gl: set shader data to null after deinit

This commit is contained in:
Brad Parker 2019-03-13 16:22:04 -04:00
parent 79d0870526
commit 8064672f11

View File

@ -3680,6 +3680,8 @@ static bool gl2_set_shader(void *data,
return false;
gl->shader->deinit(gl->shader_data);
gl->shader_data = NULL;
video_shader_driver_deinit();
switch (type)