(D3D8) Set suppress_screensaver depending on preprocessor define

This commit is contained in:
libretroadmin 2022-05-17 14:22:51 +02:00
parent efe6d14d37
commit 7eb9f6b49b

View File

@ -1051,14 +1051,12 @@ static bool d3d8_alive(void *data)
return ret;
}
#ifdef _XBOX
static bool d3d8_suppress_screensaver(void *data, bool enable)
{
#ifdef _XBOX
return true;
#else
return win32_suppress_screensaver(data, enable);
#endif
}
#endif
static void d3d8_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
@ -1832,7 +1830,11 @@ video_driver_t video_d3d8 = {
d3d8_set_nonblock_state,
d3d8_alive,
NULL, /* focus */
#ifdef _XBOX
d3d8_suppress_screensaver,
#else
win32_suppress_screensaver,
#endif
d3d8_has_windowed,
d3d8_set_shader,
d3d8_free,