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gl: set shader data to null after deinit
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@ -3680,6 +3680,8 @@ static bool gl2_set_shader(void *data,
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return false;
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return false;
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gl->shader->deinit(gl->shader_data);
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gl->shader->deinit(gl->shader_data);
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gl->shader_data = NULL;
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video_shader_driver_deinit();
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video_shader_driver_deinit();
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switch (type)
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switch (type)
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