Fixed issues with the colors. Now it is working fine with 2048

This commit is contained in:
Francisco Javier Trujillo Mata 2018-11-04 13:15:42 +01:00
parent 7fa7bd32d3
commit 801927aaf5

View File

@ -23,7 +23,7 @@
#include <gsKit.h>
#include <gsInline.h>
#define GS_WHITE GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00) // turn white GS Screen
#define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) // turn white GS Screen
#define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00) // turn white GS Screen
typedef struct ps2_video
@ -45,11 +45,11 @@ typedef struct ps2_video
static GSGLOBAL *init_GSGlobal(void) {
GSGLOBAL *gsGlobal = gsKit_init_global()
gsGlobal->PSM = GS_PSM_CT16;
// gsGlobal->PSMZ = GS_PSMZ_16S;
gsGlobal->DoubleBuffering = GS_SETTING_OFF;
gsGlobal->PSM = GS_PSM_CT24;
gsGlobal->PSMZ = GS_PSMZ_16S;
gsGlobal->DoubleBuffering = GS_SETTING_ON;
gsGlobal->ZBuffering = GS_SETTING_OFF;
gsGlobal->PrimAlphaEnable = GS_SETTING_ON; /* Enable alpha blending for primitives. */
gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
@ -107,11 +107,11 @@ static void transfer_texture(GSTEXTURE *texture, const void *frame,
texture->Width != width ||
texture->Height != height ||
texture->PSM != PSM ) {
deinitTexture(texture);
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
texture->Filter = filter;
free(texture->Mem);
texture->Mem = memalign(128, size);
}
@ -175,7 +175,7 @@ static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition,
texture->Width, // U2
texture->Height, // V2
zPosition,
GS_WHITE);
GS_TEXT);
}