(360) B button works better now in menu

This commit is contained in:
TwinAphex51224 2012-05-22 03:10:56 +02:00
parent d51772dcb1
commit 81203de0a2

View File

@ -27,6 +27,7 @@
#include "../general.h"
CRetroArch app;
HXUIOBJ hCur;
filebrowser_t browser;
filebrowser_t tmp_browser;
bool hdmenus_allowed;
@ -266,9 +267,6 @@ HRESULT CRetroArchQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
break;
}
}
if ( hObjPressed == m_back )
NavigateBack(app.hMainScene);
bHandled = TRUE;
@ -353,8 +351,6 @@ HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandle
filebrowser_new(&browser, "cache:", rarch_console_get_rom_ext());
filebrowser_fetch_directory_entries("cache:", &browser, &m_romlist, &m_rompathtitle);
}
else if(hObjPressed == m_back)
NavigateBack(app.hMainScene);
bHandled = TRUE;
@ -393,8 +389,6 @@ HRESULT CRetroArchShaderBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHand
filebrowser_fetch_directory_entries(path, &tmp_browser, &m_shaderlist, &m_shaderpathtitle);
}
}
else if(hObjPressed == m_back)
NavigateBack(app.hRetroArchSettings);
bHandled = TRUE;
@ -423,8 +417,6 @@ HRESULT CRetroArchCoreBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandle
filebrowser_fetch_directory_entries(path, &tmp_browser, &m_romlist, &m_rompathtitle);
}
}
else if(hObjPressed == m_back)
NavigateBack(app.hMainScene);
bHandled = TRUE;
return S_OK;
@ -457,6 +449,7 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
{
RARCH_ERR("Failed to load scene.\n");
}
hCur = app.hShaderBrowser;
NavigateForward(app.hShaderBrowser);
break;
case SETTING_SHADER_2:
@ -467,6 +460,7 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
{
RARCH_ERR("Failed to load scene.\n");
}
hCur = app.hShaderBrowser;
NavigateForward(app.hShaderBrowser);
break;
case SETTING_HW_TEXTURE_FILTER:
@ -484,9 +478,6 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
break;
}
}
if ( hObjPressed == m_back )
NavigateBack(app.hMainScene);
bHandled = TRUE;
return S_OK;
@ -508,7 +499,7 @@ HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
{
RARCH_ERR("Failed to load scene.\n");
}
hCur = app.hFileBrowser;
NavigateForward(app.hFileBrowser);
}
else if ( hObjPressed == m_quick_menu)
@ -517,7 +508,7 @@ HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
if (FAILED(hr))
RARCH_ERR("Failed to load scene.\n");
hCur = app.hQuickMenu;
NavigateForward(app.hQuickMenu);
}
else if ( hObjPressed == m_change_libretro_core )
@ -528,6 +519,7 @@ HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
{
RARCH_ERR("Failed to load scene.\n");
}
hCur = app.hCoreBrowser;
NavigateForward(app.hCoreBrowser);
}
else if ( hObjPressed == m_settings )
@ -536,7 +528,7 @@ HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
if (FAILED(hr))
RARCH_ERR("Failed to load scene.\n");
hCur = app.hRetroArchSettings;
NavigateForward(app.hRetroArchSettings);
}
else if ( hObjPressed == m_quit )
@ -582,6 +574,7 @@ int menu_init (void)
return 1;
}
hCur = app.hMainScene;
XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS);
filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext());
@ -629,6 +622,8 @@ void menu_loop(void)
{
case INPUT_LOOP_MENU:
app.RunFrame(); /* Update XUI */
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_B && hCur != app.hMainScene)
XuiSceneNavigateBack(hCur, app.hMainScene, XUSER_INDEX_ANY);
break;
case INPUT_LOOP_RESIZE_MODE:
xdk360_input_loop();