false;
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if (runStatus.status == PSP_THREAD_STOPPED)
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return false;
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psp->running = false;
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SceUInt timeout = 100000;
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sceKernelWaitThreadEnd(psp->thread, &timeout);
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return true;
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}
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@ -155,16 +158,16 @@ static bool psp_audio_start(void *data)
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{
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SceKernelThreadRunStatus runStatus;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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runStatus.size = sizeof(SceKernelThreadRunStatus);
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if (sceKernelReferThreadRunStatus(psp->thread, &runStatus) < 0) // error
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return false;
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if (sceKernelReferThreadRunStatus(psp->thread, &runStatus) < 0) // error
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return false;
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if (runStatus.status != PSP_THREAD_STOPPED)
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return false;
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psp->running = true;
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psp->running = true;
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sceKernelStartThread(psp->thread, sizeof(psp1_audio_t*), &psp);
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return true;
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@ -185,7 +188,8 @@ static bool psp_audio_use_float(void *data)
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static size_t psp_write_avail(void *data)
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{
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/* TODO */
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return AUDIO_OUT_COUNT;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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return ((uint16_t)(psp->writePos - psp->readPos) & AUDIO_BUFFER_SIZE_MASK);
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}
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static size_t psp_buffer_size(void *data)
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@ -37,7 +37,7 @@
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#endif
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/* Frame buffer */
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#define SCEGU_VRAM_TOP 0x04000000
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#define SCEGU_VRAM_TOP 0x44000000
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/* 16bit mode */
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#define SCEGU_VRAM_BUFSIZE (SCEGU_VRAM_WIDTH*SCEGU_SCR_HEIGHT*2)
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#define SCEGU_VRAM_BP_0 (void *)(SCEGU_VRAM_TOP)
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@ -64,48 +64,48 @@ typedef struct psp1_rgui_frame
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int pixel_size;
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unsigned width;
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unsigned height;
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unsigned height;
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unsigned buffer_width;
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unsigned buffer_Height;
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void* buffer;
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float alpha;
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uint32_t alpha_source;
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uint32_t alpha_dest;
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bool active;
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psp1_copy_frame_func copy_frame;
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psp1_copy_frame_func copy_frame;
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} psp1_rgui_frame_t;
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typedef struct psp1_video
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{
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void* displayList;
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void* displayList;
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void* frameBuffers[2];
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unsigned int drawBuffer_ID;
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bool vsync;
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bool rgb32;
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int pixel_format;
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int pixel_size;
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unsigned buffer_width;
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unsigned buffer_Height;
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void* buffer;
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psp1_copy_frame_func copy_frame;
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psp1_copy_frame_func copy_frame;
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psp1_rgui_frame_t rgui;
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// not implemented
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unsigned width;
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unsigned height;
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bool force_aspect;
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bool smooth;
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unsigned input_scale; // Maximum input size: RARCH_SCALE_BASE * input_scale
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int rotation;
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int rotation;
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} psp1_video_t;
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@ -120,11 +120,11 @@ typedef struct psp1_vertex
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static void copy_frame_ARGB8888_to_ABGR8888(const void *in_frame, unsigned in_buffer_width,
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void *out_frame, unsigned out_buffer_width,
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unsigned width, unsigned height)
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{
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{
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int x,y;
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const uint32_t *in_p = (const uint32_t*)in_frame;
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uint32_t *out_p = (uint32_t*)out_frame;
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const uint32_t *in_p = (const uint32_t*)in_frame;
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uint32_t *out_p = (uint32_t*)out_frame;
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for(y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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@ -142,11 +142,11 @@ static void copy_frame_ARGB8888_to_ABGR8888(const void *in_frame, unsigned in_bu
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static void copy_frame_RGB5650_to_BGR5650(const void *in_frame, unsigned in_buffer_width,
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void *out_frame, unsigned out_buffer_width,
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unsigned width, unsigned height)
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{
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{
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int x,y;
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const uint16_t *in_p = (const uint16_t*)in_frame;
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uint16_t *out_p = (uint16_t*)out_frame;
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const uint16_t *in_p = (const uint16_t*)in_frame;
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uint16_t *out_p = (uint16_t*)out_frame;
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for(y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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@ -162,11 +162,11 @@ static void copy_frame_RGB5650_to_BGR5650(const void *in_frame, unsigned in_buff
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static void copy_frame_XBGR16(const void *in_frame, unsigned in_buffer_width,
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void *out_frame, unsigned out_buffer_width,
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unsigned width, unsigned height)
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{
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{
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int x,y;
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const uint16_t *in_p = (const uint16_t*)in_frame;
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uint16_t *out_p = (uint16_t*)out_frame;
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const uint16_t *in_p = (const uint16_t*)in_frame;
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uint16_t *out_p = (uint16_t*)out_frame;
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for(y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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@ -188,12 +188,12 @@ static void *psp_init(const video_info_t *video,
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{
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// first time init
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psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));
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if (!psp)
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goto error;
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}
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if(!psp->displayList) // either first time init or psp_free was called
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{
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sceGuInit();
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@ -202,50 +202,50 @@ static void *psp_init(const video_info_t *video,
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psp->buffer_width = 512;
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psp->buffer_Height = 512;
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psp->rgui.buffer_width = 512;
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psp->rgui.buffer_Height = 256;
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psp->rgui.buffer_Height = 256;
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}
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psp->width = video->width;
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psp->height = video->height;
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psp->vsync = video->vsync;
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psp->force_aspect = video->force_aspect;
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psp->smooth = video->smooth;
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psp->input_scale = video->input_scale;
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psp->rgb32 = video->rgb32;
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psp->pixel_format = psp->rgb32 ? GU_PSM_8888 : GU_PSM_5650;
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psp->pixel_size = psp->rgb32 ? 4 : 2;
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psp->pixel_size = psp->rgb32 ? 4 : 2;
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psp->copy_frame = psp->rgb32 ? copy_frame_ARGB8888_to_ABGR8888 : copy_frame_RGB5650_to_BGR5650;
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if (psp->buffer)
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free(TO_CACHED_PTR(psp->buffer));
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psp->buffer = memalign(16, psp->buffer_width * psp->buffer_Height * psp->pixel_size);
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psp->buffer = memalign(16, psp->buffer_width * psp->buffer_Height * psp->pixel_size);
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psp->buffer = TO_UNCACHED_PTR(psp->buffer);
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//init rgui to 16-bit pixel format since it can't be empty when psp_set_texture_frame is called
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psp->rgui.rgb32 = video->rgb32;
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psp->rgui.pixel_format = psp->rgui.rgb32 ? GU_PSM_8888 : GU_PSM_4444;
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psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
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psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
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psp->rgui.copy_frame = psp->rgui.rgb32 ? copy_frame_ARGB8888_to_ABGR8888 : copy_frame_XBGR16;
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psp->frameBuffers[0]=psp->rgui.rgb32 ? SCEGU_VRAM_BP32_0 : SCEGU_VRAM_BP_0;
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psp->frameBuffers[1]=psp->rgui.rgb32 ? SCEGU_VRAM_BP32_1 : SCEGU_VRAM_BP_1;
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psp->drawBuffer_ID=0;
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if (psp->rgui.buffer)
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free(TO_CACHED_PTR(psp->rgui.buffer));
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psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
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psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
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psp->rgui.buffer = TO_UNCACHED_PTR(psp->rgui.buffer);
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psp->rgui.active = false;
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psp->rgui.alpha = 0.0;
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psp->rgui.alpha_source = 0x00000000;
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psp->rgui.alpha_dest = 0xFFFFFFFF;
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// need to invalidate cache before using uncached pointers, to avoid unwanted cache writebacks. TODO: check up/downsides of using sceKernelDcacheInvalidateRange here instead
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sceKernelDcacheWritebackInvalidateAll();
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sceDisplayWaitVblankStart(); // TODO : check if necessary
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|
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sceDisplayWaitVblankStart(); // TODO : check if necessary
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sceGuDisplay(GU_FALSE);
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sceGuStart(GU_DIRECT, psp->displayList);
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@ -257,21 +257,21 @@ static void *psp_init(const video_info_t *video,
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuTexMode(psp->pixel_format, 0, 0, GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR); // TODO , move this to display list
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sceGuTexFilter(GU_LINEAR, GU_LINEAR); // TODO , move this to display list
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sceGuTexWrap (GU_CLAMP, GU_CLAMP);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuDisable(GU_BLEND);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFinish();
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sceGuSync(0, 0);
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|
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sceDisplayWaitVblankStart(); // TODO : check if necessary
|
||||
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sceDisplayWaitVblankStart(); // TODO : check if necessary
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sceGuDisplay(GU_TRUE);
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pspDebugScreenSetColorMode(psp->pixel_format);
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pspDebugScreenSetBase(psp->frameBuffers[psp->drawBuffer_ID]);
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if (input && input_data)
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{
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pspinput = input_psp.init();
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@ -279,7 +279,7 @@ static void *psp_init(const video_info_t *video,
|
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*input_data = pspinput;
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}
|
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|
||||
return psp;
|
||||
error:
|
||||
RARCH_ERR("PSP1 video could not be initialized.\n");
|
||||
@ -292,74 +292,74 @@ static bool psp_frame(void *data, const void *frame,
|
||||
unsigned width, unsigned height, unsigned pitch, const char *msg)
|
||||
{
|
||||
psp1_vertex_t *v;
|
||||
|
||||
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
|
||||
sceGuSync(0, 0);
|
||||
|
||||
|
||||
if (msg) // TODO: fix flickering text
|
||||
{
|
||||
pspDebugScreenSetBase(psp->frameBuffers[psp->drawBuffer_ID]);
|
||||
pspDebugScreenSetXY(0,0);
|
||||
pspDebugScreenPuts(msg);
|
||||
}
|
||||
|
||||
|
||||
if (psp->vsync)
|
||||
sceDisplayWaitVblankStart();
|
||||
|
||||
|
||||
sceGuSwapBuffers();
|
||||
psp->drawBuffer_ID^=1;
|
||||
|
||||
/* frame dupes. */
|
||||
|
||||
/* frame dupes. */
|
||||
if (frame == NULL)
|
||||
return true;
|
||||
|
||||
|
||||
psp->copy_frame(frame, pitch / psp->pixel_size, psp->buffer, psp->buffer_width, width, height);
|
||||
|
||||
|
||||
sceGuStart(GU_DIRECT, psp->displayList);
|
||||
sceGuClear(GU_COLOR_BUFFER_BIT);
|
||||
|
||||
|
||||
v = (psp1_vertex_t*)sceGuGetMemory(4 * sizeof(psp1_vertex_t));
|
||||
|
||||
|
||||
v[0].x = (SCEGU_SCR_WIDTH - width * SCEGU_SCR_HEIGHT / height) / 2;
|
||||
v[0].y = 0;
|
||||
v[0].y = 0;
|
||||
v[0].u = 0;
|
||||
v[0].v = 0;
|
||||
|
||||
v[0].v = 0;
|
||||
|
||||
v[1].x = (SCEGU_SCR_WIDTH + width * SCEGU_SCR_HEIGHT / height) / 2;
|
||||
v[1].y = SCEGU_SCR_HEIGHT;
|
||||
v[1].u = width;
|
||||
v[1].v = height;
|
||||
|
||||
|
||||
sceGuTexMode(psp->pixel_format, 0, 0, GU_FALSE);
|
||||
sceGuTexImage(0, psp->buffer_width, psp->buffer_Height, psp->buffer_width, psp->buffer);
|
||||
sceGuTexImage(0, psp->buffer_width, psp->buffer_Height, psp->buffer_width, psp->buffer);
|
||||
// sceGuTexFilter(GU_LINEAR, GU_LINEAR);
|
||||
|
||||
|
||||
sceGuDisable(GU_BLEND);
|
||||
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_5650 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, v);
|
||||
|
||||
|
||||
if (psp->rgui.active)
|
||||
{
|
||||
v[2].x = 0;
|
||||
v[2].y = 0;
|
||||
v[2].y = 0;
|
||||
v[2].u = 0;
|
||||
v[2].v = 0;
|
||||
|
||||
v[2].v = 0;
|
||||
|
||||
v[3].x = SCEGU_SCR_WIDTH;
|
||||
v[3].y = SCEGU_SCR_HEIGHT;
|
||||
v[3].u = psp->rgui.width;
|
||||
v[3].u = psp->rgui.width;
|
||||
v[3].v = psp->rgui.height;
|
||||
|
||||
|
||||
sceGuTexMode(psp->rgui.pixel_format, 0, 0, GU_FALSE);
|
||||
sceGuTexImage(0, psp->rgui.buffer_width, psp->rgui.buffer_Height, psp->rgui.buffer_width, psp->rgui.buffer);
|
||||
sceGuTexImage(0, psp->rgui.buffer_width, psp->rgui.buffer_Height, psp->rgui.buffer_width, psp->rgui.buffer);
|
||||
// sceGuTexFilter(GU_LINEAR, GU_LINEAR);
|
||||
|
||||
|
||||
sceGuEnable(GU_BLEND);
|
||||
sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, psp->rgui.alpha_source, psp->rgui.alpha_dest);
|
||||
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_5650 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, v + 2);
|
||||
}
|
||||
sceGuFinish();
|
||||
|
||||
sceGuFinish();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -384,16 +384,16 @@ static bool psp_focus(void *data)
|
||||
static void psp_free(void *data)
|
||||
{
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
|
||||
|
||||
if (psp->displayList)
|
||||
free(psp->displayList);
|
||||
if (psp->buffer)
|
||||
free(TO_CACHED_PTR(psp->buffer));
|
||||
if (psp->rgui.buffer)
|
||||
free(TO_CACHED_PTR(psp->rgui.buffer));
|
||||
|
||||
|
||||
memset(psp, 0, sizeof(psp1_video_t));
|
||||
|
||||
|
||||
sceGuTerm();
|
||||
}
|
||||
|
||||
@ -411,26 +411,26 @@ static void psp_set_texture_frame(void *data, const void *frame, bool rgb32,
|
||||
unsigned width, unsigned height, float alpha)
|
||||
{
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
|
||||
|
||||
if (psp->rgui.rgb32 != rgb32)
|
||||
{
|
||||
psp->rgui.rgb32 = rgb32;
|
||||
psp->rgui.pixel_format = psp->rgui.rgb32 ? GU_PSM_8888 : GU_PSM_4444;
|
||||
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
|
||||
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
|
||||
psp->rgui.copy_frame = psp->rgui.rgb32 ? copy_frame_ARGB8888_to_ABGR8888 : copy_frame_XBGR16;
|
||||
|
||||
|
||||
if (psp->rgui.buffer)
|
||||
free(TO_CACHED_PTR(psp->rgui.buffer));
|
||||
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
|
||||
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
|
||||
psp->rgui.buffer = TO_UNCACHED_PTR(psp->rgui.buffer);
|
||||
sceKernelDcacheWritebackInvalidateAll();
|
||||
}
|
||||
|
||||
|
||||
psp->rgui.width = width;
|
||||
psp->rgui.height = height;
|
||||
psp->rgui.copy_frame(frame, width, psp->rgui.buffer, psp->rgui.buffer_width, width, height);
|
||||
|
||||
psp->rgui.alpha = alpha;
|
||||
psp->rgui.copy_frame(frame, width, psp->rgui.buffer, psp->rgui.buffer_width, width, height);
|
||||
|
||||
psp->rgui.alpha = alpha;
|
||||
uint32_t mask;
|
||||
mask = alpha*255.0;
|
||||
mask &= 0xFF;
|
||||
@ -443,7 +443,7 @@ static void psp_set_texture_frame(void *data, const void *frame, bool rgb32,
|
||||
static void psp_set_texture_enable(void *data, bool state, bool full_screen)
|
||||
{
|
||||
(void) full_screen;
|
||||
|
||||
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
psp->rgui.active = state;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user