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https://github.com/libretro/RetroArch
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(XDK1 RMenu) Build fixes
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@ -1107,7 +1107,7 @@ static int select_file(uint8_t menu_type, uint64_t input)
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break;
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case BORDER_CHOICE:
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#ifdef _XBOX1
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texture_image_load(path);
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texture_image_load(path, &menu_texture);
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#else
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texture_image_border_load(path);
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#endif
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@ -3066,7 +3066,7 @@ static int menu_input_process(uint8_t menu_type, uint64_t old_state)
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/* TODO : need to make a 'parent' menu_type of some sort so that we have
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* a cleaner way of telling RMenu that the menu stack should be popped
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* for a submenu when doing the menu quit hotkey */
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if (menu_type == INGAME_MENU_CORE_OPTIONS | menu_type == INGAME_MENU_RESIZE
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if (menu_type == INGAME_MENU_CORE_OPTIONS || menu_type == INGAME_MENU_RESIZE
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|| menu_type == LIBRETRO_CHOICE)
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{
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menu_stack_pop();
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@ -305,7 +305,7 @@ static void get_environment_settings(int argc, char *argv[])
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strlcpy(default_paths.filesystem_root_dir, "D:", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filebrowser_startup_dir, "D:", sizeof(default_paths.filebrowser_startup_dir));
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strlcpy(g_settings.screenshot_directory, "D:\\screenshots", sizeof(g_settings.screenshot_directory));
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snprintf(default_paths.menu_border_file, "D:\\Media\\main-menu_480p.png", sizeof(default_paths.menu_border_file));
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strlcpy(default_paths.menu_border_file, "D:\\Media\\main-menu_480p.png", sizeof(default_paths.menu_border_file));
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#elif defined(_XBOX360)
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strlcpy(default_paths.core_dir, "game:", sizeof(default_paths.core_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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