diff --git a/Makefile.common b/Makefile.common
index 3bd4b4b246..6d8b98e526 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -2253,7 +2253,12 @@ ifeq ($(HAVE_STATIC_VIDEO_FILTERS), 1)
gfx/video_filters/lq2x.o \
gfx/video_filters/phosphor2x.o \
gfx/video_filters/normal2x.o \
- gfx/video_filters/scanline2x.o
+ gfx/video_filters/scanline2x.o \
+ gfx/video_filters/grid2x.o \
+ gfx/video_filters/gameboy3x.o \
+ gfx/video_filters/gameboy4x.o \
+ gfx/video_filters/dot_matrix_3x.o \
+ gfx/video_filters/dot_matrix_4x.o
endif
ifeq ($(WANT_IOSUHAX), 1)
diff --git a/gfx/video_filter.c b/gfx/video_filter.c
index 1c658f2a37..e775ba2e2f 100644
--- a/gfx/video_filter.c
+++ b/gfx/video_filter.c
@@ -122,6 +122,7 @@ softfilter_find_implementation(rarch_softfilter_t *filt, const char *ident)
static const struct softfilter_config softfilter_config = {
config_userdata_get_float,
config_userdata_get_int,
+ config_userdata_get_hex,
config_userdata_get_float_array,
config_userdata_get_int_array,
config_userdata_get_string,
@@ -339,6 +340,11 @@ extern const struct softfilter_implementation *darken_get_implementation(softfil
extern const struct softfilter_implementation *scale2x_get_implementation(softfilter_simd_mask_t simd);
extern const struct softfilter_implementation *normal2x_get_implementation(softfilter_simd_mask_t simd);
extern const struct softfilter_implementation *scanline2x_get_implementation(softfilter_simd_mask_t simd);
+extern const struct softfilter_implementation *grid2x_get_implementation(softfilter_simd_mask_t simd);
+extern const struct softfilter_implementation *gameboy3x_get_implementation(softfilter_simd_mask_t simd);
+extern const struct softfilter_implementation *gameboy4x_get_implementation(softfilter_simd_mask_t simd);
+extern const struct softfilter_implementation *dot_matrix_3x_get_implementation(softfilter_simd_mask_t simd);
+extern const struct softfilter_implementation *dot_matrix_4x_get_implementation(softfilter_simd_mask_t simd);
static const softfilter_get_implementation_t soft_plugs_builtin[] = {
blargg_ntsc_snes_get_implementation,
@@ -353,6 +359,11 @@ static const softfilter_get_implementation_t soft_plugs_builtin[] = {
scale2x_get_implementation,
normal2x_get_implementation,
scanline2x_get_implementation,
+ grid2x_get_implementation,
+ gameboy3x_get_implementation,
+ gameboy4x_get_implementation,
+ dot_matrix_3x_get_implementation,
+ dot_matrix_4x_get_implementation,
};
static bool append_softfilter_plugs(rarch_softfilter_t *filt,
diff --git a/gfx/video_filters/Dot_Matrix_3x.filt b/gfx/video_filters/Dot_Matrix_3x.filt
new file mode 100644
index 0000000000..ec00e08153
--- /dev/null
+++ b/gfx/video_filters/Dot_Matrix_3x.filt
@@ -0,0 +1,4 @@
+filter = dot_matrix_3x
+
+# Colour format: 0xRRGGBB
+dot_matrix_3x_grid_color = 0xECF0EC
diff --git a/gfx/video_filters/Dot_Matrix_4x.filt b/gfx/video_filters/Dot_Matrix_4x.filt
new file mode 100644
index 0000000000..74df77e8e5
--- /dev/null
+++ b/gfx/video_filters/Dot_Matrix_4x.filt
@@ -0,0 +1,4 @@
+filter = dot_matrix_4x
+
+# Colour format: 0xRRGGBB
+dot_matrix_4x_grid_color = 0xECF0EC
diff --git a/gfx/video_filters/Gameboy3x_DMG.filt b/gfx/video_filters/Gameboy3x_DMG.filt
new file mode 100644
index 0000000000..2b859a6c8b
--- /dev/null
+++ b/gfx/video_filters/Gameboy3x_DMG.filt
@@ -0,0 +1,11 @@
+filter = gameboy3x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy3x_palette_0 = 0x00420C
+gameboy3x_palette_1 = 0x005121
+gameboy3x_palette_2 = 0x317400
+gameboy3x_palette_3 = 0x578200
+gameboy3x_palette_grid = 0x5C8A00
diff --git a/gfx/video_filters/Gameboy3x_Greenscale.filt b/gfx/video_filters/Gameboy3x_Greenscale.filt
new file mode 100644
index 0000000000..6eeab1f02a
--- /dev/null
+++ b/gfx/video_filters/Gameboy3x_Greenscale.filt
@@ -0,0 +1,11 @@
+filter = gameboy3x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy3x_palette_0 = 0x0C360C
+gameboy3x_palette_1 = 0x2C6234
+gameboy3x_palette_2 = 0x6E870A
+gameboy3x_palette_3 = 0x9CBE0C
+gameboy3x_palette_grid = 0xA3C70D
diff --git a/gfx/video_filters/Gameboy3x_Light.filt b/gfx/video_filters/Gameboy3x_Light.filt
new file mode 100644
index 0000000000..d2a3d39856
--- /dev/null
+++ b/gfx/video_filters/Gameboy3x_Light.filt
@@ -0,0 +1,11 @@
+filter = gameboy3x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy3x_palette_0 = 0x00778D
+gameboy3x_palette_1 = 0x269BAD
+gameboy3x_palette_2 = 0x01B6D5
+gameboy3x_palette_3 = 0x01CBDF
+gameboy3x_palette_grid = 0x01D3E8
diff --git a/gfx/video_filters/Gameboy3x_Pocket.filt b/gfx/video_filters/Gameboy3x_Pocket.filt
new file mode 100644
index 0000000000..17e811fbd4
--- /dev/null
+++ b/gfx/video_filters/Gameboy3x_Pocket.filt
@@ -0,0 +1,11 @@
+filter = gameboy3x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy3x_palette_0 = 0x2A3325
+gameboy3x_palette_1 = 0x535f49
+gameboy3x_palette_2 = 0x86927C
+gameboy3x_palette_3 = 0xA7B19A
+gameboy3x_palette_grid = 0xADB8A0
diff --git a/gfx/video_filters/Gameboy3x_TI-83.filt b/gfx/video_filters/Gameboy3x_TI-83.filt
new file mode 100644
index 0000000000..430f2e4367
--- /dev/null
+++ b/gfx/video_filters/Gameboy3x_TI-83.filt
@@ -0,0 +1,11 @@
+filter = gameboy3x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy3x_palette_0 = 0x181810
+gameboy3x_palette_1 = 0x464A35
+gameboy3x_palette_2 = 0x727C5A
+gameboy3x_palette_3 = 0x9CA684
+gameboy3x_palette_grid = 0xA3AD8A
diff --git a/gfx/video_filters/Gameboy4x_DMG.filt b/gfx/video_filters/Gameboy4x_DMG.filt
new file mode 100644
index 0000000000..e8c813eb41
--- /dev/null
+++ b/gfx/video_filters/Gameboy4x_DMG.filt
@@ -0,0 +1,11 @@
+filter = gameboy4x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy4x_palette_0 = 0x00420C
+gameboy4x_palette_1 = 0x005121
+gameboy4x_palette_2 = 0x317400
+gameboy4x_palette_3 = 0x578200
+gameboy4x_palette_grid = 0x5C8A00
diff --git a/gfx/video_filters/Gameboy4x_Greenscale.filt b/gfx/video_filters/Gameboy4x_Greenscale.filt
new file mode 100644
index 0000000000..ded4859913
--- /dev/null
+++ b/gfx/video_filters/Gameboy4x_Greenscale.filt
@@ -0,0 +1,11 @@
+filter = gameboy4x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy4x_palette_0 = 0x0C360C
+gameboy4x_palette_1 = 0x2C6234
+gameboy4x_palette_2 = 0x6E870A
+gameboy4x_palette_3 = 0x9CBE0C
+gameboy4x_palette_grid = 0xA3C70D
diff --git a/gfx/video_filters/Gameboy4x_Light.filt b/gfx/video_filters/Gameboy4x_Light.filt
new file mode 100644
index 0000000000..15f112af88
--- /dev/null
+++ b/gfx/video_filters/Gameboy4x_Light.filt
@@ -0,0 +1,11 @@
+filter = gameboy4x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy4x_palette_0 = 0x00778D
+gameboy4x_palette_1 = 0x269BAD
+gameboy4x_palette_2 = 0x01B6D5
+gameboy4x_palette_3 = 0x01CBDF
+gameboy4x_palette_grid = 0x01D3E8
diff --git a/gfx/video_filters/Gameboy4x_Pocket.filt b/gfx/video_filters/Gameboy4x_Pocket.filt
new file mode 100644
index 0000000000..c754daecba
--- /dev/null
+++ b/gfx/video_filters/Gameboy4x_Pocket.filt
@@ -0,0 +1,11 @@
+filter = gameboy4x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy4x_palette_0 = 0x2A3325
+gameboy4x_palette_1 = 0x535f49
+gameboy4x_palette_2 = 0x86927C
+gameboy4x_palette_3 = 0xA7B19A
+gameboy4x_palette_grid = 0xADB8A0
diff --git a/gfx/video_filters/Gameboy4x_TI-83.filt b/gfx/video_filters/Gameboy4x_TI-83.filt
new file mode 100644
index 0000000000..a325b98ca5
--- /dev/null
+++ b/gfx/video_filters/Gameboy4x_TI-83.filt
@@ -0,0 +1,11 @@
+filter = gameboy4x
+
+# Colour format: 0xRRGGBB
+# 0 is darkest, 3 is lightest
+# Only works with 4 shade greyscale content
+
+gameboy4x_palette_0 = 0x181810
+gameboy4x_palette_1 = 0x464A35
+gameboy4x_palette_2 = 0x727C5A
+gameboy4x_palette_3 = 0x9CA684
+gameboy4x_palette_grid = 0xA3AD8A
diff --git a/gfx/video_filters/Grid2x.filt b/gfx/video_filters/Grid2x.filt
new file mode 100644
index 0000000000..6bd4a40b5a
--- /dev/null
+++ b/gfx/video_filters/Grid2x.filt
@@ -0,0 +1 @@
+filter = grid2x
diff --git a/gfx/video_filters/Makefile b/gfx/video_filters/Makefile
index 2ba8930c1b..239f180825 100644
--- a/gfx/video_filters/Makefile
+++ b/gfx/video_filters/Makefile
@@ -67,7 +67,11 @@ ASMFLAGS := -INEON/asm
asflags += -mfpu=neon
endif
-objects += blargg_ntsc_snes.$(DYLIB) phosphor2x.$(DYLIB) epx.$(DYLIB) lq2x.$(DYLIB) 2xsai.$(DYLIB) super2xsai.$(DYLIB) supereagle.$(DYLIB) 2xbr.$(DYLIB) darken.$(DYLIB) scale2x.$(DYLIB) normal2x.$(DYLIB) scanline2x.$(DYLIB)
+objects += blargg_ntsc_snes.$(DYLIB) phosphor2x.$(DYLIB) epx.$(DYLIB) lq2x.$(DYLIB) \
+ 2xsai.$(DYLIB) super2xsai.$(DYLIB) supereagle.$(DYLIB) 2xbr.$(DYLIB) \
+ darken.$(DYLIB) scale2x.$(DYLIB) normal2x.$(DYLIB) scanline2x.$(DYLIB)\
+ grid2x.$(DYLIB) gameboy3x.$(DYLIB) gameboy4x.$(DYLIB) dot_matrix_3x.$(DYLIB) \
+ dot_matrix_4x.$(DYLIB)
all: build;
diff --git a/gfx/video_filters/dot_matrix_3x.c b/gfx/video_filters/dot_matrix_3x.c
new file mode 100644
index 0000000000..86e1f483a6
--- /dev/null
+++ b/gfx/video_filters/dot_matrix_3x.c
@@ -0,0 +1,254 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2018 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Compile: gcc -o dot_matrix_3x.so -shared dot_matrix_3x.c -std=c99 -O3 -Wall -pedantic -fPIC */
+
+#include "softfilter.h"
+#include
+#include
+
+#ifdef RARCH_INTERNAL
+#define softfilter_get_implementation dot_matrix_3x_get_implementation
+#define softfilter_thread_data dot_matrix_3x_softfilter_thread_data
+#define filter_data dot_matrix_3x_filter_data
+#endif
+
+/* Default grid colour: pure white */
+#define DOT_MATRIX_3X_DEFAULT_GRID_COLOR 0xFFFFFF
+
+#define DOT_MATRIX_3X_WEIGHT_10_6(c10, c6) (((c10 << 3) + (c10 << 1) + (c6 << 2) + (c6 << 1)) >> 4)
+
+typedef struct
+{
+ uint16_t r;
+ uint16_t g;
+ uint16_t b;
+} dot_matrix_3x_grid_color_t;
+
+struct softfilter_thread_data
+{
+ void *out_data;
+ const void *in_data;
+ size_t out_pitch;
+ size_t in_pitch;
+ unsigned colfmt;
+ unsigned width;
+ unsigned height;
+ int first;
+ int last;
+};
+
+struct filter_data
+{
+ unsigned threads;
+ struct softfilter_thread_data *workers;
+ unsigned in_fmt;
+ dot_matrix_3x_grid_color_t grid_color;
+};
+
+static unsigned dot_matrix_3x_generic_input_fmts(void)
+{
+ return SOFTFILTER_FMT_RGB565;
+}
+
+static unsigned dot_matrix_3x_generic_output_fmts(unsigned input_fmts)
+{
+ return input_fmts;
+}
+
+static unsigned dot_matrix_3x_generic_threads(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ return filt->threads;
+}
+
+static void dot_matrix_3x_initialize(struct filter_data *filt,
+ const struct softfilter_config *config,
+ void *userdata)
+{
+ unsigned grid_color;
+
+ /* Read raw grid colour */
+ config->get_hex(userdata, "grid_color", &grid_color,
+ DOT_MATRIX_3X_DEFAULT_GRID_COLOR);
+
+ /* Split into 5bit RGB components */
+ filt->grid_color.r = (grid_color >> 19) & 0x1F;
+ filt->grid_color.g = (grid_color >> 11) & 0x1F;
+ filt->grid_color.b = (grid_color >> 3) & 0x1F;
+}
+
+static void *dot_matrix_3x_generic_create(const struct softfilter_config *config,
+ unsigned in_fmt, unsigned out_fmt,
+ unsigned max_width, unsigned max_height,
+ unsigned threads, softfilter_simd_mask_t simd, void *userdata)
+{
+ struct filter_data *filt = (struct filter_data*)calloc(1, sizeof(*filt));
+ (void)simd;
+
+ if (!filt)
+ return NULL;
+
+ /* Apparently the code is not thread-safe,
+ * so force single threaded operation... */
+ filt->workers = (struct softfilter_thread_data*)calloc(1, sizeof(struct softfilter_thread_data));
+ filt->threads = 1;
+ filt->in_fmt = in_fmt;
+ if (!filt->workers)
+ {
+ free(filt);
+ return NULL;
+ }
+
+ /* Initialise colour lookup tables */
+ dot_matrix_3x_initialize(filt, config, userdata);
+
+ return filt;
+}
+
+static void dot_matrix_3x_generic_output(void *data,
+ unsigned *out_width, unsigned *out_height,
+ unsigned width, unsigned height)
+{
+ *out_width = width * 3;
+ *out_height = height * 3;
+}
+
+static void dot_matrix_3x_generic_destroy(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ if (!filt) {
+ return;
+ }
+ free(filt->workers);
+ free(filt);
+}
+
+static void dot_matrix_3x_work_cb_rgb565(void *data, void *thread_data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
+ const uint16_t *input = (const uint16_t*)thr->in_data;
+ uint16_t *output = (uint16_t*)thr->out_data;
+ unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
+ unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
+ uint16_t base_grid_r = filt->grid_color.r;
+ uint16_t base_grid_g = filt->grid_color.g;
+ uint16_t base_grid_b = filt->grid_color.b;
+ unsigned x, y;
+
+ for (y = 0; y < thr->height; ++y)
+ {
+ uint16_t *out_ptr = output;
+
+ for (x = 0; x < thr->width; ++x)
+ {
+ uint16_t *out_line_ptr = out_ptr;
+ uint16_t pixel_color = *(input + x);
+ uint16_t pixel_r = (pixel_color >> 11 & 0x1F);
+ uint16_t pixel_g = (pixel_color >> 6 & 0x1F);
+ uint16_t pixel_b = (pixel_color & 0x1F);
+ /* Get grid colour
+ * > 10:6 mix of pixel_color:base_grid_color */
+ uint16_t grid_r = DOT_MATRIX_3X_WEIGHT_10_6(pixel_r, base_grid_r);
+ uint16_t grid_g = DOT_MATRIX_3X_WEIGHT_10_6(pixel_g, base_grid_g);
+ uint16_t grid_b = DOT_MATRIX_3X_WEIGHT_10_6(pixel_b, base_grid_b);
+ uint16_t grid_color = (grid_r << 11) | (grid_g << 6) | grid_b;
+
+ /* - Pixel layout (p = pixel, g = grid) -
+ * Before: After:
+ * (p) (g)(p)(p)
+ * (g)(p)(p)
+ * (g)(g)(g)
+ */
+
+ /* Row 1: (g)(p)(p) */
+ *out_line_ptr = grid_color;
+ *(out_line_ptr + 1) = pixel_color;
+ *(out_line_ptr + 2) = pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 2: (g)(p)(p) */
+ *out_line_ptr = grid_color;
+ *(out_line_ptr + 1) = pixel_color;
+ *(out_line_ptr + 2) = pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 3: (g)(g)(g) */
+ *out_line_ptr = grid_color;
+ *(out_line_ptr + 1) = grid_color;
+ *(out_line_ptr + 2) = grid_color;
+
+ out_ptr += 3;
+ }
+
+ input += in_stride;
+ output += out_stride * 3;
+ }
+}
+
+static void dot_matrix_3x_generic_packets(void *data,
+ struct softfilter_work_packet *packets,
+ void *output, size_t output_stride,
+ const void *input, unsigned width, unsigned height, size_t input_stride)
+{
+ /* We are guaranteed single threaded operation
+ * (filt->threads = 1) so we don't need to loop
+ * over threads and can cull some code */
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)&filt->workers[0];
+
+ thr->out_data = (uint8_t*)output;
+ thr->in_data = (const uint8_t*)input;
+ thr->out_pitch = output_stride;
+ thr->in_pitch = input_stride;
+ thr->width = width;
+ thr->height = height;
+
+ if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
+ packets[0].work = dot_matrix_3x_work_cb_rgb565;
+
+ packets[0].thread_data = thr;
+}
+
+static const struct softfilter_implementation dot_matrix_3x_generic = {
+ dot_matrix_3x_generic_input_fmts,
+ dot_matrix_3x_generic_output_fmts,
+
+ dot_matrix_3x_generic_create,
+ dot_matrix_3x_generic_destroy,
+
+ dot_matrix_3x_generic_threads,
+ dot_matrix_3x_generic_output,
+ dot_matrix_3x_generic_packets,
+
+ SOFTFILTER_API_VERSION,
+ "Dot Matrix 3x",
+ "dot_matrix_3x",
+};
+
+const struct softfilter_implementation *softfilter_get_implementation(
+ softfilter_simd_mask_t simd)
+{
+ (void)simd;
+ return &dot_matrix_3x_generic;
+}
+
+#ifdef RARCH_INTERNAL
+#undef softfilter_get_implementation
+#undef softfilter_thread_data
+#undef filter_data
+#endif
diff --git a/gfx/video_filters/dot_matrix_4x.c b/gfx/video_filters/dot_matrix_4x.c
new file mode 100644
index 0000000000..7805c03a2f
--- /dev/null
+++ b/gfx/video_filters/dot_matrix_4x.c
@@ -0,0 +1,271 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2018 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Compile: gcc -o dot_matrix_4x.so -shared dot_matrix_4x.c -std=c99 -O3 -Wall -pedantic -fPIC */
+
+#include "softfilter.h"
+#include
+#include
+
+#ifdef RARCH_INTERNAL
+#define softfilter_get_implementation dot_matrix_4x_get_implementation
+#define softfilter_thread_data dot_matrix_4x_softfilter_thread_data
+#define filter_data dot_matrix_4x_filter_data
+#endif
+
+/* Default grid colour: pure white */
+#define DOT_MATRIX_4X_DEFAULT_GRID_COLOR 0xFFFFFF
+
+#define DOT_MATRIX_3X_WEIGHT_10_6(c10, c6) (((c10 << 3) + (c10 << 1) + (c6 << 2) + (c6 << 1)) >> 4)
+
+typedef struct
+{
+ uint16_t r;
+ uint16_t g;
+ uint16_t b;
+} dot_matrix_4x_grid_color_t;
+
+struct softfilter_thread_data
+{
+ void *out_data;
+ const void *in_data;
+ size_t out_pitch;
+ size_t in_pitch;
+ unsigned colfmt;
+ unsigned width;
+ unsigned height;
+ int first;
+ int last;
+};
+
+struct filter_data
+{
+ unsigned threads;
+ struct softfilter_thread_data *workers;
+ unsigned in_fmt;
+ dot_matrix_4x_grid_color_t grid_color;
+};
+
+static unsigned dot_matrix_4x_generic_input_fmts(void)
+{
+ return SOFTFILTER_FMT_RGB565;
+}
+
+static unsigned dot_matrix_4x_generic_output_fmts(unsigned input_fmts)
+{
+ return input_fmts;
+}
+
+static unsigned dot_matrix_4x_generic_threads(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ return filt->threads;
+}
+
+static void dot_matrix_4x_initialize(struct filter_data *filt,
+ const struct softfilter_config *config,
+ void *userdata)
+{
+ unsigned grid_color;
+
+ /* Read raw grid colour */
+ config->get_hex(userdata, "grid_color", &grid_color,
+ DOT_MATRIX_4X_DEFAULT_GRID_COLOR);
+
+ /* Split into 5bit RGB components */
+ filt->grid_color.r = (grid_color >> 19) & 0x1F;
+ filt->grid_color.g = (grid_color >> 11) & 0x1F;
+ filt->grid_color.b = (grid_color >> 3) & 0x1F;
+}
+
+static void *dot_matrix_4x_generic_create(const struct softfilter_config *config,
+ unsigned in_fmt, unsigned out_fmt,
+ unsigned max_width, unsigned max_height,
+ unsigned threads, softfilter_simd_mask_t simd, void *userdata)
+{
+ struct filter_data *filt = (struct filter_data*)calloc(1, sizeof(*filt));
+ (void)simd;
+
+ if (!filt)
+ return NULL;
+
+ /* Apparently the code is not thread-safe,
+ * so force single threaded operation... */
+ filt->workers = (struct softfilter_thread_data*)calloc(1, sizeof(struct softfilter_thread_data));
+ filt->threads = 1;
+ filt->in_fmt = in_fmt;
+ if (!filt->workers)
+ {
+ free(filt);
+ return NULL;
+ }
+
+ /* Initialise colour lookup tables */
+ dot_matrix_4x_initialize(filt, config, userdata);
+
+ return filt;
+}
+
+static void dot_matrix_4x_generic_output(void *data,
+ unsigned *out_width, unsigned *out_height,
+ unsigned width, unsigned height)
+{
+ *out_width = width << 2;
+ *out_height = height << 2;
+}
+
+static void dot_matrix_4x_generic_destroy(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ if (!filt) {
+ return;
+ }
+ free(filt->workers);
+ free(filt);
+}
+
+static void dot_matrix_4x_work_cb_rgb565(void *data, void *thread_data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
+ const uint16_t *input = (const uint16_t*)thr->in_data;
+ uint16_t *output = (uint16_t*)thr->out_data;
+ unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
+ unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
+ uint16_t base_grid_r = filt->grid_color.r;
+ uint16_t base_grid_g = filt->grid_color.g;
+ uint16_t base_grid_b = filt->grid_color.b;
+ unsigned x, y;
+
+ for (y = 0; y < thr->height; ++y)
+ {
+ uint16_t *out_ptr = output;
+
+ for (x = 0; x < thr->width; ++x)
+ {
+ uint16_t *out_line_ptr = out_ptr;
+ uint16_t pixel_color = *(input + x);
+ uint16_t pixel_r = (pixel_color >> 11 & 0x1F);
+ uint16_t pixel_g = (pixel_color >> 6 & 0x1F);
+ uint16_t pixel_b = (pixel_color & 0x1F);
+ /* Get shadow colour
+ * > 10:6 mix of pixel_color:base_grid_color */
+ uint16_t shadow_r = DOT_MATRIX_3X_WEIGHT_10_6(pixel_r, base_grid_r);
+ uint16_t shadow_g = DOT_MATRIX_3X_WEIGHT_10_6(pixel_g, base_grid_g);
+ uint16_t shadow_b = DOT_MATRIX_3X_WEIGHT_10_6(pixel_b, base_grid_b);
+ uint16_t shadow_color = (shadow_r << 11) | (shadow_g << 6) | shadow_b;
+ /* Get grid colour
+ * > 50:50 mix of pixel_color:base_grid_color */
+ uint16_t grid_r = (pixel_r + base_grid_r) >> 1;
+ uint16_t grid_g = (pixel_g + base_grid_g) >> 1;
+ uint16_t grid_b = (pixel_b + base_grid_b) >> 1;
+ uint16_t grid_color = (grid_r << 11) | (grid_g << 6) | grid_b;
+
+ /* - Pixel layout (p = pixel, s = shadow, g = grid) -
+ * Before: After:
+ * (p) (g)(p)(p)(p)
+ * (s)(p)(p)(p)
+ * (s)(p)(p)(p)
+ * (s)(s)(s)(g)
+ */
+
+ /* Row 1: (g)(p)(p)(p) */
+ *out_line_ptr = grid_color;
+ *(out_line_ptr + 1) = pixel_color;
+ *(out_line_ptr + 2) = pixel_color;
+ *(out_line_ptr + 3) = pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 2: (s)(p)(p)(p) */
+ *out_line_ptr = shadow_color;
+ *(out_line_ptr + 1) = pixel_color;
+ *(out_line_ptr + 2) = pixel_color;
+ *(out_line_ptr + 3) = pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 3: (s)(p)(p)(p) */
+ *out_line_ptr = shadow_color;
+ *(out_line_ptr + 1) = pixel_color;
+ *(out_line_ptr + 2) = pixel_color;
+ *(out_line_ptr + 3) = pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 4: (s)(s)(s)(g) */
+ *out_line_ptr = shadow_color;
+ *(out_line_ptr + 1) = shadow_color;
+ *(out_line_ptr + 2) = shadow_color;
+ *(out_line_ptr + 3) = grid_color;
+
+ out_ptr += 4;
+ }
+
+ input += in_stride;
+ output += out_stride << 2;
+ }
+}
+
+static void dot_matrix_4x_generic_packets(void *data,
+ struct softfilter_work_packet *packets,
+ void *output, size_t output_stride,
+ const void *input, unsigned width, unsigned height, size_t input_stride)
+{
+ /* We are guaranteed single threaded operation
+ * (filt->threads = 1) so we don't need to loop
+ * over threads and can cull some code */
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)&filt->workers[0];
+
+ thr->out_data = (uint8_t*)output;
+ thr->in_data = (const uint8_t*)input;
+ thr->out_pitch = output_stride;
+ thr->in_pitch = input_stride;
+ thr->width = width;
+ thr->height = height;
+
+ if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
+ packets[0].work = dot_matrix_4x_work_cb_rgb565;
+
+ packets[0].thread_data = thr;
+}
+
+static const struct softfilter_implementation dot_matrix_4x_generic = {
+ dot_matrix_4x_generic_input_fmts,
+ dot_matrix_4x_generic_output_fmts,
+
+ dot_matrix_4x_generic_create,
+ dot_matrix_4x_generic_destroy,
+
+ dot_matrix_4x_generic_threads,
+ dot_matrix_4x_generic_output,
+ dot_matrix_4x_generic_packets,
+
+ SOFTFILTER_API_VERSION,
+ "Dot Matrix 4x",
+ "dot_matrix_4x",
+};
+
+const struct softfilter_implementation *softfilter_get_implementation(
+ softfilter_simd_mask_t simd)
+{
+ (void)simd;
+ return &dot_matrix_4x_generic;
+}
+
+#ifdef RARCH_INTERNAL
+#undef softfilter_get_implementation
+#undef softfilter_thread_data
+#undef filter_data
+#endif
diff --git a/gfx/video_filters/gameboy3x.c b/gfx/video_filters/gameboy3x.c
new file mode 100644
index 0000000000..15e9325761
--- /dev/null
+++ b/gfx/video_filters/gameboy3x.c
@@ -0,0 +1,310 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2018 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Compile: gcc -o gameboy3x.so -shared gameboy3x.c -std=c99 -O3 -Wall -pedantic -fPIC */
+
+#include "softfilter.h"
+#include
+#include
+
+#ifdef RARCH_INTERNAL
+#define softfilter_get_implementation gameboy3x_get_implementation
+#define softfilter_thread_data gameboy3x_softfilter_thread_data
+#define filter_data gameboy3x_filter_data
+#endif
+
+/* Default colours match Gambatte's
+ * Gameboy Pocket palette */
+#define GAMEBOY_3X_DEFAULT_PALETTE_0 0x2A3325
+#define GAMEBOY_3X_DEFAULT_PALETTE_1 0x535f49
+#define GAMEBOY_3X_DEFAULT_PALETTE_2 0x86927C
+#define GAMEBOY_3X_DEFAULT_PALETTE_3 0xA7B19A
+#define GAMEBOY_3X_DEFAULT_PALETTE_GRID 0xADB8A0
+
+#define GAMEBOY_3X_RGB24_TO_RGB565(rgb24) ( ((rgb24 >> 8) & 0xF800) | ((rgb24 >> 5) & 0x7E0) | ((rgb24 >> 3) & 0x1F) )
+
+typedef struct
+{
+ uint16_t pixel_lut[4];
+ uint16_t grid_lut[4];
+} gameboy3x_colors_t;
+
+struct softfilter_thread_data
+{
+ void *out_data;
+ const void *in_data;
+ size_t out_pitch;
+ size_t in_pitch;
+ unsigned colfmt;
+ unsigned width;
+ unsigned height;
+ int first;
+ int last;
+};
+
+struct filter_data
+{
+ unsigned threads;
+ struct softfilter_thread_data *workers;
+ unsigned in_fmt;
+ gameboy3x_colors_t colors;
+};
+
+static unsigned gameboy3x_generic_input_fmts(void)
+{
+ return SOFTFILTER_FMT_RGB565;
+}
+
+static unsigned gameboy3x_generic_output_fmts(unsigned input_fmts)
+{
+ return input_fmts;
+}
+
+static unsigned gameboy3x_generic_threads(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ return filt->threads;
+}
+
+static uint32_t gameboy3x_get_grid_colour(unsigned palette, unsigned grid)
+{
+ /* > Grid colour is a 3:2 mix of palette:grid
+ * > We only have four pixel colours, so can
+ * pre-calculate everything in advance */
+ uint32_t palette_r = (palette & 0xFF0000) >> 16;
+ uint32_t palette_g = (palette & 0xFF00) >> 8;
+ uint32_t palette_b = (palette & 0xFF);
+
+ uint32_t grid_r = (grid & 0xFF0000) >> 16;
+ uint32_t grid_g = (grid & 0xFF00) >> 8;
+ uint32_t grid_b = (grid & 0xFF);
+
+ uint32_t mix_r = ((3 * palette_r) + (2 * grid_r)) / 5;
+ uint32_t mix_g = ((3 * palette_g) + (2 * grid_g)) / 5;
+ uint32_t mix_b = ((3 * palette_b) + (2 * grid_b)) / 5;
+
+ return (mix_r << 16) | (mix_g << 8) | mix_b;
+}
+
+static void gameboy3x_initialize(struct filter_data *filt,
+ const struct softfilter_config *config,
+ void *userdata)
+{
+ unsigned palette[4];
+ unsigned palette_grid;
+ size_t i;
+
+ /* Read raw colour values */
+ config->get_hex(userdata, "palette_0", &palette[0],
+ GAMEBOY_3X_DEFAULT_PALETTE_0);
+ config->get_hex(userdata, "palette_1", &palette[1],
+ GAMEBOY_3X_DEFAULT_PALETTE_1);
+ config->get_hex(userdata, "palette_2", &palette[2],
+ GAMEBOY_3X_DEFAULT_PALETTE_2);
+ config->get_hex(userdata, "palette_3", &palette[3],
+ GAMEBOY_3X_DEFAULT_PALETTE_3);
+ config->get_hex(userdata, "palette_grid", &palette_grid,
+ GAMEBOY_3X_DEFAULT_PALETTE_GRID);
+
+ /* Loop over palette colours */
+ for (i = 0; i < 4; i++)
+ {
+ uint32_t grid_color;
+
+ /* Populate pixel lookup table */
+ filt->colors.pixel_lut[i] = GAMEBOY_3X_RGB24_TO_RGB565(palette[i]);
+
+ /* Populate grid lookup table */
+ grid_color = gameboy3x_get_grid_colour(palette[i], palette_grid);
+ filt->colors.grid_lut[i] = GAMEBOY_3X_RGB24_TO_RGB565(grid_color);
+ }
+}
+
+static void *gameboy3x_generic_create(const struct softfilter_config *config,
+ unsigned in_fmt, unsigned out_fmt,
+ unsigned max_width, unsigned max_height,
+ unsigned threads, softfilter_simd_mask_t simd, void *userdata)
+{
+ struct filter_data *filt = (struct filter_data*)calloc(1, sizeof(*filt));
+ (void)simd;
+
+ if (!filt)
+ return NULL;
+
+ /* Apparently the code is not thread-safe,
+ * so force single threaded operation... */
+ filt->workers = (struct softfilter_thread_data*)calloc(1, sizeof(struct softfilter_thread_data));
+ filt->threads = 1;
+ filt->in_fmt = in_fmt;
+ if (!filt->workers)
+ {
+ free(filt);
+ return NULL;
+ }
+
+ /* Initialise colour lookup tables */
+ gameboy3x_initialize(filt, config, userdata);
+
+ return filt;
+}
+
+static void gameboy3x_generic_output(void *data,
+ unsigned *out_width, unsigned *out_height,
+ unsigned width, unsigned height)
+{
+ *out_width = width * 3;
+ *out_height = height * 3;
+}
+
+static void gameboy3x_generic_destroy(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ if (!filt) {
+ return;
+ }
+ free(filt->workers);
+ free(filt);
+}
+
+static void gameboy3x_work_cb_rgb565(void *data, void *thread_data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
+ const uint16_t *input = (const uint16_t*)thr->in_data;
+ uint16_t *output = (uint16_t*)thr->out_data;
+ unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
+ unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
+ uint16_t *pixel_lut = filt->colors.pixel_lut;
+ uint16_t *grid_lut = filt->colors.grid_lut;
+ unsigned x, y;
+
+ for (y = 0; y < thr->height; ++y)
+ {
+ uint16_t *out_ptr = output;
+
+ for (x = 0; x < thr->width; ++x)
+ {
+ uint16_t *out_line_ptr = out_ptr;
+ uint16_t in_color = *(input + x);
+ uint16_t in_rgb_mean =
+ (in_color >> 11 & 0x1F) +
+ (in_color >> 6 & 0x1F) +
+ (in_color & 0x1F);
+ uint16_t out_pixel_color;
+ uint16_t out_grid_color;
+ uint8_t lut_index;
+
+ /* Calculate mean value of the 3 RGB
+ * colour components */
+ in_rgb_mean += (in_rgb_mean + 2) >> 2;
+ in_rgb_mean += (in_rgb_mean + 8) >> 4;
+ in_rgb_mean += (in_rgb_mean + 128) >> 8;
+ in_rgb_mean >>= 2;
+
+ /* Convert to lookup table index
+ * > This can never be greater than 3,
+ * but check anyway... */
+ lut_index = in_rgb_mean >> 3;
+ lut_index = (lut_index > 3) ? 3 : lut_index;
+
+ /* Get output pixel and grid colours */
+ out_pixel_color = *(pixel_lut + lut_index);
+ out_grid_color = *(grid_lut + lut_index);
+
+ /* - Pixel layout (p = pixel, g = grid) -
+ * Before: After:
+ * (p) (g)(p)(p)
+ * (g)(p)(p)
+ * (g)(g)(g)
+ */
+
+ /* Row 1: (g)(p)(p) */
+ *out_line_ptr = out_grid_color;
+ *(out_line_ptr + 1) = out_pixel_color;
+ *(out_line_ptr + 2) = out_pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 2: (g)(p)(p) */
+ *out_line_ptr = out_grid_color;
+ *(out_line_ptr + 1) = out_pixel_color;
+ *(out_line_ptr + 2) = out_pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 3: (g)(g)(g) */
+ *out_line_ptr = out_grid_color;
+ *(out_line_ptr + 1) = out_grid_color;
+ *(out_line_ptr + 2) = out_grid_color;
+
+ out_ptr += 3;
+ }
+
+ input += in_stride;
+ output += out_stride * 3;
+ }
+}
+
+static void gameboy3x_generic_packets(void *data,
+ struct softfilter_work_packet *packets,
+ void *output, size_t output_stride,
+ const void *input, unsigned width, unsigned height, size_t input_stride)
+{
+ /* We are guaranteed single threaded operation
+ * (filt->threads = 1) so we don't need to loop
+ * over threads and can cull some code */
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)&filt->workers[0];
+
+ thr->out_data = (uint8_t*)output;
+ thr->in_data = (const uint8_t*)input;
+ thr->out_pitch = output_stride;
+ thr->in_pitch = input_stride;
+ thr->width = width;
+ thr->height = height;
+
+ if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
+ packets[0].work = gameboy3x_work_cb_rgb565;
+
+ packets[0].thread_data = thr;
+}
+
+static const struct softfilter_implementation gameboy3x_generic = {
+ gameboy3x_generic_input_fmts,
+ gameboy3x_generic_output_fmts,
+
+ gameboy3x_generic_create,
+ gameboy3x_generic_destroy,
+
+ gameboy3x_generic_threads,
+ gameboy3x_generic_output,
+ gameboy3x_generic_packets,
+
+ SOFTFILTER_API_VERSION,
+ "Gameboy3x",
+ "gameboy3x",
+};
+
+const struct softfilter_implementation *softfilter_get_implementation(
+ softfilter_simd_mask_t simd)
+{
+ (void)simd;
+ return &gameboy3x_generic;
+}
+
+#ifdef RARCH_INTERNAL
+#undef softfilter_get_implementation
+#undef softfilter_thread_data
+#undef filter_data
+#endif
diff --git a/gfx/video_filters/gameboy4x.c b/gfx/video_filters/gameboy4x.c
new file mode 100644
index 0000000000..8dcd6d580c
--- /dev/null
+++ b/gfx/video_filters/gameboy4x.c
@@ -0,0 +1,339 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2018 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Compile: gcc -o gameboy4x.so -shared gameboy4x.c -std=c99 -O3 -Wall -pedantic -fPIC */
+
+#include "softfilter.h"
+#include
+#include
+
+#ifdef RARCH_INTERNAL
+#define softfilter_get_implementation gameboy4x_get_implementation
+#define softfilter_thread_data gameboy4x_softfilter_thread_data
+#define filter_data gameboy4x_filter_data
+#endif
+
+/* Default colours match Gambatte's
+ * Gameboy Pocket palette */
+#define GAMEBOY_4X_DEFAULT_PALETTE_0 0x2A3325
+#define GAMEBOY_4X_DEFAULT_PALETTE_1 0x535f49
+#define GAMEBOY_4X_DEFAULT_PALETTE_2 0x86927C
+#define GAMEBOY_4X_DEFAULT_PALETTE_3 0xA7B19A
+#define GAMEBOY_4X_DEFAULT_PALETTE_GRID 0xADB8A0
+
+#define GAMEBOY_4X_RGB24_TO_RGB565(rgb24) ( ((rgb24 >> 8) & 0xF800) | ((rgb24 >> 5) & 0x7E0) | ((rgb24 >> 3) & 0x1F) )
+
+typedef struct
+{
+ uint16_t pixel_lut[4];
+ uint16_t shadow_lut[4];
+ uint16_t grid_lut[4];
+} gameboy4x_colors_t;
+
+struct softfilter_thread_data
+{
+ void *out_data;
+ const void *in_data;
+ size_t out_pitch;
+ size_t in_pitch;
+ unsigned colfmt;
+ unsigned width;
+ unsigned height;
+ int first;
+ int last;
+};
+
+struct filter_data
+{
+ unsigned threads;
+ struct softfilter_thread_data *workers;
+ unsigned in_fmt;
+ gameboy4x_colors_t colors;
+};
+
+static unsigned gameboy4x_generic_input_fmts(void)
+{
+ return SOFTFILTER_FMT_RGB565;
+}
+
+static unsigned gameboy4x_generic_output_fmts(unsigned input_fmts)
+{
+ return input_fmts;
+}
+
+static unsigned gameboy4x_generic_threads(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ return filt->threads;
+}
+
+static uint32_t gameboy4x_get_weighted_colour(
+ unsigned palette, unsigned grid,
+ unsigned palette_weight, unsigned grid_weight)
+{
+ uint32_t palette_r = (palette & 0xFF0000) >> 16;
+ uint32_t palette_g = (palette & 0xFF00) >> 8;
+ uint32_t palette_b = (palette & 0xFF);
+
+ uint32_t grid_r = (grid & 0xFF0000) >> 16;
+ uint32_t grid_g = (grid & 0xFF00) >> 8;
+ uint32_t grid_b = (grid & 0xFF);
+
+ uint32_t mix_r = ((palette_weight * palette_r) + (grid_weight * grid_r)) /
+ (palette_weight + grid_weight);
+ uint32_t mix_g = ((palette_weight * palette_g) + (grid_weight * grid_g)) /
+ (palette_weight + grid_weight);
+ uint32_t mix_b = ((palette_weight * palette_b) + (grid_weight * grid_b)) /
+ (palette_weight + grid_weight);
+
+ return (mix_r << 16) | (mix_g << 8) | mix_b;
+}
+
+static void gameboy4x_initialize(struct filter_data *filt,
+ const struct softfilter_config *config,
+ void *userdata)
+{
+ unsigned palette[4];
+ unsigned palette_grid;
+ size_t i;
+
+ /* Read raw colour values */
+ config->get_hex(userdata, "palette_0", &palette[0],
+ GAMEBOY_4X_DEFAULT_PALETTE_0);
+ config->get_hex(userdata, "palette_1", &palette[1],
+ GAMEBOY_4X_DEFAULT_PALETTE_1);
+ config->get_hex(userdata, "palette_2", &palette[2],
+ GAMEBOY_4X_DEFAULT_PALETTE_2);
+ config->get_hex(userdata, "palette_3", &palette[3],
+ GAMEBOY_4X_DEFAULT_PALETTE_3);
+ config->get_hex(userdata, "palette_grid", &palette_grid,
+ GAMEBOY_4X_DEFAULT_PALETTE_GRID);
+
+ /* Loop over palette colours */
+ for (i = 0; i < 4; i++)
+ {
+ uint32_t shadow_color;
+ uint32_t grid_color;
+
+ /* Populate pixel lookup table */
+ filt->colors.pixel_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(palette[i]);
+
+ /* Populate pixel shadow lookup table
+ * > 4:3 mix of palette:grid */
+ shadow_color = gameboy4x_get_weighted_colour(palette[i], palette_grid, 4, 3);
+ filt->colors.shadow_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(shadow_color);
+
+ /* Populate grid lookup table
+ * > 2:3 mix of palette:grid
+ * > Would like to set this to the pure grid
+ * colour (to highlight the pixel shadow
+ * effect), but doing so looks very peculiar.
+ * 2:3 is about as light as we can make this
+ * without producing ugly optical illusions */
+ grid_color = gameboy4x_get_weighted_colour(palette[i], palette_grid, 2, 3);
+ filt->colors.grid_lut[i] = GAMEBOY_4X_RGB24_TO_RGB565(grid_color);
+ }
+}
+
+static void *gameboy4x_generic_create(const struct softfilter_config *config,
+ unsigned in_fmt, unsigned out_fmt,
+ unsigned max_width, unsigned max_height,
+ unsigned threads, softfilter_simd_mask_t simd, void *userdata)
+{
+ struct filter_data *filt = (struct filter_data*)calloc(1, sizeof(*filt));
+ (void)simd;
+
+ if (!filt)
+ return NULL;
+
+ /* Apparently the code is not thread-safe,
+ * so force single threaded operation... */
+ filt->workers = (struct softfilter_thread_data*)calloc(1, sizeof(struct softfilter_thread_data));
+ filt->threads = 1;
+ filt->in_fmt = in_fmt;
+ if (!filt->workers)
+ {
+ free(filt);
+ return NULL;
+ }
+
+ /* Initialise colour lookup tables */
+ gameboy4x_initialize(filt, config, userdata);
+
+ return filt;
+}
+
+static void gameboy4x_generic_output(void *data,
+ unsigned *out_width, unsigned *out_height,
+ unsigned width, unsigned height)
+{
+ *out_width = width << 2;
+ *out_height = height << 2;
+}
+
+static void gameboy4x_generic_destroy(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ if (!filt) {
+ return;
+ }
+ free(filt->workers);
+ free(filt);
+}
+
+static void gameboy4x_work_cb_rgb565(void *data, void *thread_data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
+ const uint16_t *input = (const uint16_t*)thr->in_data;
+ uint16_t *output = (uint16_t*)thr->out_data;
+ unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
+ unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
+ uint16_t *pixel_lut = filt->colors.pixel_lut;
+ uint16_t *shadow_lut = filt->colors.shadow_lut;
+ uint16_t *grid_lut = filt->colors.grid_lut;
+ unsigned x, y;
+
+ for (y = 0; y < thr->height; ++y)
+ {
+ uint16_t *out_ptr = output;
+
+ for (x = 0; x < thr->width; ++x)
+ {
+ uint16_t *out_line_ptr = out_ptr;
+ uint16_t in_color = *(input + x);
+ uint16_t in_rgb_mean =
+ (in_color >> 11 & 0x1F) +
+ (in_color >> 6 & 0x1F) +
+ (in_color & 0x1F);
+ uint16_t out_pixel_color;
+ uint16_t out_shadow_color;
+ uint16_t out_grid_color;
+ uint8_t lut_index;
+
+ /* Calculate mean value of the 3 RGB
+ * colour components */
+ in_rgb_mean += (in_rgb_mean + 2) >> 2;
+ in_rgb_mean += (in_rgb_mean + 8) >> 4;
+ in_rgb_mean += (in_rgb_mean + 128) >> 8;
+ in_rgb_mean >>= 2;
+
+ /* Convert to lookup table index
+ * > This can never be greater than 3,
+ * but check anyway... */
+ lut_index = in_rgb_mean >> 3;
+ lut_index = (lut_index > 3) ? 3 : lut_index;
+
+ /* Get output pixel, pixel shadow and grid colours */
+ out_pixel_color = *(pixel_lut + lut_index);
+ out_shadow_color = *(shadow_lut + lut_index);
+ out_grid_color = *(grid_lut + lut_index);
+
+ /* - Pixel layout (p = pixel, s = shadow, g = grid) -
+ * Before: After:
+ * (p) (g)(p)(p)(p)
+ * (s)(p)(p)(p)
+ * (s)(p)(p)(p)
+ * (s)(s)(s)(g)
+ */
+
+ /* Row 1: (g)(p)(p)(p) */
+ *out_line_ptr = out_grid_color;
+ *(out_line_ptr + 1) = out_pixel_color;
+ *(out_line_ptr + 2) = out_pixel_color;
+ *(out_line_ptr + 3) = out_pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 2: (s)(p)(p)(p) */
+ *out_line_ptr = out_shadow_color;
+ *(out_line_ptr + 1) = out_pixel_color;
+ *(out_line_ptr + 2) = out_pixel_color;
+ *(out_line_ptr + 3) = out_pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 3: (s)(p)(p)(p) */
+ *out_line_ptr = out_shadow_color;
+ *(out_line_ptr + 1) = out_pixel_color;
+ *(out_line_ptr + 2) = out_pixel_color;
+ *(out_line_ptr + 3) = out_pixel_color;
+ out_line_ptr += out_stride;
+
+ /* Row 4: (s)(s)(s)(g) */
+ *out_line_ptr = out_shadow_color;
+ *(out_line_ptr + 1) = out_shadow_color;
+ *(out_line_ptr + 2) = out_shadow_color;
+ *(out_line_ptr + 3) = out_grid_color;
+
+ out_ptr += 4;
+ }
+
+ input += in_stride;
+ output += out_stride << 2;
+ }
+}
+
+static void gameboy4x_generic_packets(void *data,
+ struct softfilter_work_packet *packets,
+ void *output, size_t output_stride,
+ const void *input, unsigned width, unsigned height, size_t input_stride)
+{
+ /* We are guaranteed single threaded operation
+ * (filt->threads = 1) so we don't need to loop
+ * over threads and can cull some code */
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)&filt->workers[0];
+
+ thr->out_data = (uint8_t*)output;
+ thr->in_data = (const uint8_t*)input;
+ thr->out_pitch = output_stride;
+ thr->in_pitch = input_stride;
+ thr->width = width;
+ thr->height = height;
+
+ if (filt->in_fmt == SOFTFILTER_FMT_RGB565)
+ packets[0].work = gameboy4x_work_cb_rgb565;
+
+ packets[0].thread_data = thr;
+}
+
+static const struct softfilter_implementation gameboy4x_generic = {
+ gameboy4x_generic_input_fmts,
+ gameboy4x_generic_output_fmts,
+
+ gameboy4x_generic_create,
+ gameboy4x_generic_destroy,
+
+ gameboy4x_generic_threads,
+ gameboy4x_generic_output,
+ gameboy4x_generic_packets,
+
+ SOFTFILTER_API_VERSION,
+ "Gameboy4x",
+ "gameboy4x",
+};
+
+const struct softfilter_implementation *softfilter_get_implementation(
+ softfilter_simd_mask_t simd)
+{
+ (void)simd;
+ return &gameboy4x_generic;
+}
+
+#ifdef RARCH_INTERNAL
+#undef softfilter_get_implementation
+#undef softfilter_thread_data
+#undef filter_data
+#endif
diff --git a/gfx/video_filters/grid2x.c b/gfx/video_filters/grid2x.c
new file mode 100644
index 0000000000..2978b9fe33
--- /dev/null
+++ b/gfx/video_filters/grid2x.c
@@ -0,0 +1,250 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2018 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Compile: gcc -o grid2x.so -shared grid2x.c -std=c99 -O3 -Wall -pedantic -fPIC */
+
+#include "softfilter.h"
+#include
+#include
+
+#ifdef RARCH_INTERNAL
+#define softfilter_get_implementation grid2x_get_implementation
+#define softfilter_thread_data grid2x_softfilter_thread_data
+#define filter_data grid2x_filter_data
+#endif
+
+struct softfilter_thread_data
+{
+ void *out_data;
+ const void *in_data;
+ size_t out_pitch;
+ size_t in_pitch;
+ unsigned colfmt;
+ unsigned width;
+ unsigned height;
+ int first;
+ int last;
+};
+
+struct filter_data
+{
+ unsigned threads;
+ struct softfilter_thread_data *workers;
+ unsigned in_fmt;
+};
+
+static unsigned grid2x_generic_input_fmts(void)
+{
+ return SOFTFILTER_FMT_XRGB8888 | SOFTFILTER_FMT_RGB565;
+}
+
+static unsigned grid2x_generic_output_fmts(unsigned input_fmts)
+{
+ return input_fmts;
+}
+
+static unsigned grid2x_generic_threads(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ return filt->threads;
+}
+
+static void *grid2x_generic_create(const struct softfilter_config *config,
+ unsigned in_fmt, unsigned out_fmt,
+ unsigned max_width, unsigned max_height,
+ unsigned threads, softfilter_simd_mask_t simd, void *userdata)
+{
+ struct filter_data *filt = (struct filter_data*)calloc(1, sizeof(*filt));
+ (void)simd;
+ (void)config;
+ (void)userdata;
+
+ if (!filt) {
+ return NULL;
+ }
+ /* Apparently the code is not thread-safe,
+ * so force single threaded operation... */
+ filt->workers = (struct softfilter_thread_data*)calloc(1, sizeof(struct softfilter_thread_data));
+ filt->threads = 1;
+ filt->in_fmt = in_fmt;
+ if (!filt->workers) {
+ free(filt);
+ return NULL;
+ }
+ return filt;
+}
+
+static void grid2x_generic_output(void *data,
+ unsigned *out_width, unsigned *out_height,
+ unsigned width, unsigned height)
+{
+ *out_width = width << 1;
+ *out_height = height << 1;
+}
+
+static void grid2x_generic_destroy(void *data)
+{
+ struct filter_data *filt = (struct filter_data*)data;
+ if (!filt) {
+ return;
+ }
+ free(filt->workers);
+ free(filt);
+}
+
+static void grid2x_work_cb_xrgb8888(void *data, void *thread_data)
+{
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
+ const uint32_t *input = (const uint32_t*)thr->in_data;
+ uint32_t *output = (uint32_t*)thr->out_data;
+ unsigned in_stride = (unsigned)(thr->in_pitch >> 2);
+ unsigned out_stride = (unsigned)(thr->out_pitch >> 2);
+ unsigned x, y;
+
+ for (y = 0; y < thr->height; ++y)
+ {
+ uint32_t *out_ptr = output;
+ for (x = 0; x < thr->width; ++x)
+ {
+ /* Note: We process the 'padding' bits as though they
+ * matter (they don't), since this deals with any potential
+ * byte swapping issues */
+ uint32_t *out_line_ptr = out_ptr;
+ uint32_t color = *(input + x);
+ uint8_t p = (color >> 24 & 0xFF); /* Padding bits */
+ uint8_t r = (color >> 16 & 0xFF);
+ uint8_t g = (color >> 8 & 0xFF);
+ uint8_t b = (color & 0xFF);
+ uint32_t scanline_color =
+ ((p - (p >> 2)) << 24) |
+ ((r - (r >> 2)) << 16) |
+ ((g - (g >> 2)) << 8) |
+ ((b - (b >> 2)) );
+
+ /* Row 1: */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = scanline_color;
+ out_line_ptr += out_stride;
+
+ /* Row 2: */
+ *out_line_ptr = scanline_color;
+ *(out_line_ptr + 1) = scanline_color;
+
+ out_ptr += 2;
+ }
+
+ input += in_stride;
+ output += out_stride << 1;
+ }
+}
+
+static void grid2x_work_cb_rgb565(void *data, void *thread_data)
+{
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)thread_data;
+ const uint16_t *input = (const uint16_t*)thr->in_data;
+ uint16_t *output = (uint16_t*)thr->out_data;
+ unsigned in_stride = (unsigned)(thr->in_pitch >> 1);
+ unsigned out_stride = (unsigned)(thr->out_pitch >> 1);
+ unsigned x, y;
+
+ for (y = 0; y < thr->height; ++y)
+ {
+ uint16_t *out_ptr = output;
+ for (x = 0; x < thr->width; ++x)
+ {
+ uint16_t *out_line_ptr = out_ptr;
+ uint16_t color = *(input + x);
+ uint8_t r = (color >> 11 & 0x1F);
+ uint8_t g = (color >> 6 & 0x1F);
+ uint8_t b = (color & 0x1F);
+ uint16_t scanline_color =
+ ((r - (r >> 2)) << 11) |
+ ((g - (g >> 2)) << 6) |
+ ((b - (b >> 2)) );
+
+ /* Row 1: */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = scanline_color;
+ out_line_ptr += out_stride;
+
+ /* Row 2: */
+ *out_line_ptr = scanline_color;
+ *(out_line_ptr + 1) = scanline_color;
+
+ out_ptr += 2;
+ }
+
+ input += in_stride;
+ output += out_stride << 1;
+ }
+}
+
+static void grid2x_generic_packets(void *data,
+ struct softfilter_work_packet *packets,
+ void *output, size_t output_stride,
+ const void *input, unsigned width, unsigned height, size_t input_stride)
+{
+ /* We are guaranteed single threaded operation
+ * (filt->threads = 1) so we don't need to loop
+ * over threads and can cull some code. This only
+ * makes the tiniest performance difference, but
+ * every little helps when running on an o3DS... */
+ struct filter_data *filt = (struct filter_data*)data;
+ struct softfilter_thread_data *thr = (struct softfilter_thread_data*)&filt->workers[0];
+
+ thr->out_data = (uint8_t*)output;
+ thr->in_data = (const uint8_t*)input;
+ thr->out_pitch = output_stride;
+ thr->in_pitch = input_stride;
+ thr->width = width;
+ thr->height = height;
+
+ if (filt->in_fmt == SOFTFILTER_FMT_XRGB8888) {
+ packets[0].work = grid2x_work_cb_xrgb8888;
+ } else if (filt->in_fmt == SOFTFILTER_FMT_RGB565) {
+ packets[0].work = grid2x_work_cb_rgb565;
+ }
+ packets[0].thread_data = thr;
+}
+
+static const struct softfilter_implementation grid2x_generic = {
+ grid2x_generic_input_fmts,
+ grid2x_generic_output_fmts,
+
+ grid2x_generic_create,
+ grid2x_generic_destroy,
+
+ grid2x_generic_threads,
+ grid2x_generic_output,
+ grid2x_generic_packets,
+
+ SOFTFILTER_API_VERSION,
+ "Grid2x",
+ "grid2x",
+};
+
+const struct softfilter_implementation *softfilter_get_implementation(
+ softfilter_simd_mask_t simd)
+{
+ (void)simd;
+ return &grid2x_generic;
+}
+
+#ifdef RARCH_INTERNAL
+#undef softfilter_get_implementation
+#undef softfilter_thread_data
+#undef filter_data
+#endif
diff --git a/gfx/video_filters/normal2x.c b/gfx/video_filters/normal2x.c
index 7ed675b696..3fdc5f4424 100644
--- a/gfx/video_filters/normal2x.c
+++ b/gfx/video_filters/normal2x.c
@@ -119,14 +119,17 @@ static void normal2x_work_cb_xrgb8888(void *data, void *thread_data)
uint32_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
- uint32_t color = *(input + x);
- uint32_t color_buf[2];
+ uint32_t *out_line_ptr = out_ptr;
+ uint32_t color = *(input + x);
- color_buf[0] = color;
- color_buf[1] = color;
+ /* Row 1 */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = color;
+ out_line_ptr += out_stride;
- memcpy(out_ptr, color_buf, sizeof(color_buf));
- memcpy(out_ptr + out_stride, color_buf, sizeof(color_buf));
+ /* Row 2 */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = color;
out_ptr += 2;
}
@@ -150,14 +153,17 @@ static void normal2x_work_cb_rgb565(void *data, void *thread_data)
uint16_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
- uint16_t color = *(input + x);
- uint16_t color_buf[2];
+ uint16_t *out_line_ptr = out_ptr;
+ uint16_t color = *(input + x);
- color_buf[0] = color;
- color_buf[1] = color;
+ /* Row 1 */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = color;
+ out_line_ptr += out_stride;
- memcpy(out_ptr, color_buf, sizeof(color_buf));
- memcpy(out_ptr + out_stride, color_buf, sizeof(color_buf));
+ /* Row 2 */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = color;
out_ptr += 2;
}
diff --git a/gfx/video_filters/scanline2x.c b/gfx/video_filters/scanline2x.c
index 6de127568a..4824a73a12 100644
--- a/gfx/video_filters/scanline2x.c
+++ b/gfx/video_filters/scanline2x.c
@@ -121,28 +121,27 @@ static void scanline2x_work_cb_xrgb8888(void *data, void *thread_data)
{
/* Note: We process the 'padding' bits as though they
* matter (they don't), since this deals with any potential
- * byte swapping issues */
+ * byte swapping issues */
+ uint32_t *out_line_ptr = out_ptr;
uint32_t color = *(input + x);
uint8_t p = (color >> 24 & 0xFF); /* Padding bits */
uint8_t r = (color >> 16 & 0xFF);
uint8_t g = (color >> 8 & 0xFF);
uint8_t b = (color & 0xFF);
uint32_t scanline_color =
- (((p >> 1) + (p >> 2)) << 24) |
- (((r >> 1) + (r >> 2)) << 16) |
- (((g >> 1) + (g >> 2)) << 8) |
- (((b >> 1) + (b >> 2)) );
- uint32_t color_buf[2];
- uint32_t scanline_color_buf[2];
+ ((p - (p >> 2)) << 24) |
+ ((r - (r >> 2)) << 16) |
+ ((g - (g >> 2)) << 8) |
+ ((b - (b >> 2)) );
- color_buf[0] = color;
- color_buf[1] = color;
+ /* Row 1: Colour */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = color;
+ out_line_ptr += out_stride;
- scanline_color_buf[0] = scanline_color;
- scanline_color_buf[1] = scanline_color;
-
- memcpy(out_ptr, color_buf, sizeof(color_buf));
- memcpy(out_ptr + out_stride, scanline_color_buf, sizeof(scanline_color_buf));
+ /* Row 2: Scanline */
+ *out_line_ptr = scanline_color;
+ *(out_line_ptr + 1) = scanline_color;
out_ptr += 2;
}
@@ -166,25 +165,24 @@ static void scanline2x_work_cb_rgb565(void *data, void *thread_data)
uint16_t *out_ptr = output;
for (x = 0; x < thr->width; ++x)
{
+ uint16_t *out_line_ptr = out_ptr;
uint16_t color = *(input + x);
uint8_t r = (color >> 11 & 0x1F);
uint8_t g = (color >> 6 & 0x1F);
uint8_t b = (color & 0x1F);
uint16_t scanline_color =
- (((r >> 1) + (r >> 2)) << 11) |
- (((g >> 1) + (g >> 2)) << 6) |
- (((b >> 1) + (b >> 2)) );
- uint16_t color_buf[2];
- uint16_t scanline_color_buf[2];
+ ((r - (r >> 2)) << 11) |
+ ((g - (g >> 2)) << 6) |
+ ((b - (b >> 2)) );
- color_buf[0] = color;
- color_buf[1] = color;
+ /* Row 1: Colour */
+ *out_line_ptr = color;
+ *(out_line_ptr + 1) = color;
+ out_line_ptr += out_stride;
- scanline_color_buf[0] = scanline_color;
- scanline_color_buf[1] = scanline_color;
-
- memcpy(out_ptr, color_buf, sizeof(color_buf));
- memcpy(out_ptr + out_stride, scanline_color_buf, sizeof(scanline_color_buf));
+ /* Row 2: Scanline */
+ *out_line_ptr = scanline_color;
+ *(out_line_ptr + 1) = scanline_color;
out_ptr += 2;
}
diff --git a/gfx/video_filters/softfilter.h b/gfx/video_filters/softfilter.h
index 7d39cb0c4f..e05e877184 100644
--- a/gfx/video_filters/softfilter.h
+++ b/gfx/video_filters/softfilter.h
@@ -53,6 +53,9 @@ typedef int (*softfilter_config_get_float_t)(void *userdata,
typedef int (*softfilter_config_get_int_t)(void *userdata,
const char *key, int *value, int default_value);
+typedef int (*softfilter_config_get_hex_t)(void *userdata,
+ const char *key, unsigned *value, unsigned default_value);
+
/* Allocates an array with values. free() with softfilter_config_free_t. */
typedef int (*softfilter_config_get_float_array_t)(void *userdata,
const char *key,
@@ -74,6 +77,7 @@ struct softfilter_config
{
softfilter_config_get_float_t get_float;
softfilter_config_get_int_t get_int;
+ softfilter_config_get_hex_t get_hex;
softfilter_config_get_float_array_t get_float_array;
softfilter_config_get_int_array_t get_int_array;
diff --git a/griffin/griffin.c b/griffin/griffin.c
index ddca147bfc..b811599de6 100644
--- a/griffin/griffin.c
+++ b/griffin/griffin.c
@@ -1002,6 +1002,11 @@ FILTERS
#include "../gfx/video_filters/phosphor2x.c"
#include "../gfx/video_filters/normal2x.c"
#include "../gfx/video_filters/scanline2x.c"
+#include "../gfx/video_filters/grid2x.c"
+#include "../gfx/video_filters/gameboy3x.c"
+#include "../gfx/video_filters/gameboy4x.c"
+#include "../gfx/video_filters/dot_matrix_3x.c"
+#include "../gfx/video_filters/dot_matrix_4x.c"
#endif
#ifdef HAVE_DSP_FILTER
diff --git a/libretro-common/file/config_file_userdata.c b/libretro-common/file/config_file_userdata.c
index ae71eb6d18..799ce5f2a4 100644
--- a/libretro-common/file/config_file_userdata.c
+++ b/libretro-common/file/config_file_userdata.c
@@ -61,6 +61,24 @@ int config_userdata_get_int(void *userdata, const char *key_str,
return got;
}
+int config_userdata_get_hex(void *userdata, const char *key_str,
+ unsigned *value, unsigned default_value)
+{
+ bool got;
+ char key[2][256];
+ struct config_file_userdata *usr = (struct config_file_userdata*)userdata;
+
+ fill_pathname_join_delim(key[0], usr->prefix[0], key_str, '_', sizeof(key[0]));
+ fill_pathname_join_delim(key[1], usr->prefix[1], key_str, '_', sizeof(key[1]));
+
+ got = config_get_hex(usr->conf, key[0], value);
+ got = got || config_get_hex(usr->conf, key[1], value);
+
+ if (!got)
+ *value = default_value;
+ return got;
+}
+
int config_userdata_get_float_array(void *userdata, const char *key_str,
float **values, unsigned *out_num_values,
const float *default_values, unsigned num_default_values)
diff --git a/libretro-common/include/file/config_file_userdata.h b/libretro-common/include/file/config_file_userdata.h
index 09e0009f27..0490da2481 100644
--- a/libretro-common/include/file/config_file_userdata.h
+++ b/libretro-common/include/file/config_file_userdata.h
@@ -43,6 +43,9 @@ int config_userdata_get_float(void *userdata, const char *key_str,
int config_userdata_get_int(void *userdata, const char *key_str,
int *value, int default_value);
+int config_userdata_get_hex(void *userdata, const char *key_str,
+ unsigned *value, unsigned default_value);
+
int config_userdata_get_float_array(void *userdata, const char *key_str,
float **values, unsigned *out_num_values,
const float *default_values, unsigned num_default_values);