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(XDK D3D) Cleanups #2
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@ -455,11 +455,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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};
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BYTE *verts_ptr;
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RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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RD3DVertexBuffer_Unlock(d3d->vertex_buf);
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RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1);
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#elif defined(_XBOX360)
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 0.0f, 1.0f },
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@ -469,10 +464,15 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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};
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void *verts_ptr;
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#endif
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RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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RD3DVertexBuffer_Unlock(d3d->vertex_buf);
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#if defined(_XBOX1)
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RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1);
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#elif defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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