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https://github.com/libretro/RetroArch
synced 2025-02-19 12:41:00 +00:00
(BlackBerry) Possible fix for weird overlay issues.
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f41509388e
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7fd8d6a239
@ -37,6 +37,8 @@ static unsigned touch_count;
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input_device_t devices[MAX_PADS];
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input_device_t *port_device[MAX_PADS];
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static unsigned screen_width, screen_height;
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unsigned pads_connected;
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static void qnx_input_autodetect_gamepad(input_device_t* controller);
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@ -313,6 +315,18 @@ static void process_touch_event(screen_event_t event, int type)
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{
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if(touch[i].contact_id == contact_id)
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{
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//During a move, we can go ~30 pixel into the bezel which gives negative
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//numbers or numbers larger than the screen res. Normalize.
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if(pos[0] < 0)
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pos[0] = 0;
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if(pos[0] > screen_width)
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pos[0] = screen_width;
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if(pos[1] < 0)
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pos[1] = 0;
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if(pos[1] > screen_height)
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pos[1] = screen_height;
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input_translate_coord_viewport(pos[0], pos[1],
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&touch[i].x, &touch[i].y,
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&touch[i].full_x, &touch[i].full_y);
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@ -468,6 +482,10 @@ static void *qnx_input_init(void)
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init_playbook_keyboard();
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#endif
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//Get screen dimensions
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if(gfx_ctx_bbqnx.get_video_size)
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gfx_ctx_bbqnx.get_video_size(&screen_width, &screen_height);
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initialized = 1;
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return (void*)-1;
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@ -543,10 +561,12 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
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case RARCH_DEVICE_POINTER_SCREEN:
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case RETRO_DEVICE_POINTER:
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{
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const bool want_full = device == RARCH_DEVICE_POINTER_SCREEN;
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switch (id)
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{
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case RETRO_DEVICE_ID_POINTER_X: return touch[index].full_x;
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case RETRO_DEVICE_ID_POINTER_Y: return touch[index].full_y;
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case RETRO_DEVICE_ID_POINTER_X: return want_full ? touch[index].full_x : touch[index].x;
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case RETRO_DEVICE_ID_POINTER_Y: return want_full ? touch[index].full_y : touch[index].y;
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case RETRO_DEVICE_ID_POINTER_PRESSED: return (touch[index].contact_id != -1);
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}
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