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(D3D8) Set suppress_screensaver depending on preprocessor define
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@ -1051,14 +1051,12 @@ static bool d3d8_alive(void *data)
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return ret;
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}
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#ifdef _XBOX
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static bool d3d8_suppress_screensaver(void *data, bool enable)
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{
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#ifdef _XBOX
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return true;
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#else
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return win32_suppress_screensaver(data, enable);
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#endif
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}
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#endif
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static void d3d8_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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{
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@ -1832,7 +1830,11 @@ video_driver_t video_d3d8 = {
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d3d8_set_nonblock_state,
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d3d8_alive,
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NULL, /* focus */
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#ifdef _XBOX
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d3d8_suppress_screensaver,
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#else
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win32_suppress_screensaver,
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#endif
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d3d8_has_windowed,
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d3d8_set_shader,
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d3d8_free,
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